Classes: Difference between revisions

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[[File:Classes_action.gif|thumb|200px|Seraphs of different classes.]]
[[File:Classes_action.gif|thumb|200px|Seraphs of different classes.]]


<!--T:30-->
Since version 1.14 of the game, players can choose to play as one of a number of different '''classes''' at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes.
Since version 1.14 of the game, players can choose to play as one of a number of different '''classes''' at the start of a new world, each with tied in buffs, debuffs, and some with exclusive crafting recipes.


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==Classes and Traits== <!--T:5-->
==Classes and Traits== <!--T:5-->


<!--T:31-->
As of 1.16.5, the following classes are available:</translate>
As of 1.16.5, the following classes are available:</translate>


[[File:ClassCommoner.png|130px|thumb|left|<translate>The Commoner as depicted in-game</translate>]]<translate>
[[File:ClassCommoner.png|130px|thumb|left|<translate><!--T:32--> The Commoner as depicted in-game</translate>]]<translate>


===Commoner=== <!--T:6--></translate>
===Commoner=== <!--T:6--></translate>


: <span style="color: #4b97e3">''"<translate>Leave behind your old life. Crawl into the new world</translate>"''</span>
: <span style="color: #4b97e3">''"<translate><!--T:33--> Leave behind your old life. Crawl into the new world</translate>"''</span>
: <span style="color: #5f6160">''"<translate>Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize.</translate>"''</span><translate>
: <span style="color: #5f6160">''"<translate><!--T:34--> Commoners are generalists from a multitude of backgrounds. While they have no defining skills or strengths to speak of, they also lack the weaknesses of those who specialize.</translate>"''</span><translate>


<!--T:20-->
<!--T:20-->
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{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | <translate>Starting Clothes</translate>
! colspan=2 | <translate><!--T:35--> Starting Clothes</translate>
|-
|-
| style="text-align:center;" | [[File:clothes-upperbody-commoner-shirt.png|50px]]
| style="text-align:center;" | [[File:clothes-upperbody-commoner-shirt.png|50px]]
| style="text-align:center;" | '''<translate>Commoner shirt</translate>'''
| style="text-align:center;" | '''<translate><!--T:36--> Commoner shirt</translate>'''
|-
|-
| style="text-align:center;" | [[File:clothes-upperbodyover-commoner-coat.png|50px]]
| style="text-align:center;" | [[File:clothes-upperbodyover-commoner-coat.png|50px]]
| style="text-align:center;" | '''<translate>Commoner coat</translate>'''
| style="text-align:center;" | '''<translate><!--T:37--> Commoner coat</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-commoner-gloves.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-commoner-gloves.png|50px]]
| style="text-align:center;" | '''<translate>Commoner gloves</translate>'''
| style="text-align:center;" | '''<translate><!--T:38--> Commoner gloves</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-commoner-trousers.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-commoner-trousers.png|50px]]
| style="text-align:center;" | '''<translate>Commoner trousers</translate>'''
| style="text-align:center;" | '''<translate><!--T:39--> Commoner trousers</translate>'''
|-
|-
| style="text-align:center;" | [[File:clothes-foot-commoner-boots.png|50px]]
| style="text-align:center;" | [[File:clothes-foot-commoner-boots.png|50px]]
| style="text-align:center;" | '''<translate>Commoner Boots</translate>'''  
| style="text-align:center;" | '''<translate><!--T:40--> Commoner Boots</translate>'''  
|}{{-}}
|}{{-}}


[[File:HunterClass.png|130px|thumb|left|<translate>The Hunter as depicted in-game</translate>]]<translate>
[[File:HunterClass.png|130px|thumb|left|<translate><!--T:41--> The Hunter as depicted in-game</translate>]]<translate>


===Hunter=== <!--T:8--></translate>
===Hunter=== <!--T:8--></translate>


: <span style="color: #4b97e3">''"<translate>Loose the arrow, kill the beast.</translate>"''</span>
: <span style="color: #4b97e3">''"<translate><!--T:42--> Loose the arrow, kill the beast.</translate>"''</span>
: <span style="color: #5f6160">''"<translate>Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground.</translate>"''</span><translate>
: <span style="color: #5f6160">''"<translate><!--T:43--> Hunters are ranged specialists that excel in the wild forests, plains and mountains. They struggle in the confined tunnels of the underground.</translate>"''</span><translate>


