Confirmedusers, Bureaucrats, editor, Administrators
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* If you are working with shaders, you can reload them with <code>.reload shaders</code> | * If you are working with shaders, you can reload them with <code>.reload shaders</code> | ||
* Do not hold static references unless its primitive data. Static references are not garbage collected when the player leaves a server / game world. Example: Holding a static reference of a <code>Block</code> will keep that block in memory, which in turn keeps the API Instance in memory, which in turn keeps the entire game world in memory. | * Do not hold static references unless its primitive data. Static references are not garbage collected when the player leaves a server / game world. Example: Holding a static reference of a <code>Block</code> will keep that block in memory, which in turn keeps the API Instance in memory, which in turn keeps the entire game world in memory. | ||
* The game client and server have a number of [ | * The game client and server have a number of [[Client startup parameters|startup arguments]] to make your live easier | ||
=== Efficient Search Methods === | === Efficient Search Methods === |