Health: Difference between revisions

From Vintage Story Wiki
no edit summary
(Marked this version for translation)
No edit summary
Line 1: Line 1:
<languages/>
<languages/><br>
 
[[File:Health_bar.png|thumb|right|<translate>The on-screen health meter.</translate>]]
<translate>
<translate>
<!--T:5-->
[[File:Health_bar.png|thumb|right|The on-screen health meter]]


<!--T:6-->
<!--T:6-->
'''Health''' gauges the amount of damage a player can receive before dying. Health is measured in Health Points, which are represented by the red bar above the left side of the hotbar. Each visual subdivision in the bar reflects 1 Health point.  
'''Health''' gauges the amount of damage a player can receive before dying. Health is measured in health points (hp), which are represented by the red bar above the left side of the hotbar. Each visual subdivision in the bar reflects 1 health point.  


<!--T:7-->
<!--T:7-->
The base amount of Health Points for a player is 15. Upon creation, new characters begin with this value. Players can increase their characters' maximal Health Points through  
The base amount of health points for a player is 15. Upon creation, new characters begin with this value. Players can increase their characters' maximal health points through {{ll|Satiety|consuming nutrition}}. The maximum amount of health a character can have is 27.5.
[[Satiety|consuming nutrition.]] The maximum amount of health a character can have is 27,5.


<!--T:8-->
<!--T:8-->
Receiving damage decreases Health Points. Reaching 0 Health Points results in death. Health Points can be recovered through the use of healing items and natural regeneration.
Receiving damage decreases health points. Reaching 0 health points results in death. Health points can be recovered through the use of healing items and natural regeneration.
 
</translate>
__TOC__
__TOC__
<translate>


==Taking damage== <!--T:1-->
==Taking damage== <!--T:1-->


<!--T:9-->
</translate>
[[File:Taking_damage_smaller.gif|frame|right|Taking a small amount of damage]]
[[File:Taking_damage_smaller.gif|frame|right|<translate>Taking a small amount of damage.</translate>]]
<translate>


<!--T:10-->
<!--T:10-->
Damage can occur from various environmental sources, such as [[Mobs|mobs]], falling, and other characters. Upon taking damage, the screen shakes, and the player character cries out. If there is a great amount of health lost, a bloody overlay briefly appears on-screen.
Damage can occur from various environmental sources, such as {{ll|Mobs|mobs}}, falling, and other characters. Upon taking damage, the screen shakes, and the player character cries out. If there is a great amount of health lost, a bloody overlay briefly appears on-screen.


<!--T:11-->
<!--T:11-->
Hostile creatures typically deal damage by touching the player character. Taking damage can cause slight or major knockback, which can launch the player character in the direction facing away from the damage source.
Hostile creatures typically deal damage by touching the player's character. Taking damage can cause slight or major knockback, which can launch the player's character in the direction facing away from the damage source.


<!--T:12-->
<!--T:12-->
Line 30: Line 33:


==Preventing damage== <!--T:2-->
==Preventing damage== <!--T:2-->
''Main article: [[Armor]]''
 
:''Main article: {{ll|Armor|Armor}}''


<!--T:13-->
<!--T:13-->
Line 36: Line 40:


==Healing== <!--T:3-->
==Healing== <!--T:3-->
''Main article: [[Poultice]]''
 
:''Main article: {{ll|Poultice|Poultice}}''


<!--T:14-->
<!--T:14-->
Lost Health Points can be regained through the use of healing items, and through natural regeneration.
Lost health points can be regained through the use of healing items, and through natural regeneration.


<!--T:15-->
<!--T:15-->
Player characters will naturally regenerate lost Health Points at a slow rate.
Player characters will naturally regenerate lost health points at a slow rate.


<!--T:16-->
<!--T:16-->
However, many situations may require a quicker regeneration of Health.
However, many situations may require a quicker regeneration of health.
Various consumable items can instantly heal player characters.
Various consumable items can instantly heal player characters.


<!--T:17-->
</translate>
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Healing Item !! HP Gain
! <translate>Healing item</translate> !! <translate>HP gain</translate>
|-
|-
|  
|  
[[File:Fruit-saguaro.png|50px]] Saguaro fruit
[[File:Fruit-saguaro.png|50px]] <translate>Saguaro fruit</translate>
  || +1 hp
  || +1 <translate>hp</translate>
|-
|-
| [[File:Poultice-reed-horsetail.png|50px]] Horsetail Poultice (from reeds)
| [[File:Poultice-reed-horsetail.png|50px]] <translate>Horsetail poultice (from reeds)</translate>
  || +2 hp
  || +2 <translate>hp</translate>
|-
|-
| [[File:Poultice-linen-horsetail.png|50px]] Horsetail Poultice (from linen)
| [[File:Poultice-linen-horsetail.png|50px]] <translate>Horsetail poultice (from linen)</translate>
  || +4 hp
  || +4 <translate>hp</translate>
|-
|-
| [[File:Poultice-reed-honey-sulfur.png|50px]] Honey-sulfur poultice (from reeds)
| [[File:Poultice-reed-honey-sulfur.png|50px]] <translate>Honey-sulfur poultice (from reeds)</translate>
  || +4 hp
  || +4 <translate>hp</translate>
|-
|-
| [[File:Poultice-linen-honey-sulfur.png|50px]] Honey-sulfur poultice (from linen)
| [[File:Poultice-linen-honey-sulfur.png|50px]] <translate>Honey-sulfur poultice (from linen)</translate>
  || +7 hp
  || +7 <translate>hp</translate>
|-
|-
| [[File:Bandage-alcoholed.png|50px]] Alcohol-soaked bandage
| [[File:Bandage-clean.png|50px]] <translate>Clean bandage</translate>
  || +7 hp
|| +3 <translate>hp</translate>
|-
| [[File:Bandage-alcoholed.png|50px]] <translate>Alcohol-soaked bandage</translate>
  || +7 <translate>hp</translate>
|}
|}
<translate>


==Increasing maximum health== <!--T:4-->
==Increasing maximum health== <!--T:4-->
''Main article: [[Satiety]]''
 
[[File:Maxhp_bar.png|thumb|right|A health bar with the max of 27,5 hp]]
:''Main article: {{ll|Satiety|Satiety}}''
When filled, each of a characters' five nutritional categories will increase their maximal amount of Health Points by a value of 2.5.
 
</translate>
[[File:Nutrition-categories.png|thumb|right|<translate>The nutrition categories.</translate>]]
[[File:Maxhp_bar.png|thumb|right|<translate>A health bar with the max of 27.5 hp.</translate>]]
<translate>
 
When filled, each of a characters' five nutritional categories (fruit, vegetable, grain, protein and dairy) will increase the ''maximal'' amount of health points by a value of 2.5.
Eating a mixed diet will yield a significant increase in max hp, and tangibly increase the likelihood of surviving all sources of danger.
Eating a mixed diet will yield a significant increase in max hp, and tangibly increase the likelihood of surviving all sources of danger.


Line 82: Line 97:


<!--T:19-->
<!--T:19-->
* [[Satiety]]
* {{ll|Satiety|Satiety}}
* [[Poultice]]
* {{ll|Poultice|Poultice}}
* [[Bandage]]
* {{ll|Bandage|Bandage}}


</translate>
</translate>
 
{{-}}
{{Game navbox}}
{{Game navbox}}
[[Category:Guides{{#translation:}}]]
[[Category:Guides{{#translation:}}]]
Confirmedusers, editor
37,784

edits