<!--T:22-->
<!--T:22-->
The Hunter class has the unique ability to craft the crude {{ll|bow|bow}} and {{ll|arrow|arrows}} as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.</translate>
The Hunter class has the unique ability to craft the crude {{ll|bow|bow}} and {{ll|arrow|arrows}} as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently.</translate>
:; <translate>Additional Positive and Negative Traits</translate>
:; <translate><!--T:44--> Additional Positive and Negative Traits</translate>
: <span style="color: green"><translate>Focused</translate></span> (<translate>+20% ranged damage, +30% ranged accuracy</translate>)
: <span style="color: green"><translate><!--T:45--> Focused</translate></span> (<translate><!--T:46--> +20% ranged damage, +30% ranged accuracy</translate>)
: <span style="color: green"><translate>Resourceful</translate></span> (<translate>+10% animal loot, +25% animal harvesting speed</translate>)
: <span style="color: green"><translate><!--T:47--> Resourceful</translate></span> (<translate><!--T:48--> +10% animal loot, +25% animal harvesting speed</translate>)
: <span style="color: green"><translate>Fleetfooted</translate></span> (<translate>+10% walk speed</translate>)
: <span style="color: green"><translate><!--T:49--> Fleetfooted</translate></span> (<translate><!--T:50--> +10% walk speed</translate>)
: <span style="color: green"><translate>Bowyer</translate></span> (<translate>Exclusive craftable {{ll|crude bow|crude bows}} and {{ll|arrow|crude arrows}}</translate>)
: <span style="color: green"><translate><!--T:51--> Bowyer</translate></span> (<translate><!--T:52--> Exclusive craftable {{ll|crude bow|crude bows}} and {{ll|arrow|crude arrows}}</translate>)
: <span style="color: maroon"><translate>Farsighted</translate></span> (<translate>-15% melee damage</translate>)
: <span style="color: maroon"><translate><!--T:53--> Farsighted</translate></span> (<translate><!--T:54--> -15% melee damage</translate>)
: <span style="color: maroon"><translate>Claustrophobic</translate></span> (<translate>-15% ore drop rate, -10% mining speed</translate>)
: <span style="color: maroon"><translate><!--T:55--> Claustrophobic</translate></span> (<translate><!--T:56--> -15% ore drop rate, -10% mining speed</translate>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | <translate>Starting Clothes</translate>
! colspan=2 | <translate><!--T:57--> Starting Clothes</translate>
|-
|-
| style="text-align:center;" | [[File:Clothes-head-hunter-cape.png|50px]]
| style="text-align:center;" | [[File:Clothes-head-hunter-cape.png|50px]]
| style="text-align:center;" | '''<translate>Hunter cape</translate>'''
| style="text-align:center;" | '''<translate><!--T:58--> Hunter cape</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-face-hunter-mask.png|50px]]
| style="text-align:center;" | [[File:Clothes-face-hunter-mask.png|50px]]
| style="text-align:center;" | '''<translate>Hunter face mask</translate>'''
| style="text-align:center;" | '''<translate><!--T:59--> Hunter face mask</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-shoulder-hunter-poncho.png|50px]]
| style="text-align:center;" | [[File:Clothes-shoulder-hunter-poncho.png|50px]]
| style="text-align:center;" | '''<translate>Hunter poncho</translate>'''
| style="text-align:center;" | '''<translate><!--T:60--> Hunter poncho</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-hunter-shirt.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-hunter-shirt.png|50px]]
| style="text-align:center;" | '''<translate>Hunter shirt</translate>'''
| style="text-align:center;" | '''<translate><!--T:61--> Hunter shirt</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-hunter-coat.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbodyover-hunter-coat.png|50px]]
| style="text-align:center;" | '''<translate>Hunter coat</translate>'''
| style="text-align:center;" | '''<translate><!--T:62--> Hunter coat</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-hunter-gloves.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-hunter-gloves.png|50px]]
| style="text-align:center;" | '''<translate>Hunter gloves</translate>'''
| style="text-align:center;" | '''<translate><!--T:63--> Hunter gloves</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-hunter-leggings.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-hunter-leggings.png|50px]]
| style="text-align:center;" | '''<translate>Hunter leggings</translate>'''
| style="text-align:center;" | '''<translate><!--T:64--> Hunter leggings</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-hunter-boots.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-hunter-boots.png|50px]]
| style="text-align:center;" | '''<translate>Hunter boots</translate>'''
| style="text-align:center;" | '''<translate><!--T:65--> Hunter boots</translate>'''
|} {{-}}
|} {{-}}


