44,059
edits
(Updating to match new version of source page) |
(Updating to match new version of source page) Tags: Mobile edit Mobile web edit |
||
Line 9: | Line 9: | ||
Flowers naturally generate when the world is created. They do not generate in all types of climates, while some climatic regions generate more than one type of flower. Fields of wildflowers are indicated by colored patches in the landscape and can be seen on the player's world map. | Flowers naturally generate when the world is created. They do not generate in all types of climates, while some climatic regions generate more than one type of flower. Fields of wildflowers are indicated by colored patches in the landscape and can be seen on the player's world map. | ||
=== Special | === Special case generation === | ||
There is a 4.76% chance for horsetail to spawn in place of weeds on player-created farmland blocks. This is the only flower that spawns into the world after generation. | There is a 4.76% chance for horsetail to spawn in place of weeds on player-created farmland blocks. This is the only flower that spawns into the world after generation. | ||
Line 17: | Line 17: | ||
Flowers do not spread and cannot be farmed. They can only be obtained through breaking wild plants. | Flowers do not spread and cannot be farmed. They can only be obtained through breaking wild plants. | ||
===Flower | ===Flower types=== | ||
<gallery mode=packed widths="120px" heights="120px"> | <gallery mode=packed widths="120px" heights="120px"> |