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* Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage. | * Nutrient - The type of nutrient (N, P, K) consumed from the farmland when a crop grows to the next stage. | ||
* Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop. | * Nutrient Consumption - The total amount of the required nutrient that will be consumed over the lifetime of a crop. | ||
* Cold/ Heat Resistance - {{ll|Temperature|Temperature}} range the crop can endure before it takes damage and then will yield less harvest on breaking. Generally, all crops can keep growing only above 0°C. They might be able to endure lower temperatures without damage, but will not be able to grow under such circumstances. The only way to artificially regulate temperature for crop growth at the moment is through the use of a {{ll| | * Cold/ Heat Resistance - {{ll|Temperature|Temperature}} range the crop can endure before it takes damage and then will yield less harvest on breaking. Generally, all crops can keep growing only above 0°C. They might be able to endure lower temperatures without damage, but will not be able to grow under such circumstances. The only way to artificially regulate temperature for crop growth at the moment is through the use of a {{ll|Room#Greenhouse|greenhouse}} structure, which will raise the temperature by 5°C. Keep in mind that getting too cold or too hot can halve the harvest of a crop or even kill a crop entirely, but the seeds will always be dropped. | ||
* Yield - The amount of edible produce items that are dropped when a fully-grown crop is harvested. | * Yield - The amount of edible produce items that are dropped when a fully-grown crop is harvested. | ||