[[File:MalefactorClass.png|130px|thumb|left|<translate>The Malefactor as depicted in-game</translate>]]<translate>
[[File:MalefactorClass.png|130px|thumb|left|<translate><!--T:66--> The Malefactor as depicted in-game</translate>]]<translate>


===Malefactor=== <!--T:10--></translate>
===Malefactor=== <!--T:10--></translate>


: <span style="color: #4b97e3">''"<translate>Terrible things are done in the heart of despair. She is gone, but you remain.</translate>"''</span>
: <span style="color: #4b97e3">''"<translate><!--T:67--> Terrible things are done in the heart of despair. She is gone, but you remain.</translate>"''</span>
: <span style="color: #5f6160">''"<translate>Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however.</translate>"''</span>
: <span style="color: #5f6160">''"<translate><!--T:68--> Malefactors are tenacious survivors who can avoid unwanted attention and find loot that others might have missed. A heavy conscience leads to weakness in combat, however.</translate>"''</span>
<translate>The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.</translate>
<translate><!--T:69--> The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon.</translate>
:; <translate>Additional Positive and Negative Traits</translate>
:; <translate><!--T:70--> Additional Positive and Negative Traits</translate>
: <span style="color: green"><translate>Forager</translate></span> (<translate>+10% loot from foraging</translate><sup>[[#Explanations|1]]</sup>, <translate>+20% wild crop drop rate</translate>)
: <span style="color: green"><translate><!--T:71--> Forager</translate></span> (<translate><!--T:72--> +10% loot from foraging</translate><sup>[[#Explanations|1]]</sup>, <translate><!--T:73--> +20% wild crop drop rate</translate>)
: <span style="color: green"><translate>Pilferer</translate></span> (<translate>+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels</translate>)
: <span style="color: green"><translate><!--T:74--> Pilferer</translate></span> (<translate><!--T:75--> +15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels</translate>)
: <span style="color: green"><translate>Furtive</translate></span> (<translate>-35% animal seeking range</translate>)
: <span style="color: green"><translate><!--T:76--> Furtive</translate></span> (<translate><!--T:77--> -35% animal seeking range</translate>)
: <span style="color: green"><translate>Improviser</translate></span> (<translate>Exclusive craftable {{ll|sling|sling}}</translate>)
: <span style="color: green"><translate><!--T:78--> Improviser</translate></span> (<translate><!--T:79--> Exclusive craftable {{ll|sling|sling}}</translate>)
: <span style="color: maroon"><translate>Frail</translate></span> (<translate>-2.5 health points, -25% ranged distance</translate>)
: <span style="color: maroon"><translate><!--T:80--> Frail</translate></span> (<translate><!--T:81--> -2.5 health points, -25% ranged distance</translate>)
: <span style="color: maroon"><translate>Nervous</translate></span> (<translate>-15% melee damage</translate>)
: <span style="color: maroon"><translate><!--T:82--> Nervous</translate></span> (<translate><!--T:83--> -15% melee damage</translate>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | <translate>Starting Clothes</translate>
! colspan=2 | <translate><!--T:84--> Starting Clothes</translate>
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-malefactor-cloak.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbodyover-malefactor-cloak.png|50px]]
| style="text-align:center;" | '''<translate>Malefactor cloak</translate>'''
| style="text-align:center;" | '''<translate><!--T:85--> Malefactor cloak</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-face-malefactor-mask.png|50px]]
| style="text-align:center;" | [[File:Clothes-face-malefactor-mask.png|50px]]
| style="text-align:center;" | '''<translate>Malefactor mask</translate>'''
| style="text-align:center;" | '''<translate><!--T:86--> Malefactor mask</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-emblem-malefactor-pendant.png|50px]]
| style="text-align:center;" | [[File:Clothes-emblem-malefactor-pendant.png|50px]]
| style="text-align:center;" | '''<translate>Malefactor bloody pendant</translate>'''
| style="text-align:center;" | '''<translate><!--T:87--> Malefactor bloody pendant</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-shirt.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-shirt.png|50px]]
| style="text-align:center;" | '''<translate>Malefactor shirt</translate>'''
| style="text-align:center;" | '''<translate><!--T:88--> Malefactor shirt</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-tunic.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-malefactor-tunic.png|50px]]
| style="text-align:center;" | '''<translate>Malefactor leather tunic</translate>'''
| style="text-align:center;" | '''<translate><!--T:89--> Malefactor leather tunic</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-malefactor-gloves.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-malefactor-gloves.png|50px]]
| style="text-align:center;" | '''<translate>Malefactor wrapped gloves</translate>'''
| style="text-align:center;" | '''<translate><!--T:90--> Malefactor wrapped gloves</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-malefactor-trousers.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-malefactor-trousers.png|50px]]
| style="text-align:center;" | '''<translate>Malefactor trousers</translate>'''
| style="text-align:center;" | '''<translate><!--T:91--> Malefactor trousers</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-waist-malefactor-sash.png|50px]]
| style="text-align:center;" | [[File:Clothes-waist-malefactor-sash.png|50px]]
| style="text-align:center;" | '''<translate>Malefactor sash</translate>'''
| style="text-align:center;" | '''<translate><!--T:92--> Malefactor sash</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-malefactor-boots.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-malefactor-boots.png|50px]]
| style="text-align:center;" | '''<translate>Malefactor wrapped boots</translate>'''
| style="text-align:center;" | '''<translate><!--T:93--> Malefactor wrapped boots</translate>'''
|} {{-}}
|} {{-}}


