Classes: Difference between revisions

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fix loot from foraging malefactor
m (bow drawing strength -> ranged distance)
m (fix loot from foraging malefactor)
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The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
: <span style="color: green">Forager</span> (+12% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate)
: <span style="color: green">Forager</span> (+10% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate)
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels)
: <span style="color: green">Furtive</span> (-35% animal seeking range)
: <span style="color: green">Furtive</span> (-35% animal seeking range)
Confirmedusers
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