Survival Guide - Your first day/pl: Difference between revisions

From Vintage Story Wiki
Updating to match new version of source page
(Updating to match new version of source page)
Tags: Mobile edit Mobile web edit
(Updating to match new version of source page)
Tags: Mobile edit Mobile web edit
Line 1: Line 1:
<languages />
<languages />
{{Outdated|<span lang="en" dir="ltr" class="mw-content-ltr">Not updated for the 1.18 worldgen presets</span>}}
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.
This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.
</div>
__TOC__
__TOC__
<div lang="en" dir="ltr" class="mw-content-ltr">
== Controls ==
== Controls ==
This is the default key bind, please keep in mind that when changing, for instance, the <span class="key shiftleft"><span>Shift</span></span> key for sneaking to a different one, all combinations previously using the shift key will change to your new key choice as well.
This is the default key bind, please keep in mind that when changing, for instance, the {{Keypress|Shift}} key for sneaking to a different one, all combinations previously using the shift key will change to your new key choice as well.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div style="float:left; margin-right:20px; padding-bottom:1em;">
<div style="float:left; margin-right:20px;">
=== Character ===
{|
{|
|+ <span lang="en" dir="ltr" class="mw-content-ltr">'''Character controls'''</span>
|-
|-
| <span class="key"><span>W</span></span> <span class="key"><span>A</span></span> <span class="key"><span>S</span></span> <span class="key"><span>D</span></span> || To move around
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|W}} {{Keypress|A}} {{Keypress|S}} {{Keypress|D}} || To move around</span>
|-
|-
| <span class="key" id="key-spacebar"><span>Space</span></span> || Jump
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|Space}} || Jump</span>  
|-
|-
| <span class="key"><span>E</span></span> || Backpack Inventory (Access Crafting Grid)
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|E}} || Backpack Inventory (Access Crafting Grid)</span>
|-
|-
| <span class="key"><span>C</span></span> || Character Inventory (Clothes and other Gear)
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|C}} || Character Inventory (Clothes and other Gear)</span>
|-
|-
| <span class="key shiftleft"><span>Shift</span></span> || Sneak (used to place active items on blocks)
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|Shift}} || Sneak (used to place active items on blocks)</span>
|-
|-
| <span class="key" id="control"><span>Ctrl</span></span> + <span class="key"><span>W</span></span> || Run
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|Ctrl}} + {{Keypress|W}} || Run</span>  
|-
|-
| <span class="key"><span>G</span></span> || Sit down
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|G}} || Sit down</span>  
|-
|-
| <span class="key"><span>Q</span></span> || Drop currently held item
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|Q}} || Drop currently held item</span>
|-
|-
| <span class="key key-fn"><span>F5</span></span> || Cycle through camera modes (first person, third person, overhead)
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|F5}} || Cycle through camera modes (first person, third person, overhead)</span>
|}
|}
</div>
</div><div style="float:left;">
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
<div style="float:left;">
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
=== User Interface ===
{|
{|
|+ <span lang="en" dir="ltr" class="mw-content-ltr">'''User interface controls'''</span>
|-
|-
| <span class="key" id="tab"><span>tab</span></span> || Show/Hide chat overlay
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|Tab}} || Show/Hide chat overlay</span>
|-
|-
| <span class="key"><span>T</span></span> || Begin typing in the chat overlay
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|T}} || Begin typing in the chat overlay</span>
|-
|-
| <span class="key key-fn"><span>F4</span></span> || Show/Hide user interfaces
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|F4}} || Show/Hide user interfaces</span>
|-
|-
| <span class="key key-fn"><span>F6</span></span> || Show/Hide user minimap
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|F6}} || Show/Hide user minimap</span>
|-
|-
| <span class="key"><span>B</span></span> || Show/Hide block info
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|B}} || Show/Hide block info</span>
|-
|-
| <span class="key"><span>H</span></span> || Survival Handbook - can also be used while hovering over an item in the inventory
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|H}} || Survival Handbook - can also be used while hovering over an item in the inventory</span>
|-
|-
| <span class="key shiftleft"><span>SHIFT</span></span> + <span class="key"><span>H</span></span> || Survival Handbook while looking at a block or item in the world
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|Shift}} + {{Keypress|H}} || Survival Handbook while looking at a block or item in the world</span>
|-
|-
| <span class="key"><span>M</span></span> || Show/Hide [[worldmap]]
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|M}} || Show/Hide [[worldmap]]</span>
|-
|-
| <span class="key"><span>N</span></span> || Show/Hide block interaction help
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|N}} || Show/Hide block interaction help</span>
|-
|-
| <span class="key"><span>V</span></span> || Show/Hide coordinates
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|V}} || Show/Hide coordinates</span>
|-
|-
| <span class="key key-fn"><span>F12</span></span> || Take a screenshot
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|F12}} || Take a screenshot</span>
|-
|-
| <span class="key key-fn"><span>esc</span></span> || Exit/close any interface
| style="padding-right:0.5em" | <span lang="en" dir="ltr" class="mw-content-ltr">{{Keypress|Esc}} || Exit/close any interface</span>
|}
|}</div></div>
</div>
{{-}}
<div style="clear:both;"></div>
<div lang="en" dir="ltr" class="mw-content-ltr">
== World Creation ==
When creating a new world, the player can decide between different presets or customize them individually. It is recommended for new players to check the customization options for their first world or start with the Exploration template, as some of the difficulty settings of the Standard experience can be highly frustrating.
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
== World Creation ==
When creating a new world, the player can decide between different presets or customize them individually.<br>
It is recommended for new players to check the customization options for their first world or start with the Exploration template, as some of the difficulty settings of the Standard experience can be highly frustrating.<br>
<br>
The main difficulty points that can be especially challenging for new players are as follows:
The main difficulty points that can be especially challenging for new players are as follows:
* Death punishment (Keep or drop inventory on death)
* Death punishment (Keep or drop inventory on death)
Line 80: Line 72:
* Climate Distribution (the distance between different "biomes" and whether these are distributed realistically around an equator, or randomly in patches)
* Climate Distribution (the distance between different "biomes" and whether these are distributed realistically around an equator, or randomly in patches)
* Surface deposit frequency (both copper & tin, as they are both important starting metals)
* Surface deposit frequency (both copper & tin, as they are both important starting metals)
<br>
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
The below table shows the available world presets, it is advised to use the Customize button below the preset selection to further customize your world, as almost all aspects of the world generation and player experience can be changed. An in depth list of all customization options can be found on the [[World Configuration]] page.
The below table shows the available world presets, it is advised to use the Customize button below the preset selection to further customize your world, as almost all aspects of the world generation and player experience can be changed. An in depth list of all customization options can be found on the [[World Configuration]] page.
</div>
</div>
Line 116: Line 110:
</div>
</div>