<!--T:28-->
<!--T:28-->
[[File:ClockmakerClass.png|130px|thumb|left|<translate>The Clockmaker as depicted in-game</translate>]]<translate>
[[File:ClockmakerClass.png|130px|thumb|left|<translate><!--T:94--> The Clockmaker as depicted in-game</translate>]]<translate>


===Clockmaker=== <!--T:9--></translate>
===Clockmaker=== <!--T:9--></translate>


: <span style="color: #4b97e3">''"<translate>The machines never stop ticking down there. You've seen to that. You can hear them in your sleep.</translate>"''</span>
: <span style="color: #4b97e3">''"<translate><!--T:95--> The machines never stop ticking down there. You've seen to that. You can hear them in your sleep.</translate>"''</span>
: <span style="color: #5f6160">''"<translate>Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence.</translate>"''</span>
: <span style="color: #5f6160">''"<translate><!--T:96--> Clockmakers are masters of precision and systems. They can easily dismantle or repair machinery, but they have no stomach for violence.</translate>"''</span>
<translate>The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.</translate>
<translate><!--T:97--> The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else.</translate>
:; <translate>Additional Positive and Negative Traits</translate>
:; <translate><!--T:98--> Additional Positive and Negative Traits</translate>
: <span style="color: green"><translate>Precise</translate></span> (<translate>+25% damage against mechanicals</translate>)
: <span style="color: green"><translate><!--T:99--> Precise</translate></span> (<translate><!--T:100--> +25% damage against mechanicals</translate>)
: <span style="color: green"><translate>Technical</translate></span> (<translate>-1 temporal gear cost to repair translocators</translate>)
: <span style="color: green"><translate><!--T:101--> Technical</translate></span> (<translate><!--T:102--> -1 temporal gear cost to repair translocators</translate>)
: <span style="color: green"><translate>Fleetfooted</translate></span> (<translate>+10% walk speed</translate>)
: <span style="color: green"><translate><!--T:103--> Fleetfooted</translate></span> (<translate><!--T:104--> +10% walk speed</translate>)
: <span style="color: green"><translate>Tinkerer</translate></span> (<translate>Exclusive craftable [[Tuning spear|device]] to tame locusts</translate>)
: <span style="color: green"><translate><!--T:105--> Tinkerer</translate></span> (<translate><!--T:106--> Exclusive craftable [[Tuning spear|device]] to tame locusts</translate>)
: <span style="color: maroon"><translate>Frail</translate></span> (<translate>-2.5 health points, -25% ranged distance</translate>)
: <span style="color: maroon"><translate><!--T:107--> Frail</translate></span> (<translate><!--T:108--> -2.5 health points, -25% ranged distance</translate>)
: <span style="color: maroon"><translate>Nervous</translate></span> (<translate>-15% melee damage</translate>)
: <span style="color: maroon"><translate><!--T:109--> Nervous</translate></span> (<translate><!--T:110--> -15% melee damage</translate>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | <translate>Starting Clothes</translate>
! colspan=2 | <translate><!--T:111--> Starting Clothes</translate>
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-clockmaker-shirt.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-clockmaker-shirt.png|50px]]
| style="text-align:center;" | '''<translate>Clockmaker shirt</translate>'''
| style="text-align:center;" | '''<translate><!--T:112--> Clockmaker shirt</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-clockmaker-tunic.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbodyover-clockmaker-tunic.png|50px]]
| style="text-align:center;" | '''<translate>Clockmaker tunic</translate>'''
| style="text-align:center;" | '''<translate><!--T:113--> Clockmaker tunic</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-shoulder-clockmaker-apron.png|50px]]
| style="text-align:center;" | [[File:Clothes-shoulder-clockmaker-apron.png|50px]]
| style="text-align:center;" | '''<translate>Clockmaker apron</translate>'''
| style="text-align:center;" | '''<translate><!--T:114--> Clockmaker apron</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-clockmaker-wristguard.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-clockmaker-wristguard.png|50px]]
| style="text-align:center;" | '''<translate>Clockmaker wristguard</translate>'''
| style="text-align:center;" | '''<translate><!--T:115--> Clockmaker wristguard</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-waist-clockmaker-belt.png|50px]]
| style="text-align:center;" | [[File:Clothes-waist-clockmaker-belt.png|50px]]
| style="text-align:center;" | '''<translate>Clockmaker belt</translate>'''
| style="text-align:center;" | '''<translate><!--T:116--> Clockmaker belt</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-clockmaker-pants.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-clockmaker-pants.png|50px]]
| style="text-align:center;" | '''<translate>Clockmaker pants</translate>'''
| style="text-align:center;" | '''<translate><!--T:117--> Clockmaker pants</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-clockmaker-shoes.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-clockmaker-shoes.png|50px]]
| style="text-align:center;" | '''<translate>Clockmaker shoes</translate>'''
| style="text-align:center;" | '''<translate><!--T:118--> Clockmaker shoes</translate>'''
|} {{-}}
|} {{-}}


