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* It's generally safe to add/remove convenience mods even after playing a world for awhile. But best practice includes creating a backup before changing mods. (If a mod adds blocks, items, entities, or new worldgen, a backup may be more important.) | * It's generally safe to add/remove convenience mods even after playing a world for awhile. But best practice includes creating a backup before changing mods. (If a mod adds blocks, items, entities, or new worldgen, a backup may be more important.) | ||
* Mods are specific to game versions. If you update the game it's worth checking your favorite mods to see if they have also been updated (which is up to the individual mod authors). A mod that hasn't been specifically updated for your current game version can sometimes still work or mostly work, it is always worth trying this. Again, back up your world before experimenting. | * Mods are specific to game versions. If you update the game it's worth checking your favorite mods to see if they have also been updated (which is up to the individual mod authors). A mod that hasn't been specifically updated for your current game version can sometimes still work or mostly work, it is always worth trying this. Again, back up your world before experimenting. | ||
* Code mods - especially if not updated for the current game version or only recently updated - can cause issues or crashes (either directly, or more subtly if they prevent another game system from working properly). Test them out and report any issues direct to the mod author. | |||
* In single player games, mods are installed by downloading them and then dragging and dropping to your Vintagestory Mods folder. On a Windows PC, the Mods folder is found at %appdata%\Vintagestory\Mods. Alternatively, a mod's download page may offer '1-click install'. | * In single player games, mods are installed by downloading them and then dragging and dropping to your Vintagestory Mods folder. On a Windows PC, the Mods folder is found at %appdata%\Vintagestory\Mods. Alternatively, a mod's download page may offer '1-click install'. | ||
* In multiplayer games, when you join a server, the required mods are automatically downloaded to a specific folder for that server, kept separate from your single-player mod folder (in your Mods folder, the main folder is for single-player and the game creates a subfolder for each multiplayer server). To also use one of your single-player client-side mods in multiplayer, copy-paste it into that server's subfolder. Several mods are client-side, meaning that you can use them even on multiplayer servers without causing problems. Other mods require the server admins to install them, if you want to see them in a multiplayer game. | * In multiplayer games, when you join a server, the required mods are automatically downloaded to a specific folder for that server, kept separate from your single-player mod folder (in your Mods folder, the main folder is for single-player and the game creates a subfolder for each multiplayer server). To also use one of your single-player client-side mods in multiplayer, copy-paste it into that server's subfolder. Several mods are client-side, meaning that you can use them even on multiplayer servers without causing problems. Other mods require the server admins to install them, if you want to see them in a multiplayer game. |