Classes: Difference between revisions

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[[File:ClockmakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]]
[[File:ClockmakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]]
===Clockmaker===
===Clockmaker===
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.
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: Nervous (-15% weapons damage){{-}}
: Nervous (-15% weapons damage){{-}}


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[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]]
===Malefactor=== <!--T:10-->
===Malefactor===
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.
:; Additional Positive and Negative Traits
:; Additional Positive and Negative Traits
Confirmedusers
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