Modding:JSON Patching: Difference between revisions

From Vintage Story Wiki
Make the output of addmerge more specific in the example
(Note that the RFC is not complete and point to the source)
(Make the output of addmerge more specific in the example)
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For example, prior to version 1.19.4, the fat item did not have a behaviors array. Let's say a mod added the behaviors through a patch (notice the path does not end in '''dash -'''):
For example, prior to version 1.19.4, the fat item did not have a behaviors array. Let's say a mod added the behaviors through a patch (notice the path does not end in '''dash -'''):
<syntaxhighlight lang="json">
<syntaxhighlight lang="json">
// Bad patch example
[
[
   {
   {
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</syntaxhighlight>
</syntaxhighlight>


However, in version 1.19.4 the vanilla fat object was changed to include a behaviors array. So if the old patch was applied on the new game version, then it would replace the vanilla behavior instead of adding a new behavior. Whereas, if the patch used the "addmerge" operation (putting aside that the "addmerge" operation didn't exist in 1.19.3), then it would add instead of replace the behavior in 1.19.4.
However, in version 1.19.4 the vanilla fat object was changed to include a behaviors array.
<syntaxhighlight lang="json">
<syntaxhighlight lang="json">
// Section of fat.json from 1.19.4
         behaviors: [
         behaviors: [
                 { name: "GroundStorable", properties: { layout: 'Quadrants', collisionBox: { x1: 0, y1: 0, z1: 0, x2: 1, y2: 0.125, z2: 1 }, scale: 0.3 } }
                 { name: "GroundStorable", properties: { layout: 'Quadrants', collisionBox: { x1: 0, y1: 0, z1: 0, x2: 1, y2: 0.125, z2: 1 }, scale: 0.3 } }
         ],
         ],
</syntaxhighlight>
</syntaxhighlight>
So if the old patch was applied on the new game version, then it would replace the vanilla behavior instead of adding a new behavior.
<syntaxhighlight lang="json">
// Result of bad patch on 1.19.4
        behaviors: [{ "name": "SealPlacedCrock" }],
</syntaxhighlight>
Whereas, instead the patch could use the "addmerge" operation (putting aside that the "addmerge" operation didn't exist in 1.19.3).
<syntaxhighlight lang="json">
// Good patch example
[
  {
    "op": "addmerge",
    "path": "/behaviors",
    "value": [{ "name": "SealPlacedCrock" }],
    "file": "game:itemtypes/resource/fat.json"
  }
]
</syntaxhighlight>
If the target array exists (which it does in this example), then addmerge will append the patch array to the target array instead of replacing it.
<syntaxhighlight lang="json">
// Result of good patch on 1.19.4
        behaviors: [
                { name: "GroundStorable", properties: { layout: 'Quadrants', collisionBox: { x1: 0, y1: 0, z1: 0, x2: 1, y2: 0.125, z2: 1 }, scale: 0.3 } }
        ],
        behaviors: [{ "name": "SealPlacedCrock" }],
</syntaxhighlight>
Note that when the path ends with a number, "addmerge" will not merge the patch value into the existing array entry at that index. It will instead insert the patch value as a new entry at that index.


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