<div class="mw-translate-fuzzy">
[[File:Stonesbranches.png|thumb|Gałęzie i kamienia|200px]]
[[File:Stonesbranches.png|thumb|Gałęzie i kamienia|200px]]
[[File:Knapping.png|right|thumb|Proces łupania|200px]]
[[File:Knapping.png|right|thumb|Proces łupania|200px]]
Line 128: Line 123:
:'''''Porada''': Patyki mogą być zebrane z podłoża lub przy niszczeniu liściastych gałęzi używając <code>Lewy przycisk</code>.''
:'''''Porada''': Patyki mogą być zebrane z podłoża lub przy niszczeniu liściastych gałęzi używając <code>Lewy przycisk</code>.''
{{-}}
{{-}}
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
:'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.''
:'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using {{keypress|left click}}.''
</div>
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
{{-}}
{{-}}
</div>
=== Ekwipunek gracza ===
=== Ekwipunek gracza ===


Line 145: Line 135:
[[File:Inventory.png|650px|center|frame]]
[[File:Inventory.png|650px|center|frame]]


# Slot podręczny, w którym może trzymać pasywne przedmioty, takie jak pochodnie lub latarnie.
{|class="wikitable"
# Główny ekwipunek, który zawiera 10 slotów, każdy przypisany do skrótu klawiszowego dla szybszego dostępu (domyślnie: klawisze od 1 do 0).
|-
# Przenośne pojemniki. Można założyć do 4 pojemników, aby jeszcze bardziej rozszerzyć pojemność ekwipunku, sloty te są pokazane w oknie ekwipunku/tworzenia (domyślnie: klawisz E).
|[[File:Inventory.png|650px|center]]
|-
|
<div lang="en" dir="ltr" class="mw-content-ltr">
# Off-hand slot that can hold passive items such as torchers or lanterns.
# Main inventory that holds 10 slots and every slot is linked to a shortcut for quick access (default: keys {{keypress|1}} to {{keypress|0}}).  
# Portable containers. Up to 4 containers can be added to expand the inventory even further, the slots are shown in the inventory/crafting window (default: {{Keypress|E}}).
</div>


