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Only the mothers heritage matters, the father is not considered when checking for the newborns generation. This means, if you have a female gen3 and a male gen4, the babies will always be gen4, as the child will always be one generation up from the mother. | Only the mothers heritage matters, the father is not considered when checking for the newborns generation. This means, if you have a female gen3 and a male gen4, the babies will always be gen4, as the child will always be one generation up from the mother. | ||
''' After 3 generations:''' | |||
* Animals can be {{Using|killed}} nearly instantly with the [[cleaver]]. | |||
''' After 10 generations:''' | |||
* Sleeping Animals will no longer wake when a player approaches . | |||
* Aggressive animals will become neutral, i.e. only attack when being provoked. | |||
* Animals will no longer run away from the player. | |||
For testing purposes, | For testing purposes, there is a command which the player can use to change the generation of livestock:<br> | ||
<code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be | <code>/debug setgen [number]</code> - with number being the generation the player wants the animal to be | ||
== Moving Animals == | == Moving Animals == | ||
As of version 1. | As of version 1.16.5, the game does not have leashes or similar means to easily transport animals, either for capturing wild ones, or moving already domesticated ones. | ||
===Capturing Wild Animals=== | ===Capturing Wild Animals=== | ||
For capturing wild animals, two different methods can be employed: | For capturing wild animals, two different methods can be employed: | ||
# '''Active:''' Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, the animal will try to attack the player. If the player then runs away from them, they will follow for a short distance. This behavior can be used to guide them into carefully prepared animal pens. If you encounter a group of animals together, try only antagonizing the males, as the females will automatically follow their male counterpart. Wild hens will always try to flee from the player, while wild roosters will occasionally try to attack; again, use this to your advantage by chasing them into a pen. | |||
# '''Passive:''' In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a [[Trough|trough]] with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap. | |||
# Active: Provoke the wild boars/pigs or bighorn sheep with a weak attack. In return, | |||
# Passive: In an area nearby the animals to capture, dig a pit at least 2 blocks deep and place a [[Trough|trough]] with food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players can also chase wild chickens into this pit trap. | |||
===Moving Domesticated Animals=== | ===Moving Domesticated Animals=== | ||
[[File:Animal funelling.PNG|right| | [[File:Animal funelling.PNG|400px|thumb|right|Example of a bighorn sheep walking to their new enclosure through a funelling system]] | ||
Moving animals around can be complicated after the player has already started breeding them, as animals will loose their fear of the player after generation 10, and might not easily run away or be provoked to attack and follow. | Moving animals around can be complicated after the player has already started breeding them, as animals will loose their fear of the player after generation 10, and might not easily run away or be provoked to attack and follow. | ||
Therefore, as an alternative to the above mentioned methods, a funnelling technique can be employed to move animals or even separate them if need be, for instance to cull lower generations.<br> | Therefore, as an alternative to the above mentioned methods, a funnelling technique can be employed to move animals or even separate them if need be, for instance to cull lower generations.<br> | ||
To archive this, the player needs | To archive this, the player needs: | ||
The animals will start walking from the original enclosure towards the filled trough, and the player should have enough time and space to place fences to separate the animals from each other. Depending on where the trough is placed, the walking direction of the animals can be influenced to give the player even more opportunity to intervene and pull animals out of the herd.<br> | *At least one trough | ||
*Plenty of fence | |||
*The appropriate food for the animals. | |||
Then simply build a corridor from the original enclosure to the next one (or an in between stop). Place a filled trough in the new enclosure, and open the corridor on both ends. Make sure you are in a good position to place fences in the corridor as need be. | |||
The animals will start walking from the original enclosure towards the one with the filled trough, and the player should have enough time and space to place fences to separate the animals from each other. Depending on where the trough is placed, the walking direction of the animals can be influenced to give the player even more opportunity to intervene and pull animals out of the herd.<br> | |||
Another useful moving technique is water. Be careful, water also lifts animals up, so they can climb fences of single height. | Another useful moving technique is water. Be careful, water also lifts animals up, so they can climb fences of single height. | ||
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=== Chickens === | === Chickens === | ||
[[Chicken]]s will only eat grain placed in [[Trough|small troughs]]. | [[Chicken]]s will only eat grain placed in [[Trough|small troughs]]. Although hens will lay eggs on their own every 8-15 days, a hen needs to reach a satiety of 4 and have a rooster close before they can mate to produce fertile eggs. Once ready, a henbox will be necessary, as hens will lay eggs in them by preference and will need to sit on them to start the incubation. If every henbox is occupied, hens wanting to lay will start laying eggs on the ground, from where they can be picked up (with a 2 day limit before they disappear). Once the henbox has 3 eggs, a broody hen will sit on them periodically for 5 days until they hatch. If a player or other hostile entity gets too close they mighr get spooked and prolong the incubation period. Once the eggs hatch, a chick will appear, which will grow up after 168 hours (7 days), with a 90% chance to be a hen and only a 10% chance to be a rooster. Once a hen has laid an egg, they will have a cooldown period of 1-2 hours before they're ready to lay again. | ||
== Harvesting and Butchering == | == Harvesting and Butchering == |