Prospecting Pick: Difference between revisions

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<languages/>
<languages/><translate>


</translate>
{{Tool
|Name=<translate><!--T:31--> Prospecting Pick</translate>
|Image=File:Grid_Copper_prospecting_pick.png
|Durability='''<translate><!--T:33--> Copper</translate>''': 150<br />'''<translate><!--T:34--> Tin Bronze</translate>''': 250<br />'''<translate><!--T:35--> Bismuth Bronze</translate>''': 300<br />'''<translate><!--T:36--> Black Bronze</translate>''': 350<br />'''<translate><!--T:37--> Gold</translate>''': 60<br />'''<translate><!--T:38--> Silver</translate>''': 80<br />'''<translate><!--T:39--> Iron</translate>''': 650<br />'''<translate><!--T:40--> Meteoric Iron</translate>''': 900<br />'''<translate><!--T:41--> Steel</translate>''': 1625
|Stackable=1
|FloatRight=yes
|NoBreak=yes
}}
<translate>
<translate>


<!--T:1-->
<!--T:11-->
'''Prospecting Picks''' (Propick) are used to help players locate [[Ore Deposits|ore deposits]] for mining. An in depth guide can be found on the [[Mining]] page.
'''Prospecting Picks''' (Propick) are used to help players locate {{ll|Ore Deposits|ore deposits}} for mining. An in depth guide discussing the various mining modes can be found on the {{ll|Mining|Mining}} page.
{{Tool
|Name=Prospecting Pick
|Image=[[File:Grid_Copper_prospecting_pick.png]]
|Stackable=No
|}}


</translate>
__TOC__
__TOC__
== Creation == <!--T:2-->
<translate>
 
== Creation == <!--T:13-->
 
<!--T:2-->
The raw material used to create the tool head determines the crafting process required:
The raw material used to create the tool head determines the crafting process required:
* [[Casting]] (100 units): Copper and Bronze alloy  
* {{ll|Casting|Casting}} (100 units): Copper and Bronze alloy  
* [[Smithing]] (1 ingot): Iron, Bronze alloy, Copper (Gold and Silver)  
* {{ll|Smithing|Smithing}} (1 ingot): Tool head crafted from the metals shown in the table (below).
* Assembly:


===Tool Tiers=== <!--T:3-->
</translate>
<div style="float:right;">
{{Grid/Crafting
{{Grid/Crafting
|B2=CopperPropickHead|B3=Stick
|B2=CopperPropickHead|B2_name=<translate><!--T:28--> Prospecting pick head</translate>
|Output=Copper prospecting pick}}
|B3=Stick|B3-link=Special:MyLanguage/Stick|B3_name=<translate><!--T:29--> Stick</translate>
</div>
|Output=Copper prospecting pick|Output_name=<translate><!--T:30--> Prospecting pick</translate>}}
<translate>
 