<div class="mw-translate-fuzzy">


'''Porada''': [[Containers/pl#Portable_Containers|Koszyk]] Jest najlepszym pierwszym pojemnikiem rozszerzającym twój ekwipunek. Zbieraj [[Cooper's_Reed_(Cattail)/pl|Trzcinę]], którą zazwyczaj można znaleźć w pobliżu jezior. Przepis może być znaleziony [[Containers/pl#Portable_Containers|tutaj]] lub po wciśnięciu klawisza <code>H</code> i wpisaniu ''koszyk''.
'''Porada''': [[Containers/pl#Portable_Containers|Koszyk]] Jest najlepszym pierwszym pojemnikiem rozszerzającym twój ekwipunek. Zbieraj [[Cooper's_Reed_(Cattail)/pl|Trzcinę]], którą zazwyczaj można znaleźć w pobliżu jezior. Przepis może być znaleziony [[Containers/pl#Portable_Containers|tutaj]] lub po wciśnięciu klawisza <code>H</code> i wpisaniu ''koszyk''.
</div>
|}


<div lang="en" dir="ltr" class="mw-content-ltr">
{{-}}
{{-}}
</div>
=== Jedzenie ===
=== Jedzenie ===


Line 170: Line 166:
</div>
</div>


{{-}}
=== Glina ===  
=== Glina ===  
[[File:Claydeposits.png|250px|thumb|Znajdź glinę i zabierz ją ze sobą lub zaznacz na mapie.]]
[[File:Claydeposits.png|250px|thumb|Znajdź glinę i zabierz ją ze sobą lub zaznacz na mapie.]]
Line 182: Line 179:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{{-}}
{{-}}
</div>
=== Światło / Gotowanie ===
=== Światło / Gotowanie ===


Line 192: Line 186:
</gallery>
</gallery>


<div class="mw-translate-fuzzy">
[[File:Firestarter.gif|Tworzenie ogniska.|right|frame]]
[[File:Firestarter.gif|Tworzenie ogniska.|right|frame]]
Po zachodzie słońca gracz może chcieć stworzyć [[Firepit/pl|ognisko]] jako źródło światła i aby gotować. Pamiętaj jednak, że [[weather/pl|deszcz]] gasi wszelkie nieosłonięte pochodnie i ogień, więc zbuduj prosty dach nad dowolnymi ogniskami. <br>
Po zachodzie słońca gracz może chcieć stworzyć [[Firepit/pl|ognisko]] jako źródło światła i aby gotować. Pamiętaj jednak, że [[weather/pl|deszcz]] gasi wszelkie nieosłonięte pochodnie i ogień, więc zbuduj prosty dach nad dowolnymi ogniskami. <br>
Zbierz następujące zasoby:
Zbierz następujące zasoby:
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
To make a firepit, gather the following resources:
</div>
<div class="mw-translate-fuzzy">
*Sucha trawa <code>Lewy przycisk</code> z nożem w ręce aby zebrać z wysokiej trawy,
*Sucha trawa <code>Lewy przycisk</code> z nożem w ręce aby zebrać z wysokiej trawy,
*Drewno opałowe <code>Lewy przycisk</code> z toporem w ręce aby ściąć [[trees/pl|drzewa]] i zebrać pnie. Połóż topór i pnie w oknie wytwarzania aby stworzyć drewno opałowe.
*Drewno opałowe <code>Lewy przycisk</code> z toporem w ręce aby ściąć [[trees/pl|drzewa]] i zebrać pnie. Połóż topór i pnie w oknie wytwarzania aby stworzyć drewno opałowe.
</div>


