Animal husbandry: Difference between revisions

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→‎Breeding: -Fixed grammatical, spelling, and diction errors -Removed instances of redundant information -Added more specific information relevant to the topic, such as feed requirements per animal, how much time is needed for certain conditions to be met, exceptions to normal breeding practices, etc. -Changed all noted instances of "pregnancy time" to "gestation period" -Added any missing or outdated information wherever noted
m (→‎Breeding: -Added a missing possible feed type (fruit mash))
m (→‎Breeding: -Fixed grammatical, spelling, and diction errors -Removed instances of redundant information -Added more specific information relevant to the topic, such as feed requirements per animal, how much time is needed for certain conditions to be met, exceptions to normal breeding practices, etc. -Changed all noted instances of "pregnancy time" to "gestation period" -Added any missing or outdated information wherever noted)
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For capturing wild animals, three different methods can be employed:
For capturing wild animals, three different methods can be employed:
# '''Craft:''' Create a Reed Basket Trap and insert the appropriate food item as bait.  Small creatures might enter the trap.  The player then has a window of time to transport the captured animal to an enclosure and release it before it dies inside the basket. Note that the player must have an empty backpack slot to pick up and transport these traps once an animal is inside.  
# '''Craft:''' Create a Reed Basket Trap and insert the appropriate food item as bait.  Small creatures might enter the trap.  The player then has 24 game-hours to transport the captured animal to an enclosure and release it before it dies inside the basket. Note that the player must have an empty backpack slot to pick up and transport these traps once an animal is inside.
# '''Active:''' Provoke the animal with a weak attack. In return, it will try to attack the player. If the player then runs away, they will follow for a short distance. Alternatively, the animal may flee, in which case the player can chase them towards the desired location. This behavior can be used to guide them into previously prepared animal pens. If the player encounters a group of animals together, focus on the males, as females will follow their male counterpart. Wild hens will always try to flee from the player, while wild roosters will occasionally try to attack; again, use this to your advantage by leading them into a pen.
# '''Active:''' Provoke the animal with a weak attack. In return, it will try to attack the player. If the player then runs away, they will follow for a short distance. Alternatively, the animal may flee, in which case the player can chase them towards the desired location. This behavior can be used to guide them into previously prepared animal pens. If the player encounters a group of animals together, focus on the males, as females will follow their male counterpart. Wild hens will always try to flee from the player, while wild roosters will occasionally try to attack; again, use this to your advantage by leading them into a pen.
# '''Passive:''' In an area nearby the desired animals, dig a pit at least 2 blocks deep and place a {{ll|Trough|trough}} with the appropriate food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players may also dig a "moat" around the desired animal pen. As long as the desired food is placed correctly inside the pen, wild animals may be drawn to it and become trapped.
# '''Passive:''' In an area nearby the desired animals, dig a pit at least 2 blocks deep and place a {{ll|Trough|trough}} with the appropriate food portions in it. Wait for the animals to fall into the pit trap, and convert the pit into the animal pen. Players may also dig a "moat" around the desired animal pen. As long as the desired food is placed correctly inside the pen, wild animals may be drawn to it and become trapped.
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All animals must consume portions of feed in order to breed. {{Using|Placing}} the appropriate amount of [[dry grass]], {{ll|grain|grain}},[[vegetable]]<nowiki/>s, or fruit mash into a trough allows players to feed different animals, depending on their food preference. Both male and female animals must eat until they become satiated in order to produce offspring. The {{BlockInfo}} shows the level of satiation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, ready for milking, or at risk of disappearing due to darkness.<br>
All animals must consume portions of feed in order to breed. {{Using|Placing}} the appropriate amount of [[dry grass]], {{ll|grain|grain}}, [[vegetable]]<nowiki/>s, or fruit mash into the proper-sized trough (or, for hares, simply dropping the food items on the ground nearby) allows players to feed different animals, depending on their food preference. Both male and female animals must eat until they become satiated in order to produce offspring. The {{BlockInfo}} shows the level of satiation when a player looks at an animal. It will also show the creature weight, generation, whether an animal is ready to breed, ready for milking, or at risk of disappearing due to darkness.<br>
Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.<br>
Animals can consume food from 0.6 blocks away and mate at a distance of up to 10 blocks away.
 
'''Note:''' Feed is ''not required'' for captured or domesticated animals to survive. They cannot starve to death.<br>


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Each food portion gives 1.0 satiation.  Larger female mammals need to eat 10 portions, hens need 4, and hares need 2 ''after'' reaching the "Ready to mate" stage for it to count towards a pregnancy.  Males don't show their satiation in the {{BlockInfo}}, but they need a satiation value of at least 1.0 to mate. (Note that since their satiation slowly goes down, on average they need to eat at least twice to be able to mate with a female). After mating, both the male and female parents’ satiation level will reset to zero.
Each food portion gives 1.0 satiation.  ''After'' reaching the "Ready to mate" stage, larger female mammals need to eat 10 portions of feed, hens need 4, and hares need 2 in order to become pregnant.  Males don't show their satiation in the {{BlockInfo}}, but they need a satiation value of at least 1.0 to mate. (Note that since their satiation slowly goes down, on average they need to eat at least twice to be able to mate with a female). After mating, both the male and female parents’ satiation level will reset to zero.


