Modding:WorldGen Configuration/ru: Difference between revisions

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Примечание. Количество октав всегда фиксировано и равно 10. Вы не можете настроить меньше или больше 10.
Примечание. Количество октав всегда фиксировано и равно 10. Вы не можете настроить меньше или больше 10.


=== Y-Thresholds ===
=== Y-пороги ===


Imagine you had a side view of a mountain and you could make it wider and thinner at any given elevation. This is approximately how the y-threshold system works. terrainYKeyPositions are the relative (0=bottom, 1=top of the world) coordinates and terrainYKeyThresholds define how much Percent of terrain should be solid blocks (0 = always solid, 1 = always air), or in other words it's density. We could also make a graph of this:
Imagine you had a side view of a mountain and you could make it wider and thinner at any given elevation. This is approximately how the y-threshold system works. terrainYKeyPositions are the relative (0=bottom, 1=top of the world) coordinates and terrainYKeyThresholds define how much Percent of terrain should be solid blocks (0 = always solid, 1 = always air), or in other words it's density. We could also make a graph of this:
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