<div class="mw-translate-fuzzy">
Przytrzymaj <code>Skradanie + Prawy przycisk</code> na stabilnym podłożu z suchą trawą w ręce, aby umieścić ognisko. Następnie <code>Skradanie + Prawy przycisk</code> z 4 drewnami opałowymi w rękach aby dokończyć ognisko. Następnie rozpal ogień za pomocą [[Firestarter/pl|rozpałki]] (lub pochodni), przytrzymaj <code>Prawy przycisk</code> z przedmiotem w dłoni i wyceluj w podstawę paleniska.
Przytrzymaj <code>Skradanie + Prawy przycisk</code> na stabilnym podłożu z suchą trawą w ręce, aby umieścić ognisko. Następnie <code>Skradanie + Prawy przycisk</code> z 4 drewnami opałowymi w rękach aby dokończyć ognisko. Następnie rozpal ogień za pomocą [[Firestarter/pl|rozpałki]] (lub pochodni), przytrzymaj <code>Prawy przycisk</code> z przedmiotem w dłoni i wyceluj w podstawę paleniska.
</div>


''Gratulacje, możesz ugotować mięso, a nowe pochodnie stworzysz podgrzewając patyki! Lecz bądź ostrożny, pochodnia w twojej ręce spowoduje zwiększony głód, a noszenie pochodni podczas pływania spowoduje że zgaśnie.''
''Gratulacje, możesz ugotować mięso, a nowe pochodnie stworzysz podgrzewając patyki! Lecz bądź ostrożny, pochodnia w twojej ręce spowoduje zwiększony głód, a noszenie pochodni podczas pływania spowoduje że zgaśnie.''


{{-}}
{{-}}
<div lang="en" dir="ltr" class="mw-content-ltr">
{{-}}
{{-}}
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Combat ===
=== Combat ===
Line 214: Line 214:


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on [[Combat]]
[[File:Woodenclub-normal.png|60px|link=Club|left|text-top]] To defend against hostile creatures, craft stone age weapons by knapping or carving a club from a log. Different weapons have different ranges. [[Spear]]s are the strongest long range weapon in the stone age, but break quickly. Create a stone spearhead by knapping, and combine with a stick (shaft) in the crafting grid to finish the spear. Wooden clubs are durable but have less damage and less range. Knives, axes, or just plain sticks can all be used as weapons, but these have shorter ranges than the spear. In an emergency, small stones can be thrown at mobs. For more information, see the main article on [[Combat]].
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Armor-body-improvised-wood.png|60px|left|text-top]] [[Improvised body armor]] can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted.
[[File:Armor-body-improvised-wood.png|60px|left|text-top]] [[Improvised body armor]] can be crafted from dry [[grass]] and [[firewood]] for some very basic protection. It will not protect your head or legs, but is better than nothing. Once more established in the world of Vintage Story, more advanced types of [[armor]] can be crafted.
<br><br>
</div>
</div>


Line 230: Line 229:
===Stationary Storage===
===Stationary Storage===
:''See [[Containers| Container's main article]] for detailed information''.
:''See [[Containers| Container's main article]] for detailed information''.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a labeled chest, a vessel and a basket.]]
[[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a labeled chest, a vessel and a basket.]]
For more storage, the player can craft two early game [[containers]].
For more storage, the player can craft two early game [[containers]].
Line 240: Line 242:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
{{-}}
{{-}}
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
== Temperature ==
== Temperature ==
:''See [[Temperature| Temperature's main article]] for detailed information''.
:''See [[Temperature|Temperature]] for detailed information''.
</div>
</div>


Line 256: Line 255:
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
== Temporal Stability ==
== Temporal Stability ==
:''See [[Temporal Stability| Temporal Stability's main article]] for detailed information''.
:''See [[Temporal Stability|Temporal Stability]] for detailed information''.
</div>
</div>


Line 277: Line 276:
'''Recovering temporal stability''':
'''Recovering temporal stability''':
* Move to a location of high stability on the surface or at higher elevations in the world
* Move to a location of high stability on the surface or at higher elevations in the world
* Transfer the temporal stability from a temporal gear: hold the gear in the left hand, a knife in the right hand, and hold <code>right mouse button</code> to provide a 30% boost
* Transfer the temporal stability from a temporal gear: equip the gear in the left hand, a knife in the off hand, and hold {{Keypress|right mouse button}} to provide a 30% boost at the cost of some HP
* Killing drifters recovers small amounts of your own temporal stability
* Killing drifters recovers small amounts of your own temporal stability
</div>
</div>
44,051

edits