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<languages /> | <languages /> | ||
This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge. | |||
__TOC__ | __TOC__ | ||
== | == Controls == | ||
This is the default key bind, please keep in mind that when changing, for instance, the <span class="key shiftleft"><span>Shift</span></span> key for sneaking to a different one, all combinations previously using the shift key will change to your new key choice as well. | |||
<div style="float:left; margin-right:20px;"> | <div style="float:left; margin-right:20px;"> | ||
=== | === Character === | ||
{| | {| | ||
|- | |- | ||
| <span class="key"><span>W</span></span> <span class="key"><span>A</span></span> <span class="key"><span>S</span></span> <span class="key"><span>D</span></span> || | | <span class="key"><span>W</span></span> <span class="key"><span>A</span></span> <span class="key"><span>S</span></span> <span class="key"><span>D</span></span> || To move around | ||
|- | |- | ||
| <span class="key" id="key-spacebar"><span>Space</span></span> || | | <span class="key" id="key-spacebar"><span>Space</span></span> || Jump | ||
|- | |- | ||
| <span class="key"><span>E</span></span> || | | <span class="key"><span>E</span></span> || Backpack Inventory (Access Crafting Grid) | ||
|- | |- | ||
| <span class="key"><span>C</span></span> || | | <span class="key"><span>C</span></span> || Character Inventory (Clothes and other Gear) | ||
|- | |- | ||
| <span class="key shiftleft"><span>Shift</span></span> || | | <span class="key shiftleft"><span>Shift</span></span> || Sneak (used to place active items on blocks) | ||
|- | |- | ||
| <span class="key" id="control"><span>Ctrl</span></span> + <span class="key"><span>W</span></span> || | | <span class="key" id="control"><span>Ctrl</span></span> + <span class="key"><span>W</span></span> || Run | ||
|- | |- | ||
| <span class="key"><span>G</span></span> || | | <span class="key"><span>G</span></span> || Sit down | ||
|- | |- | ||
| <span class="key"><span>Q</span></span> || | | <span class="key"><span>Q</span></span> || Drop currently held item | ||
|- | |- | ||
| <span class="key key-fn"><span>F5</span></span> || | | <span class="key key-fn"><span>F5</span></span> || Cycle through camera modes (first person, third person, overhead) | ||
|} | |} | ||
</div> | </div> | ||
<div style="float:left;"> | <div style="float:left;"> | ||
=== | === User Interface === | ||
{| | {| | ||
|- | |- | ||
| <span class="key" id="tab"><span>tab</span></span> || | | <span class="key" id="tab"><span>tab</span></span> || Show/Hide chat overlay | ||
|- | |- | ||
| <span class="key"><span>T</span></span> || | | <span class="key"><span>T</span></span> || Begin typing in the chat overlay | ||
|- | |- | ||
| <span class="key key-fn"><span>F4</span></span> || | | <span class="key key-fn"><span>F4</span></span> || Show/Hide user interfaces | ||
|- | |- | ||
| <span class="key key-fn"><span>F6</span></span> || | | <span class="key key-fn"><span>F6</span></span> || Show/Hide user minimap | ||
|- | |- | ||
| <span class="key"><span>B</span></span> || | | <span class="key"><span>B</span></span> || Show/Hide block info | ||
|- | |- | ||
| <span class="key"><span>H</span></span> || | | <span class="key"><span>H</span></span> || Survival Handbook - can also be used while hovering over an item in the inventory | ||
|- | |- | ||
| <span class="key"><span> | | <span class="key shiftleft"><span>SHIFT</span></span> + <span class="key"><span>H</span></span> || Survival Handbook while looking at a block or item in the world | ||
|- | |- | ||
| <span class="key"><span> | | <span class="key"><span>M</span></span> || Show/Hide [[worldmap]] | ||
|- | |- | ||
| <span class="key"><span> | | <span class="key"><span>N</span></span> || Show/Hide block interaction help | ||
|- | |- | ||
| <span class="key | | <span class="key"><span>V</span></span> || Show/Hide coordinates | ||
|- | |- | ||
| <span class="key key-fn"><span>esc</span></span> || | | <span class="key key-fn"><span>F12</span></span> || Take a screenshot | ||
|- | |||
| <span class="key key-fn"><span>esc</span></span> || Exit/close any interface | |||
|} | |} | ||
</div> | </div> | ||
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=== Punkt odrodzenia gracza === | === Punkt odrodzenia gracza === | ||
Gracze pojawiają się w świecie na "Punkcie odrodzenia". Jeśli gracz umiera w grze, ponownie pojawi się (odrodzi) w początkowym miejscu odrodzenia, dopóki punkt odrodzenia nie zostanie zresetowany.(Sposób na zresetowanie miejsca odrodzenia gracza jest możliwy do odkrycia w dalszej części gry.). Dobrym pomysłem jest ustawienie znacznika na miejscu odrodzenia, kiedy gracz po raz pierwszy pojawia się na świecie. Kliknij prawym przyciskiem myszy na mapie świata lub za pomocą polecenia <code>/waypoint add [waypointcolor] [title]</code>. Ta komenda dodaje punkt nawigacyjny o podanym kolorze. (dowolny kolor .NET lub kod Hex) i tekst. | |||
=== Kamienne narzędzia ===<!--T:7--> | |||
<gallery widths=350px heights=400px mode="packed"> | |||
</gallery> | |||
In order to start the '''Stone Age''', you will need '''Stone Tools''', the process usually involves the following: | |||
