Survival Guide - Your first day/zh: Difference between revisions

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Created page with "大多数直接威胁(例如生物敌意和时空稳态)都会被关闭,自然困难(例如饥饿和温度)也会减少。玩家死亡后将保留其库存。"
(Created page with "尽管名称叫这个,但这并不一定是任何新玩家的最佳开局。它配备了各种各样的难度选项,这意味着时空稳态、饥饿、温度等都已启用。如果没有自定义,怪物将从第一晚开始生成,并且死亡时库存会掉落。")
(Created page with "大多数直接威胁(例如生物敌意和时空稳态)都会被关闭,自然困难(例如饥饿和温度)也会减少。玩家死亡后将保留其库存。")
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| 标准 || 尽管名称叫这个,但这并不一定是任何新玩家的最佳开局。它配备了各种各样的难度选项,这意味着时空稳态、饥饿、温度等都已启用。如果没有自定义,怪物将从第一晚开始生成,并且死亡时库存会掉落。
| 标准 || 尽管名称叫这个,但这并不一定是任何新玩家的最佳开局。它配备了各种各样的难度选项,这意味着时空稳态、饥饿、温度等都已启用。如果没有自定义,怪物将从第一晚开始生成,并且死亡时库存会掉落。
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| 探索 || <span lang="en" dir="ltr" class="mw-content-ltr">Most direct threats like creature hostility & temporal stability are turned off, natural difficulties like hunger and temperatures are reduced. The player will keep their inventory on death.</span>
| 探索 || 大多数直接威胁(例如生物敌意和时空稳态)都会被关闭,自然困难(例如饥饿和温度)也会减少。玩家死亡后将保留其库存。
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| 荒野求生 || <span lang="en" dir="ltr" class="mw-content-ltr">Hard Mode - '''not''' recommended for new players. Standard Mode with additional challenges - inventory is dropped on death and the player will respawn in a random location in a 5k block radius. Player health points are reduced and creature strength is raised.</span>
| 荒野求生 || <span lang="en" dir="ltr" class="mw-content-ltr">Hard Mode - '''not''' recommended for new players. Standard Mode with additional challenges - inventory is dropped on death and the player will respawn in a random location in a 5k block radius. Player health points are reduced and creature strength is raised.</span>
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