<!--T:29-->
<!--T:29-->
[[File:BlackguardClass.png|130px|thumb|left|<translate>The Backguard as depicted in-game</translate>]]<translate>
[[File:BlackguardClass.png|130px|thumb|left|<translate><!--T:119--> The Backguard as depicted in-game</translate>]]<translate>


===Blackguard=== <!--T:19--></translate>
===Blackguard=== <!--T:19--></translate>


: <span style="color: #4b97e3">''"<translate>Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through.</translate>"''</span>
: <span style="color: #4b97e3">''"<translate><!--T:120--> Fight if you must. Kill if you must. Don't look away. A hard gaze on life will see you through.</translate>"''</span>
: <span style="color: #5f6160">''"<translate>Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength.</translate>"''</span>
: <span style="color: #5f6160">''"<translate><!--T:121--> Blackguards are fierce soldiers that thrive in a close-ranged skirmish, but a life of conflict has its downsides. They have no talent for delicate work and need more food to maintain their strength.</translate>"''</span>
<translate>The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.</translate>
<translate><!--T:122--> The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield.</translate>
:; <translate>Additional Positive and Negative Traits</translate>
:; <translate><!--T:123--> Additional Positive and Negative Traits</translate>
: <span style="color: green"><translate>Soldier</translate></span> (<translate>+30% melee damage, +15% armor durability, +25% movement speed</translate>)
: <span style="color: green"><translate><!--T:124--> Soldier</translate></span> (<translate><!--T:125--> +30% melee damage, +15% armor durability, +25% movement speed</translate>)
: <span style="color: green"><translate>Hardy</translate></span> (<translate>+10% mining speed, +5 health points</translate>)
: <span style="color: green"><translate><!--T:126--> Hardy</translate></span> (<translate><!--T:127--> +10% mining speed, +5 health points</translate>)
: <span style="color: green"><translate>Merciless</translate></span> (<translate>Exclusive craftable {{ll|Blackguard Shortsword|Blackguard Shortsword}} and {{ll|Blackguard Square Shield|Blackguard Square Shield}}</translate>)
: <span style="color: green"><translate><!--T:128--> Merciless</translate></span> (<translate><!--T:129--> Exclusive craftable {{ll|Blackguard Shortsword|Blackguard Shortsword}} and {{ll|Blackguard Square Shield|Blackguard Square Shield}}</translate>)
: <span style="color: maroon"><translate>Ravenous</translate></span> (<translate>+30% hunger rate</translate>)
: <span style="color: maroon"><translate><!--T:130--> Ravenous</translate></span> (<translate><!--T:131--> +30% hunger rate</translate>)
: <span style="color: maroon"><translate>Nearsighted</translate></span> (<translate>-15% ranged damage</translate>)
: <span style="color: maroon"><translate><!--T:132--> Nearsighted</translate></span> (<translate><!--T:133--> -15% ranged damage</translate>)
: <span style="color: maroon"><translate>Heavyhanded</translate></span> (<translate>-10% loot from cracked vessels, -15% loot from foraging</translate><sup>[[#Explanations|1]]</sup>, <translate>-20% wild crop drop rate</translate>)
: <span style="color: maroon"><translate><!--T:134--> Heavyhanded</translate></span> (<translate><!--T:135--> -10% loot from cracked vessels, -15% loot from foraging</translate><sup>[[#Explanations|1]]</sup>, <translate><!--T:136--> -20% wild crop drop rate</translate>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | <translate>Starting Clothes</translate>
! colspan=2 | <translate><!--T:137--> Starting Clothes</translate>
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-blackguard-shirt.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-blackguard-shirt.png|50px]]
| style="text-align:center;" | '''<translate>Blackguard shirt</translate>'''
| style="text-align:center;" | '''<translate><!--T:138--> Blackguard shirt</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-emblem-blackguard-pin.png|50px]]