[[File:Stonesbranches.png|thumb|Gałęzie i kamienia|200px]] | [[File:Stonesbranches.png|thumb|Gałęzie i kamienia|200px]] | ||
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{{-}} | {{-}} | ||
< | :'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.'' | ||
{{-}} | |||
=== Ekwipunek gracza === | === Ekwipunek gracza === | ||
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'''Porada''': [[Containers/pl#Portable_Containers|Koszyk]] Jest najlepszym pierwszym pojemnikiem rozszerzającym twój ekwipunek. Zbieraj [[Cooper's_Reed_(Cattail)/pl|Trzcinę]], którą zazwyczaj można znaleźć w pobliżu jezior. Przepis może być znaleziony [[Containers/pl#Portable_Containers|tutaj]] lub po wciśnięciu klawisza <code>H</code> i wpisaniu ''koszyk''. | '''Porada''': [[Containers/pl#Portable_Containers|Koszyk]] Jest najlepszym pierwszym pojemnikiem rozszerzającym twój ekwipunek. Zbieraj [[Cooper's_Reed_(Cattail)/pl|Trzcinę]], którą zazwyczaj można znaleźć w pobliżu jezior. Przepis może być znaleziony [[Containers/pl#Portable_Containers|tutaj]] lub po wciśnięciu klawisza <code>H</code> i wpisaniu ''koszyk''. | ||
{{-}} | |||
=== Jedzenie === | === Jedzenie === | ||
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Szczegółowe informacje można znaleźć na stronie [[Clay_forming/pl|formowania gliny]]. | Szczegółowe informacje można znaleźć na stronie [[Clay_forming/pl|formowania gliny]]. | ||
{{-}} | |||
Detailed information can be found in the [[Clay Forming]] page. | |||
{{-}} | {{-}} | ||
=== Światło / Gotowanie === | === Światło / Gotowanie === | ||
<gallery widths=350px heights=400px mode="packed"> | |||
</gallery> | |||
[[File:Firestarter.gif|Tworzenie ogniska.|right|frame]] | [[File:Firestarter.gif|Tworzenie ogniska.|right|frame]] | ||
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Przytrzymaj <code>Skradanie + Prawy przycisk</code> na stabilnym podłożu z suchą trawą w ręce, aby umieścić ognisko. Następnie <code>Skradanie + Prawy przycisk</code> z 4 drewnami opałowymi w rękach aby dokończyć ognisko. Następnie rozpal ogień za pomocą [[Firestarter/pl|rozpałki]] (lub pochodni), przytrzymaj <code>Prawy przycisk</code> z przedmiotem w dłoni i wyceluj w podstawę paleniska. | Przytrzymaj <code>Skradanie + Prawy przycisk</code> na stabilnym podłożu z suchą trawą w ręce, aby umieścić ognisko. Następnie <code>Skradanie + Prawy przycisk</code> z 4 drewnami opałowymi w rękach aby dokończyć ognisko. Następnie rozpal ogień za pomocą [[Firestarter/pl|rozpałki]] (lub pochodni), przytrzymaj <code>Prawy przycisk</code> z przedmiotem w dłoni i wyceluj w podstawę paleniska. | ||
''Gratulacje, możesz ugotować mięso, a nowe pochodnie stworzysz podgrzewając patyki! Lecz bądź ostrożny, pochodnia w twojej ręce spowoduje zwiększony głód, a noszenie pochodni podczas pływania spowoduje że zgaśnie.'' | ''Gratulacje, możesz ugotować mięso, a nowe pochodnie stworzysz podgrzewając patyki! Lecz bądź ostrożny, pochodnia w twojej ręce spowoduje zwiększony głód, a noszenie pochodni podczas pływania spowoduje że zgaśnie.'' | ||
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{{-}} | {{-}} | ||
{{-}} | |||
=== Combat === | === Combat === | ||
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===Stationary Storage=== | ===Stationary Storage=== | ||
:''See [[Containers| Container's main article]] for detailed information''. | |||
[[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a vessel and a basket.]] | |||
For more storage, the player can craft two early game [[containers]]. | For more storage, the player can craft two early game [[containers]]. | ||
* | * [[basket|Baskets]] have 8 slots for items, however they require a total of 24 cattails and shouldn't be used to store food if possible. | ||
* | * [[Containers#Food Storage Containers|Storage Vessels]] have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage. | ||
* [[boards|Chests]] have 16 slots, but require [[boards]], which also require access to [[smithing]]. | |||
{{-}} | |||
== Temperature == | |||
:''See [[Temperature| Temperature's main article]] for detailed information''. | |||
The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster. | The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster. | ||
Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away. | Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away. | ||
== [[Temporal Stability]] | == Temporal Stability == | ||
:''See [[Temporal Stability| Temporal Stability's main article]] for detailed information''. | |||
[[File:Tempgear.gif|right]] | [[File:Tempgear.gif|right|frame]] | ||
By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen. | By now a player might be wondering about the cyan gear between the health and satiety bar. This is the temporal stability meter, the level of color in the gear indicates the player's current temporal stability. As a player's temporal stability reduces, the gear turns counter clockwise and the blue color in the gear decreases. When increasing, the gear's color returns as it turns clockwise. If temporal stability reaches zero, the player's vision will change drastically, and bad things tend to happen. |