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[[File:1dot15dot6.jpg|center|300px|link=https://www.vintagestory.at/blog.html/news/homesteading-balance-and-stability-patch-3-v1156-r295/]]
[[File:1dot15dot6.jpg|center|300px|link=https://www.vintagestory.at/blog.html/news/homesteading-balance-and-stability-patch-3-v1156-r295/]]
== Homesteading Update ==
== Homesteading Update ==
=== Balance and stability patch #3 (v1.15.6) ===
=== Balance and stability patch #4 (v1.15.7-rc.1) ===


* Seraphs now glow and emit faint-ish teal light for about 2 minutes upon revival or when they first spawn and its currently night.
* Varying surface & deep drifter spawns. The environment dialog now displays "rift activity". It is an indicator of the spawn cap for surface and deep drifters. (more drifter related updates will come in v1.16)
* You can now remove cave art drawings individually with a watering can.
* All wearable Bags are now placeable (thanks, Cral)
* Added player count scaling mob spawn caps to fix the problem of low spawn on multiplayer servers with many players.
* Updated trader buying/selling lists (added rutile vessel, increased buying price of tools and lanterns, reduced buying price of some raw materials, other smaller tweaks)
* ...and many more!
* ...and many more!


''Check the whole post [https://www.vintagestory.at/blog.html/news/homesteading-balance-and-stability-patch-3-v1156-r295/ by clicking here!]''
''Check the whole post [https://www.vintagestory.at/blog.html/news/homesteading-balance-and-stability-patch-4-v1157-rc1-r296/ by clicking here!]''
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