Accessibility: Difference between revisions

From Vintage Story Wiki
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[[File:Settings-mouse tab.png|thumb|left|alt=the second tab of several at the top is selected, displaying an array of options for the game's mouse features|Mouse tab of Settings menu]]
[[File:Settings-mouse tab.png|thumb|left|alt=the second tab of several at the top is selected, displaying an array of options for the game's mouse features|Mouse tab of Settings menu]]
* '''Item collect mode''': Check this box to reduce the need to use the Shift key.
* '''Item collect mode''': Check this box to reduce the need to use the Shift key.
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* '''Wireframe thickness''': This affects the thickness of the selection box drawn around the block you are looking at.  It also affects the colored voxel gridlines seen when knapping, clay-forming and smithing. Some people may find thicker lines easier to see - especially on very high resolution monitors eg. 4k monitors.
* '''Wireframe thickness''': This affects the thickness of the selection box drawn around the block you are looking at.  It also affects the colored voxel gridlines seen when knapping, clay-forming and smithing. Some people may find thicker lines easier to see - especially on very high resolution monitors eg. 4k monitors.
* '''Glitch strength waviness''': [[Temporal_storm|Temporal Storms]] can be disabled entirely through commands.  It might be preferable to preserve this feature of the game while removing effects that are uncomfortable.  Reducing the ''Glitch strength waviness'' slider should make visual distortions during storms more tolerable.  Expect the normal colors of the world to become reddish until the storm ends.  (Those feeling experimental can even ''increase'' the Glitch strength waviness to more than 100%.)
* '''Glitch strength waviness''': [[Temporal_storm|Temporal Storms]] can be disabled entirely through commands.  It might be preferable to preserve this feature of the game while removing effects that are uncomfortable.  Reducing the ''Glitch strength waviness'' slider should make visual distortions during storms more tolerable.  Expect the normal colors of the world to become reddish until the storm ends.  (Those feeling experimental can even ''increase'' the Glitch strength waviness to more than 100%.)
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* Coordinate overlay:
* Coordinate overlay:
* Minimap: By default in a Standard playstyle world, a minimap will be visible in the top-right corner of your screen.  Press M to show/hide the world map. Press F6 to show/hide the minimap. It's always oriented with north upwards.
* Minimap: By default in a Standard playstyle world, a minimap will be visible in the top-right corner of your screen.  Press M to show/hide the world map. Press F6 to show/hide the minimap. It's always oriented with north upwards.
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