Survival Guide - Your first day: Difference between revisions

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This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.</translate>
This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.
 
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== Controls == <!--T:40-->
== Controls == <!--T:40-->
This is the default key bind, please keep in mind that when changing, for instance, the {{Keypress|Shift}} key for sneaking to a different one, all combinations previously using the shift key will change to your new key choice as well.</translate>
This is the default key bind, please keep in mind that when changing, for instance, the {{Keypress|Shift}} key for sneaking to a different one, all combinations previously using the shift key will change to your new key choice as well.</translate>


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|+ <translate><!--T:57--> '''Character controls'''</translate>
|+ '''<translate><!--T:57--> Character controls</translate>'''
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| style="padding-right:0.5em" | <translate><!--T:58--> {{Keypress|W}} {{Keypress|A}} {{Keypress|S}} {{Keypress|D}} || To move around </translate>
| style="padding-right:0.5em" | <translate><!--T:58--> {{Keypress|W}} {{Keypress|A}} {{Keypress|S}} {{Keypress|D}} || To move around </translate>
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|+ <translate><!--T:67--> '''User interface controls'''</translate>
|+ '''<translate><!--T:67--> User interface controls</translate>'''
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| style="padding-right:0.5em" | <translate><!--T:68--> {{Keypress|Tab}} || Show/Hide chat overlay</translate>
| style="padding-right:0.5em" | <translate><!--T:68--> {{Keypress|Tab}} || Show/Hide chat overlay</translate>
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== World Creation == <!--T:52-->
== World Creation == <!--T:52-->
When creating a new world, the player can decide between different presets or customize them individually. It is recommended for new players to check the customization options for their first world or start with the Exploration template, as some of the difficulty settings of the Standard experience can be highly frustrating.
When creating a new world, the player can decide between different presets or customize them individually. It is recommended for new players to check the customization options for their first world or start with the Exploration template, as some of the difficulty settings of the Standard experience can be highly frustrating.


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The below table shows the available world presets, it is advised to use the Customize button below the preset selection to further customize your world, as almost all aspects of the world generation and player experience can be changed. An in depth list of all customization options can be found on the [[World Configuration]] page.
The below table shows the available world presets, it is advised to use the Customize button below the preset selection to further customize your world, as almost all aspects of the world generation and player experience can be changed. An in depth list of all customization options can be found on the [[World Configuration]] page.


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{| class="wikitable sortable"
{| class="wikitable sortable"
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! Preset !! Important Aspects
! <translate>Preset</translate> !! <translate>Important Aspects</translate>
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| Standard || Despite it's name, this is not necessarily the best starting point for any new players. It comes with the full assortment of difficulty options, meaning temporal stability, hunger, temperatures etc. are all enabled. Without customization, monsters will spawn from the first night on and inventory will be dropped on death.
| <translate>Standard</translate> || <translate>Despite it's name, this is not necessarily the best starting point for any new players. It comes with the full assortment of difficulty options, meaning temporal stability, hunger, temperatures etc. are all enabled. Without customization, monsters will spawn from the first night on and inventory will be dropped on death.</translate>
|-
|-
| Exploration || Most direct threats like creature hostility & temporal stability are turned off, natural difficulties like hunger and temperatures are reduced. The player will keep their inventory on death.
| <translate>Exploration</translate> || <translate>Most direct threats like creature hostility & temporal stability are turned off, natural difficulties like hunger and temperatures are reduced. The player will keep their inventory on death.</translate>
|-
|-
| Wilderness Survival || Hard Mode - '''not''' recommended for new players. Standard Mode with additional challenges - inventory is dropped on death and the player will respawn in a random location in a 5k block radius. Player health points are reduced and creature strength is raised.  
| <translate>Wilderness Survival</translate> || <translate>Hard Mode - '''not''' recommended for new players. Standard Mode with additional challenges - inventory is dropped on death and the player will respawn in a random location in a 5k block radius. Player health points are reduced and creature strength is raised.</translate>
|-
|-
| Creative Building || As the name implies, this is your typical flat building world with Creative Mode enabled from the start. If you'd rather like to build in a normal map, customize a different preset to start in Creative Mode instead of Survival Mode.
| <translate>Creative Building</translate> || <translate>As the name implies, this is your typical flat building world with Creative Mode enabled from the start. If you'd rather like to build in a normal map, customize a different preset to start in Creative Mode instead of Survival Mode.</translate>
|}
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== Your first day == <!--T:5-->
== Your first day == <!--T:5-->
=== Player Spawn ===
=== Player Spawn ===


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Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset (a way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.
Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset (a way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either use {{RMB}} on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.