| style="text-align:center;" | [[File:Clothes-emblem-blackguard-pin.png|50px]]
| style="text-align:center;" | '''<translate>Blackguard pin</translate>'''
| style="text-align:center;" | '''<translate><!--T:139--> Blackguard pin</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-waist-blackguard-belt.png|50px]]
| style="text-align:center;" | [[File:Clothes-waist-blackguard-belt.png|50px]]
| style="text-align:center;" | '''<translate>Blackguard belt</translate>'''
| style="text-align:center;" | '''<translate><!--T:140--> Blackguard belt</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-blackguard-leggings.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-blackguard-leggings.png|50px]]
| style="text-align:center;" | '''<translate>Blackguard leggings</translate>'''
| style="text-align:center;" | '''<translate><!--T:141--> Blackguard leggings</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-blackguard-shoes.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-blackguard-shoes.png|50px]]
| style="text-align:center;" | '''<translate>Blackguard shoes</translate>'''
| style="text-align:center;" | '''<translate><!--T:142--> Blackguard shoes</translate>'''
|} {{-}}
|} {{-}}


[[File:TailorClass.png|130px|thumb|left|<translate>The Tailor as depicted in-game</translate>]]<translate>
[[File:TailorClass.png|130px|thumb|left|<translate><!--T:143--> The Tailor as depicted in-game</translate>]]<translate>


===Tailor=== <!--T:12--></translate>
===Tailor=== <!--T:12--></translate>


: <span style="color: #4b97e3">''"<translate>Making a fitting garb, so we may walk with grace once more.</translate>"''</span>
: <span style="color: #4b97e3">''"<translate><!--T:144--> Making a fitting garb, so we may walk with grace once more.</translate>"''</span>
: <span style="color: #5f6160">''"<translate>Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature.</translate>"''</span>
: <span style="color: #5f6160">''"<translate><!--T:145--> Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature.</translate>"''</span>
<translate>The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.</translate>
<translate><!--T:146--> The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.</translate>
:; <translate>Additional Positive and Negative Traits</translate>
:; <translate><!--T:147--> Additional Positive and Negative Traits</translate>
: <span style="color: green"><translate>Clothier</translate></span> (<translate>Exclusive craftables; {{ll|sewing kit|sewing kit}} and various {{ll|Clothing|clothing}}, including winter clothes</translate>)
: <span style="color: green"><translate><!--T:148--> Clothier</translate></span> (<translate><!--T:149--> Exclusive craftables; {{ll|sewing kit|sewing kit}} and various {{ll|Clothing|clothing}}, including winter clothes</translate>)
: <span style="color: green"><translate>Mender</translate></span> (<translate>+10% armor durability</translate>)
: <span style="color: green"><translate><!--T:150--> Mender</translate></span> (<translate><!--T:151--> +10% armor durability</translate>)
: <span style="color: maroon"><translate>Civil</translate></span> (<translate>-10% loot from foraging</translate><sup>[[#Explanations|1]]</sup>)
: <span style="color: maroon"><translate><!--T:152--> Civil</translate></span> (<translate><!--T:153--> -10% loot from foraging</translate><sup>[[#Explanations|1]]</sup>)
: <span style="color: maroon"><translate>Weak</translate></span> (<translate>-2 health points, -10% mining speed</translate>)
: <span style="color: maroon"><translate><!--T:154--> Weak</translate></span> (<translate><!--T:155--> -2 health points, -10% mining speed</translate>)
: <span style="color: maroon"><translate>Kind</translate></span> (<translate>-10% animal loot, -25% harvesting speed</translate>)
: <span style="color: maroon"><translate><!--T:156--> Kind</translate></span> (<translate><!--T:157--> -10% animal loot, -25% harvesting speed</translate>)


