Animal husbandry: Difference between revisions

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Harvestable creature data drop chance.
(Marked this version for translation)
(Harvestable creature data drop chance.)
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The {{BlockInfo}} shows a property called "Creature Weight" which can appear as good, decent, low, or starving. A lower creature weight causes fewer items to be dropped when an animal is killed. This is an issue over winter, or in cold areas, as it can significantly reduce the yield of livestock. Keeping animals well-fed prevents their weight from decreasing.  
The {{BlockInfo}} shows a property called "Creature Weight" which can appear as good, decent, low, or starving. A lower creature weight causes fewer items to be dropped when an animal is killed. This is an issue over winter, or in cold areas, as it can significantly reduce the yield of livestock. Keeping animals well-fed prevents their weight from decreasing.  
Creature weight is represented as a percentage scale from 0% to 100%. Creatures lose 0.1% per hour or 2.4% per day. The percentage can be estimated by looking at the creature's weight in the information overlay. This also represents the amount of of harvestable drops reduced. For example, if the creature has a weight class of Low then it's drops are reduced by 26% to 50%.
{| class="wikitable"
|+ Weight
|-
! Class !! Percentage (%) !! Reduced Drops (%)
|-
| Good || 95% - 100% || 0% - 5%
|-
| Decent || 75% - 94% || 6% - 25%
|-
| Low || 50% - 74% || 26% - 50%
|-
| Starving || 0% - 49% || 51% - 100%
|}


=== Darkness === <!--T:45-->
=== Darkness === <!--T:45-->
Confirmedusers
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