=== Stone tools === <!--T:7-->
=== Stone tools === <!--T:7-->
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# Find '''Flint''' or '''loose knappable stones''' (basalt, granite, andesite, obsidian or peridotite).
# Find '''Flint''' or '''loose knappable stones''' (basalt, granite, andesite, obsidian or peridotite).
# With the flint or stone in your active hotbar slot, {{SneakClick|place}} it ({{Keypress|Shift}} + {{Keypress|Right click}}) on solid ground to create a [[knapping]] surface. Only flint will immediately create a knapping surface. In order to use the other loose stones, you need to place it once, then {{SneakClick|target}} it ({{Keypress|Shift}} + {{Keypress|Right click}}) again with another loose stone.
# With the flint or stone in your active hotbar slot, {{SneakClick|place}} it ({{Keypress|Shift}} + {{RMB}}) on solid ground to create a {{ll|knapping|knapping}} surface. Only flint will immediately create a knapping surface. In order to use the other loose stones, you need to place it once, then {{SneakClick|target}} it ({{Keypress|Shift}} + {{RMB}}) again with another loose stone.
# Choose the tool to create from the menu. An [[axe]] and a [[knife]] are highly recommended as first tools.  
# Choose the tool to create from the menu. An {{ll|axe|axe}} and a {{ll|knife|knife}} are highly recommended as first tools.  
# Using a stone in the active hand, {{Keypress|left click}} on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar.
# Using a stone in the active hand, {{LMB}} on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar.
# Press {{Keypress|E}} to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a [[stick]] (handle) to create the finished tool.
# Press {{Keypress|E}} to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a {{ll|stick|stick}} (handle) to create the finished tool.


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:'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using {{keypress|left click}}.''
:'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using {{LMB}}.''
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=== Player Inventory === <!--T:9-->
=== Player Inventory === <!--T:9-->


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:'''Tip''': [[Containers#Portable_Containers|Hand Baskets]] are the best first options to expand your inventory. Harvest [[Cooper's_Reed_(Cattail)|Reeds]], which can usually be found near lakes. The crafting grid can be found [[Containers#Portable_Containers|here]] or by pressing {{keypress|H}} and searching for ''basket'' to see its grid crafting recipe.</translate>
:'''Tip''': {{ll|Reed chest|Reed chests}} are the best first options to expand your inventory. Harvest {{ll|Reed|Reeds}}, which can usually be found near lakes. The crafting grid can be found {{ll|Reed chest|here}} or by pressing {{keypress|H}} and searching for ''chest'' to see its grid crafting recipe.</translate>
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=== Food === <!--T:13-->
=== Food === <!--T:13-->


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Here are some of the first day options for food:
Here are some of the first day options for food:
* [[Mushroom|Mushrooms]] can be harvested with a [[knife]] or empty hands. They will regrow at the exact spot, so marking mushroom clusters on the map can be advantageous. Make sure to check the mushroom with the Handbook to check for poisonous variants, as some mushrooms can drain your [[health]] or even kill you when consumed raw or cooked
* {{ll|Mushroom|Mushrooms}} can be harvested with a {{ll|knife|knife}} or empty hands. They will regrow at the exact spot, so marking mushroom clusters on the map can be advantageous. Make sure to check the mushroom with the Handbook to check for poisonous variants, as some mushrooms can drain your {{ll|health|health}} or even kill you when consumed raw or cooked
* Ripe [[Berry|Berry Bushes]] can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
* Ripe {{ll|Berry|Berry Bushes}} can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again.
* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage.
* {{ll|Cattail|Cattail}} roots can be harvested using a knife and cooked over a fire as a source of early game forage.
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Sneak and hold the {{keypress|Right mouse button}} with a knife in hand to harvest animals. Meat must be cooked in a fire pit.</translate>
* Most animals can be killed and harvested with a knife for nutritious meat and fat. Sneak and hold the {{RMB}} with a knife in hand to harvest animals. Meat must be cooked in a fire pit.</translate>


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=== Clay === <!--T:35-->
=== Clay === <!--T:35-->
[[File:Claydeposits.png|250px|thumb|Find clay and take it with you or mark it on the map.]]
[[File:Claydeposits.png|250px|thumb|Find clay and take it with you or mark it on the map.]]


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Detailed information can be found in the [[Clay Forming]] page.
Detailed information can be found in the {{ll|Clay Forming|Clay Forming}} page.


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=== Light / Cooking === <!--T:16-->
=== Light / Cooking === <!--T:16-->


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Once the sun sets, a player might want to create a [[Firepit|firepit]] as a source of light and for cooking. Be aware though, [[weather|rain]] will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits.
Once the sun sets, a player might want to create a {{ll|Firepit|firepit}} as a source of light and for cooking. Be aware though, {{ll|weather|rain}} will extinguish any uncovered fires or torches, so be sure to build a simple roof over any firepits.


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* [[Dry grass]]: {{Keypress|left click}} with a [[Knife]] in hand to gather Tall Grass.
* {{ll|Dry grass|Dry grass}}: {{LMB}} with a {{ll|Knife|Knife}} in hand to gather Tall Grass.
* [[Firewood]]: {{Keypress|left click}} with an [[Axe]] in hand to cut [[tree|Trees]] and harvest '''logs'''. Place the '''axe''' and '''logs''' in the crafting grid to create firewood.
* {{ll|Firewood|Firewood}}: {{LMB}} with an {{ll|Axe|Axe}} in hand to cut {{ll|tree|Trees}} and harvest '''logs'''. Place the '''axe''' and '''logs''' in the crafting grid to create firewood.


