Confirmedusers, editor
2,830
edits
No edit summary |
(Marked this version for translation) |
||
Line 113: | Line 113: | ||
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 100% ± 40%}} | {{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 100% ± 40%}} | ||
}}</td></tr></table> | }}</td></tr></table> | ||
== Behavior == | == Behavior == <!--T:30--> | ||
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player. | Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player. | ||
Line 124: | Line 124: | ||
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as [[Fence|fences]] and [[Fence gate|fence gates]]. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters. | If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as [[Fence|fences]] and [[Fence gate|fence gates]]. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters. | ||
=== Fleeing === | === Fleeing === <!--T:34--> | ||
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter: | Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter: | ||
{| class="wikitable" | {| class="wikitable" |