{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
{| class="wikitable mw-collapsible mw-collapsed" style="float:center; margin-left: 30px; "
|-
|-
! colspan=2 | <translate>Starting Clothes</translate>
! colspan=2 | <translate><!--T:158--> Starting Clothes</translate>
|-
|-
| style="text-align:center;" | [[File:Clothes-face-tailor-mask.png|50px]]
| style="text-align:center;" | [[File:Clothes-face-tailor-mask.png|50px]]
| style="text-align:center;" | '''<translate>Tailor face mask</translate>'''
| style="text-align:center;" | '''<translate><!--T:159--> Tailor face mask</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbody-tailor-blouse.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbody-tailor-blouse.png|50px]]
| style="text-align:center;" | '''<translate>Tailor blouse</translate>'''
| style="text-align:center;" | '''<translate><!--T:160--> Tailor blouse</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-upperbodyover-tailor-jacket.png|50px]]
| style="text-align:center;" | [[File:Clothes-upperbodyover-tailor-jacket.png|50px]]
| style="text-align:center;" | '''<translate>Tailor jacket</translate>'''
| style="text-align:center;" | '''<translate><!--T:161--> Tailor jacket</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-waist-tailor-belt.png|50px]]
| style="text-align:center;" | [[File:Clothes-waist-tailor-belt.png|50px]]
| style="text-align:center;" | '''<translate>Tailor belt</translate>'''
| style="text-align:center;" | '''<translate><!--T:162--> Tailor belt</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-arm-tailor-needlepuff.png|50px]]
| style="text-align:center;" | [[File:Clothes-arm-tailor-needlepuff.png|50px]]
| style="text-align:center;" | '''<translate>Tailor needle puff</translate>'''
| style="text-align:center;" | '''<translate><!--T:163--> Tailor needle puff</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-hand-tailor-gloves.png|50px]]
| style="text-align:center;" | [[File:Clothes-hand-tailor-gloves.png|50px]]
| style="text-align:center;" | '''<translate>Tailor glove</translate>'''
| style="text-align:center;" | '''<translate><!--T:164--> Tailor glove</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-lowerbody-tailor-trousers.png|50px]]
| style="text-align:center;" | [[File:Clothes-lowerbody-tailor-trousers.png|50px]]
| style="text-align:center;" | '''<translate>Tailor trouser</translate>'''
| style="text-align:center;" | '''<translate><!--T:165--> Tailor trouser</translate>'''
|-
|-
| style="text-align:center;" | [[File:Clothes-foot-tailor-shoes.png|50px]]
| style="text-align:center;" | [[File:Clothes-foot-tailor-shoes.png|50px]]
| style="text-align:center;" | '''<translate>Tailor shoes</translate>'''
| style="text-align:center;" | '''<translate><!--T:166--> Tailor shoes</translate>'''
|} {{-}}
|} {{-}}


<!--T:15-->
<!--T:15-->
; <span class="anchor" id="Explanations"><span><translate>Notes</translate>
; <span class="anchor" id="Explanations"><span><translate><!--T:167--> Notes</translate>


<!--T:16-->
<!--T:16-->
<sup>1</sup> <translate>Items affected by the foraging bonus include:
<sup>1</sup> <translate><!--T:168-->
Items affected by the foraging bonus include:
* Berries
* Berries
* Saguaro fruit
* Saguaro fruit
Line 282: Line 285:
{| class="wikitable"
{| class="wikitable"
|-
|-
! <translate>Detailed look at the classes introduced with version 1.14</translate>
! <translate><!--T:169--> Detailed look at the classes introduced with version 1.14</translate>
|-
|-
| <youtube width="400" height="240">P9-cH7liRFM</youtube>
| <youtube width="400" height="240">P9-cH7liRFM</youtube>
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