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{{SneakClick|Sneak and right click}} on solid ground with the dry grass in hand to place a fire pit. Next, {{SneakClick|sneak and right click}} with 4 firewood in hand to complete the fire pit. Then, light the fire using a [[Firestarter|firestarter]] (or a torch), hold {{Keypress|Right click}} with either item in hand and aim at the base of the firepit. (Optionally check the handbook {{keypress|H}}, to find out how to make a [[Firestarter|firestarter]].)
{{SneakClick|Sneak and right click}} on solid ground with the dry grass in hand to place a fire pit. Next, {{SneakClick|sneak and right click}} with 4 firewood in hand to complete the fire pit. Then, light the fire using a {{ll|Firestarter|firestarter}} (or a torch), hold {{RMB}} with either item in hand and aim at the base of the firepit. (Optionally check the handbook {{keypress|H}}, to find out how to make a {{ll|Firestarter|firestarter}}.)


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=== Combat === <!--T:22-->
=== Combat === <!--T:22-->


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[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on [[Combat]].
[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. {{ll|Spear|Spears}} are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on {{ll|Combat|Combat}}.


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[[File:Armor-body-improvised-wood.png|60px|left|text-top]] [[Improvised body armor]] can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted.
[[File:Armor-body-improvised-wood.png|60px|left|text-top]] {{ll|Improvised body armor|Improvised body armor}} can be crafted from dry {{ll|grass|grass}} and {{ll|firewood|firewood}} for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of {{ll|armor|armor}} can be crafted.


=== Shelter === <!--T:33-->
=== Shelter === <!--T:33-->
Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. [[Dry Grass|Dry grass]] can be used to make a [[Bed|bed]] early on, or form hay blocks/cob for early building blocks. [[Soil Blocks|Soil]] is also a good building material, and can be used to form Mud Bricks.
 
Once the sun sets, a player might also like a shelter. There are different blocks that you can use to make a shelter using the early resources you have available. {{ll|Dry Grass|Dry grass}} can be used to make a {{ll|Bed|bed}} early on, or form hay blocks/cob for early building blocks. {{ll|Soil Blocks|Soil}} is also a good building material, and can be used to form Mud Bricks.


===Stationary Storage=== <!--T:37-->
===Stationary Storage=== <!--T:37-->
:''See [[Containers| Container's main article]] for detailed information''.
 
:''See {{ll|Containers|Container's main article}} for detailed information''.


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[[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a labeled chest, a vessel and a basket.]]
[[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a labeled chest, a vessel and a basket.]]
For more storage, the player can craft two early game [[containers]].
For more storage, the player can craft two early game {{ll|containers|containers}}.


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* [[basket|Baskets]] have 8 slots for items, however they require a total of 24 cattails and shouldn't be used to store food if possible.
* {{ll|Reed chest|Reed chests}} have 8 slots for items, however they require a total of 24 cattails and shouldn't be used to store food if possible.
* [[Containers#Food Storage Containers|Storage Vessels]] have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage.
* {{ll|Containers#Food Storage Containers|Storage Vessels}} have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage.
* [[boards|Chests]] have 16 slots, but require [[boards]], which also require access to [[smithing]].
* {{ll|Chest|Chests}} have 16 slots, but require {{ll|boards|boards}} and {{ll|Nails and strips|Nails and strips}} , which also require access to {{ll|smithing|smithing}}.


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== Temperature == <!--T:39-->
== Temperature == <!--T:39-->
:''See [[Temperature|Temperature]] for detailed information''.
 
:''See {{ll|Temperature|Temperature}} for detailed information''.


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== Temporal Stability == <!--T:25-->
== Temporal Stability == <!--T:25-->
:''See [[Temporal Stability|Temporal Stability]] for detailed information''.
 
:''See {{ll|Temporal Stability|Temporal Stability}} for detailed information''.


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'''Recovering temporal stability''':
'''Recovering temporal stability''':
* Move to a location of high stability on the surface or at higher elevations in the world
* Move to a location of high stability on the surface or at higher elevations in the world
* Transfer the temporal stability from a temporal gear: equip the gear in the left hand, a knife in the off hand, and hold {{Keypress|right mouse button}} to provide a 30% boost at the cost of some HP
* Transfer the temporal stability from a temporal gear: equip the gear in the left hand, a knife in the off hand, and hold {{RMB}} to provide a 30% boost at the cost of some HP
* Killing drifters recovers small amounts of your own temporal stability
* Killing drifters recovers small amounts of your own temporal stability


== Advanced Game Mechanics == <!--T:30-->
== Advanced Game Mechanics == <!--T:30-->
Once the basics are mastered, players can develop advanced technology: [[Survival Guide - Advanced tech]]
 
Once the basics are mastered, players can develop advanced technology: {{ll|Survival Guide - Advanced tech|Survival Guide - Advanced tech}}


== Tutorial Video: First Day== <!--T:31-->
== Tutorial Video: First Day== <!--T:31-->
Thanks to Ashantin for creating and sharing with the VS community.
Thanks to Ashantin for creating and sharing with the VS community.
<br><youtube>BXIo8w8YAa8</youtube>
<br><youtube>BXIo8w8YAa8</youtube>
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