=== Pigs === <!--T:31-->  
=== Pigs === <!--T:31-->  


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{{ll|Pig|Pigs}} eat food placed in a {{ll|Trough|large trough}}: any grains (except rice), certain vegetables (turnips, carrots, onions, cabbage, and pumpkin), and fruit mash.  Once the sows are ready to mate, they need to eat 10 portions before they can become pregnant. After a pregnancy of 25 in-game days, sows bear litters of multiple piglets (4-6) at a time, so be sure the pen is large enough to accommodate a "pigsplosion", which may occur when breeding multiple females simultaneously. Piglets take 158 game-hours to grow up, with a chance of 75% to be female and 25% to be male. Sows will have 6-11 days of "cooldown" time before they can breed again.<br>
{{ll|Pig|Pigs}} eat food placed in a {{ll|Trough|large trough}}: any grains (except rice), certain vegetables (turnips, carrots, onions, cabbages, and pumpkins), and fruit mash.  Once the sows are ready to mate, they need to eat 10 portions before they can become pregnant. After a pregnancy of 25 in-game days, sows bear litters of multiple piglets (4-6) at a time, so be sure the pen is large enough to accommodate a "pigsplosion", which may occur when breeding multiple females simultaneously. Piglets take 158 game-hours to mature, and have a 75% chance of being female and a 25% chance of being male. Sows will not become pregnant again until after 6-11 days have passed.<br>
Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.
Note that boars (and sometimes sows) will attack players when in close range but will become passive after 10 generations.
When piglets are nearby, boars and sows that were peaceful during pregnancy will become aggressive.
When piglets are nearby, boars and sows that were peaceful during pregnancy will become aggressive.
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{{ll|Sheep|Sheep}} eat food placed in a {{ll|Trough|large trough}}: dry grass (or hay), grains (except rice), vegetables (except parsnips), or fruit mash<ref>Lines 12-14 of sheep-bighorn-female.json</ref>. When the {{BlockInfo}} says ewes are ready to mate, they need to eat 10 portions of food from a large trough. After a pregnancy time of 20 days, ewes bear one lamb at a time, chances for male or female are 50/50. Lambs take 336 hours to grow up, and the ewes will need 4-11 days break before they are ready to breed again.<br>
{{ll|Sheep|Sheep}} eat food placed in a {{ll|Trough|large trough}}: dry grass (or hay), grains (except rice), vegetables (except parsnips), or fruit mash<ref>Lines 12-14 of sheep-bighorn-female.json</ref>. When the {{BlockInfo}} says ewes are ready to mate, they need to eat 10 portions of food from a large trough. After a gestation period of 20 days, ewes bear one lamb at a time, and the chances for male or female are 50/50. Lambs take 336 game-hours to grow up, and ewes will take 4-11 days before they are ready to breed again.<br>
Note that male sheep (and sometimes the females) always attack players when in close range, but they will stop doing so after 10 generations of breeding.
Note that male sheep (and sometimes the females) will always attack players when in close range, and will not stop until after 10 generations of breeding.


=== Goats ===  <!--T:67-->
=== Goats ===  <!--T:67-->
{{ll|Goat|Goats}} eat food placed in a {{ll|Trough|large trough}}: dry grass (or hay), grains (except rice), vegetables (except parsnips), or fruit mash<ref>Lines 58-61 of goat.json</ref>. When the {{BlockInfo}} says nannies are ready to mate, they need to eat 10 portions<ref>Line 442 of goat.json</ref> of food from a large trough. If an adult male of the same type is within 10 blocks<ref>Lines 432-435 of goat.json</ref>, she will become pregnant shortly, usually within a few hours after both adults have eaten enough.  After a pregnancy time of 20 days,<ref>Line 439 of goat.json</ref> nannies bear one kid at a time;<ref>Lines 429-437 of goat.json</ref> chances for male or female are 50/50.<ref>Needs confirmation; lines 429-455 of goat.json are unclear.</ref> Kids take 336 hours to grow up,<ref>Lines 451 of goat.json</ref> and the nannies will need 4-11 days break<ref>Lines 440-441 of goat.json</ref> before they are ready to breed again.<br>
{{ll|Goat|Goats}} eat food placed in a {{ll|Trough|large trough}}: dry grass (or hay), grains (except rice), vegetables (except parsnips), or fruit mash<ref>Lines 58-61 of goat.json</ref>. When the {{BlockInfo}} says nannies are ready to mate, they need to eat 10 portions<ref>Line 442 of goat.json</ref> of food from a large trough. If an adult male of the same type is within 10 blocks<ref>Lines 432-435 of goat.json</ref>, she will become pregnant shortly.  After a pregnancy time of 20 days,<ref>Line 439 of goat.json</ref> nannies bear one kid at a time;<ref>Lines 429-437 of goat.json</ref> chances for male or female are 50/50.<ref>Needs confirmation; lines 429-455 of goat.json are unclear.</ref> Kids take 336 hours to grow up,<ref>Lines 451 of goat.json</ref> and the nannies will need 4-11 days<ref>Lines 440-441 of goat.json</ref> before they are ready to breed again.<br>
Unlike sheep, goats are safe from random bear attacks.
Unlike sheep, goats are safe from random bear attacks.


