Confirmedusers
9
edits
m (→Breeding: -minor edit to my previous addition) |
DeepCherry (talk | contribs) m (added note about rooster infighting stopping at gen 10) |
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''' After 10 generations:''' | ''' After 10 generations:''' | ||
* Sleeping animals will no longer wake when a player approaches. | * Sleeping animals will no longer wake when a player approaches. | ||
* Aggressive animals will become neutral | * Aggressive animals will become neutral (i.e. only attack when provoked) and roosters will stop attacking each other. | ||
* Animals will no longer run away from the player. | * Animals will no longer run away from the player. | ||