Drifter: Difference between revisions

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{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 100% ± 40%}}
{{IRow | {{Icon link|gear-temporal.png|Temporal gear}} | 100% ± 40%}}
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== Behavior == <!--T:30-->
== Behavior == <!--T:30-->
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.
Drifters will wander around aimlessly until they spot a player within 20 blocks, at which point they will begin pursuing said player.


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If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as [[Fence|fences]] and [[Fence gate|fence gates]]. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.
If a drifter is within 15 blocks of a player but cannot path to them, they may stop and throw a rock at them instead, every 1 to 10 seconds. This ranged attack deals 1 damage, regardless of the drifter's type. Drifters can throw rocks over blocks that are too tall to jump over, such as [[Fence|fences]] and [[Fence gate|fence gates]]. The rocks disappear once thrown and cannot be picked up by the player. This rock projectile can sometimes hit the drifter who threw it, or even other drifters.


=== Fleeing === <!--T:34-->
=== Fleeing === <!--T:34-->
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
Drifters have a chance to flee from the player in sunlight. The amount of light required varies depending on the type of drifter:
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