Modding:Setting up your Development Environment/ru: Difference between revisions

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Created page with "= Дальнейшее продвижение ="
(Created page with "Если у вас возникли проблемы, вы можете узнать из проекта [https://github.com/anegostudios/vsmodexamples vsmodexamples]")
(Created page with "= Дальнейшее продвижение =")
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Если у вас возникли проблемы, вы можете узнать из проекта [https://github.com/anegostudios/vsmodexamples vsmodexamples]
Если у вас возникли проблемы, вы можете узнать из проекта [https://github.com/anegostudios/vsmodexamples vsmodexamples]


= Moving Forward =
= Дальнейшее продвижение =


If you've successfully managed to setup your development environment and can run Vintage Story through the '''VSMods''' project in your IDE then it's time to get started on your first code mod. At this point there are many options you can choose from as code mods can alter almost any aspect of the game. However, the best place to start is likely one again with Blocks and Items (since you should be familiar with making them using JSONS by this point).
If you've successfully managed to setup your development environment and can run Vintage Story through the '''VSMods''' project in your IDE then it's time to get started on your first code mod. At this point there are many options you can choose from as code mods can alter almost any aspect of the game. However, the best place to start is likely one again with Blocks and Items (since you should be familiar with making them using JSONS by this point).
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