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(Created page with "*<code>/worldconfig temporalStorms [off|veryrare|rare|sometimes|often|veryoften]</code><br /> Ako často bude dochádzať k časovým búrkam. (predvolené: sometimes=niekedy,...") Tags: Mobile edit Mobile web edit |
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*<code>/worldconfig temporalStorms [off|veryrare|rare|sometimes|often|veryoften]</code><br /> Ako často bude dochádzať k časovým búrkam. (predvolené: sometimes=niekedy, off=vypnuté, veryrare=veľmi zriedkavé, rare=zriedkavé, often=často, veryoften=veľmi často) | *<code>/worldconfig temporalStorms [off|veryrare|rare|sometimes|often|veryoften]</code><br /> Ako často bude dochádzať k časovým búrkam. (predvolené: sometimes=niekedy, off=vypnuté, veryrare=veľmi zriedkavé, rare=zriedkavé, often=často, veryoften=veľmi často) | ||
*<code>/worldconfig tempstormDurationMul | *<code>/worldconfig tempstormDurationMul [hodnota]</code><br />Príkaz na zmenu trvania časových búrok. | ||
*<code>/worldconfig temporalStability [false|true]</code><br /> | *<code>/worldconfig temporalStability [false|true]</code><br /> Či má, alebo nemá byť použitá funkcia časovej stability. (predvolené: true=má byť použitá) | ||
*<code>/worldconfig temporalRifts [off|invisible|visible]</code><br /> Defines temporal rift behavior (default: visible)<br><strong>Off</strong>: No rifts spawn, which also means there will be no surface drifters.<br><strong>Invisible:</strong> Rifts are not visible to the player, make no sound and do not affect players in any way, but do spawn drifters.<br><strong>Visible:</strong> Rifts are visible to the player, make sound, drain stability on nearby players and spawn drifters. | *<code>/worldconfig temporalRifts [off|invisible|visible]</code><br /> Defines temporal rift behavior (default: visible)<br><strong>Off</strong>: No rifts spawn, which also means there will be no surface drifters.<br><strong>Invisible:</strong> Rifts are not visible to the player, make no sound and do not affect players in any way, but do spawn drifters.<br><strong>Visible:</strong> Rifts are visible to the player, make sound, drain stability on nearby players and spawn drifters. |