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Game worlds can be customized to a great extent. In single player this is done simply through the "Customize" button when creating a new world. If you however changed your mind or updated to a new version, many of these configs can be changed on existing worlds. Here is a full list of them - for other, non worldgen commands, check the [[list of server commands]]. | <languages/>Game worlds can be customized to a great extent. In single player this is done simply through the "Customize" button when creating a new world. If you however changed your mind or updated to a new version, many of these configs can be changed on existing worlds. Here is a full list of them - for other, non worldgen commands, check the [[list of server commands]]. | ||
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*<code>/worldconfigcreate datatype name value</code><br />Creates a new configuration value. This is necessary when setting some configurations for the first time (datatype can be <code>float</code> <code>double</code> <code>int</code> <code>string</code> and <code>bool</code>) | *<code>/worldconfigcreate datatype name value</code><br />Creates a new configuration value. This is necessary when setting some configurations for the first time (datatype can be <code>float</code> <code>double</code> <code>int</code> <code>string</code> and <code>bool</code>) | ||
<strong>Please note</strong>: | <strong>Please note</strong>: Commands are <strong>case-sensitive</strong>. Type them exactly as you see, except for the [ ] shown in below command syntax, which is intended only to show which values can be changed! The pipe (|) symbol is there to seperate allowed values, e.g. <code>[true|false]</code> means you can set <code>true</code> or <code>false</code> here | ||
=== Player spawn and death === | === Player spawn and death === |