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{{ll|Chicken|Chickens}} will only eat grain placed in [[Trough|small troughs]]. Although hens will lay eggs on their own every 8-15 days, a hen needs to reach a satiety of 4 and have a rooster close before they can mate to produce fertile eggs. Once ready, a henbox will be necessary, as hens will lay eggs in them by preference and will need to sit on them to start the incubation. If every henbox is occupied, hens wanting to lay will start laying eggs on the ground, from where they can be picked up (with a 2 day limit before they disappear). Once the henbox has 3 eggs, a broody hen will sit on them periodically for 5 days until they hatch. If a player or other hostile entity gets too close they mighr get spooked and prolong the incubation period. Once the eggs hatch, a chick will appear, which will grow up after 168 hours (7 days), with a 90% chance to be a hen and only a 10% chance to be a rooster. Once a hen has laid an egg, they will have a cooldown period of 1-2 hours before they're ready to lay again.
{{ll|Chicken|Chickens}} will only eat grain placed in [[Trough|small troughs]]. Although hens will lay eggs on their own every 8-15 days, a hen needs to reach a satiety of 4 and have a rooster close before they can mate to produce fertile eggs. Once ready, a henbox will be necessary in order for the fertilized eggs to hatch after a proper incubation period of 5 days. If every henbox is occupied, or none are available, hens will start laying eggs on the ground, where they will not be able to hatch. They can be picked up within 48 game-hours before they disappear. Once a henbox has 3 fertilized eggs, a broody hen will sit on them periodically throughout the incubation period until they hatch. If a player or other hostile entity gets too close to the hen, they will get spooked and run off, prolonging the incubation period.  
 
Once the eggs hatch, a chick will appear, which will grow up after 168 hours (7 days), with a 90% chance to be a hen and only a 10% chance to be a rooster. Once a hen has laid an egg, they will have to wait 1-2 hours before they're ready to lay again.


=== Hares ===  
=== Hares ===  
{{ll|Hare|Hares}} will not eat from a trough, but will consume vegetable items tossed on the ground nearby.  Though the {{BlockInfo}} will not indicate ''when'' they are ready to mate, adult females need to eat 2 portions<ref>Line 117 of hare-female.json</ref> of food (vegetables). If an adult male is within 10 blocks<ref>Lines 109-110 of hare-female.json</ref>, she will become pregnant shortly. After a pregnancy time of 5 days,<ref>Line 114 of hare-female.json</ref> hares bear litters of multiple [https://en.wikipedia.org/wiki/Hare leverets] (1-4) at a time.<ref>Lines 111-112 of hare-female.json</ref>  Leverets take 336 hours to grow up,<ref>Line 85 of hare-baby.json</ref> and the females will need 2-5 days break<ref>Lines 115-116 of hare-female.json</ref> before they are ready to breed again.<br>
{{ll|Hare|Hares}} will not eat from a trough, but instead will consume any vegetable items tossed on the ground nearby.  Though the {{BlockInfo}} will not indicate ''when'' they are ready to mate, adult females need to eat 2 portions<ref>Line 117 of hare-female.json</ref> of food. If an adult male is within 10 blocks<ref>Lines 109-110 of hare-female.json</ref>, she will become pregnant shortly. After a gestation period of 5 days,<ref>Line 114 of hare-female.json</ref> hares bear litters of 1-4 [https://en.wikipedia.org/wiki/Hare leverets] at a time.<ref>Lines 111-112 of hare-female.json</ref>  Leverets take 336 game-hours to mature,<ref>Line 85 of hare-baby.json</ref> and the females need to wait 2-5 days<ref>Lines 115-116 of hare-female.json</ref> before they are ready to breed again.<br>
After awhile, the {{BlockInfo}} will show that some of the hares are generation 1, i.e. not quite wild anymore.  They still flee the player at gen 5, but not at gen 10.
After awhile, the {{BlockInfo}} will show that some of the hares are generation 1, i.e. not quite wild anymore.  They still flee the player at gen 5, but not at gen 10.


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The {{BlockInfo}} shows a property called "Creature Weight" which can range from good, decent, low, and starving. A lower creature weight causes fewer items to be dropped when it is killed. This is an issue over winter, or in cold areas, as it can significantly reduce the yield of livestock. Keeping animals well-fed prevents their weight from decreasing.
The {{BlockInfo}} shows a property called "Creature Weight" which can appear as good, decent, low, or starving. A lower creature weight causes fewer items to be dropped when an animal is killed. This is an issue over winter, or in cold areas, as it can significantly reduce the yield of livestock. Keeping animals well-fed prevents their weight from decreasing.  


=== Darkness === <!--T:45-->
=== Darkness === <!--T:45-->
Confirmedusers
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