===Tool Tiers=== <!--T:15-->
 
</translate>
{| class="wikitable sortable"
{| class="wikitable sortable"
|-
|-
! Material
! <translate><!--T:43--> Material</translate>
! Durability
! <translate><!--T:44--> Durability</translate>
! Material Tier
! <translate><!--T:45--> Tool Tier</translate>
! Mining Speed (Stone)
! <translate><!--T:46--> Mining Speed (Stone & Ore)</translate>
! Attack Power (HP)
! <translate><!--T:47--> Mining Speed (Metal)</translate>
! Attack Tier  
! <translate><!--T:48--> Attack Power (HP)</translate>
! <translate><!--T:49--> Attack Tier</translate>
|-
|-
| Copper
! <translate><!--T:50--> Gold</translate>
| 60
| 2
| 2.7x
| N/A
| 1.75
| 2
|-
! <translate><!--T:51--> Silver</translate>
| 80
| 2
| 2.7x
| N/A
| 1.75
| 2
|-
! <translate><!--T:52--> Copper</translate>
| 150
| 150
| 2
| 2
| 2.5x
| 2.5x
| 1.3
| N/A
| 1.25
| 2
| 2
|-
|-
| Tin Bronze
! <translate><!--T:53--> Tin Bronze</translate>
| 250
| 250
| 3
| 3
| 3.3x
| 3.3x
| 1.8
| N/A
| 1.75
| 3
| 3
|-
|-
| Bismuth Bronze
! <translate><!--T:54--> Bismuth Bronze</translate>
| 300
| 300
| 3
| 3
| 3.0x
| 3.0x
| N/A
| 1.5
| 1.5
| 3
| 3
|-
|-
| Black Bronze
! <translate><!--T:55--> Black Bronze</translate>
| 350
| 350
| 3
| 3
| 3.5x
| 3.5x
| N/A
| 2.0
| 2.0
| 3
| 3
|-
|-
| Iron
! <translate><!--T:56--> Iron</translate>
| 650
| 650
| 4
| 4
| 4.5x
| 4.5x
| 2.3
| 4.5x
| 2.25
| 4
| 4
|-
|-
| Gold
! <translate><!--T:57--> Meteoric Iron</translate>
| 60
| 900
| 2
| 4
| 2.7x
| 4.75x
| 1.8
| 4.75x
| 2
| 2.35
| 4
|-
|-
| Silver
! <translate><!--T:58--> Steel</translate>
| 80
| 1625
| 2
| 5
| 2.7x
| 5.5x
| 1.8
| 5.5x
| 2
| 2.5
| 5
|}
|}
<translate>


== Usage == <!--T:4-->
== Usage == <!--T:4-->
Special: The pickaxe is the primary tool used in [[mining]] [[ore Deposits|ores]], but the prospector's pick or propick is the primary tool used to detect/locate ore deposits.
* To prospect: press the left mouse button with the propick in an active hotbar slot to "hit" the [[rock]]. When the block breaks, a sample is taken. A detailed description of the prospecting process is available on the [[mining]] page.


=== Harvesting === <!--T:5-->
<!--T:16-->
Propicks can be used to harvest [[rock]], which include [[ores]] and mineral materials. When blocks are broken, [[rock#harvesting|rock]], [[rock#harvesting|small stones]] or ores contained in chunks of stone will be dropped. Ores within rock be crushed with a [[hammer]] in the crafting grid to obtain smeltable nuggets.
:''See also {{ll|Mining#Prospecting_(Systematic_Method)|Mining - Prospecting}}''


=== Combat === <!--T:6-->
<!--T:18-->
Attacking a mob (melee combat): place the tool in an active hotbar slot and press or hold left mouse button to strike the target.
Prospecting picks have two modes, Density Search and Node Search. You can select them with the 'F' key.
 
<!--T:27-->
* '''Density Search mode''' allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given area, but does not tell players exactly where the ore may be, nor its potential size or quality.
 
<!--T:19-->
* '''Node Search mode''' is a much more precise way of identifying ores. By default, it is enabled in world generation with a radius of 6, but can be changed via {{ll|World_Configuration#Survival_challenges|worldgen command}} after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
 
<!--T:22-->
Blocks broken by the prospecting pick do not drop any materials.
 
=== Difference between modes === <!--T:5-->
 
<!--T:23-->
Density Search mode tells players the probability of finding ores, while Node Search mode tells players how much ore is detected nearby. Additionally, Density Search mode will not tell the player about the presence of certain ores such as {{ll|gold|gold}} or {{ll|silver|silver}}, that are found within deposits of other minerals. Node Search mode ''does'' inform players about child ore deposits.


==Storage== <!--T:7-->
==Storage== <!--T:7-->
Tools are items commonly used by players and are generally equipped in the hotbar. Up to four tools can be placed on the tool rack, a specialized wall-mounted storage container. Propicks do not stack in inventory or when placed in containers.


== Prospecting Pick Tutorial Video == <!--T:8-->
<!--T:26-->
Thank Brennen666CA for creating and sharing with the VS community.
The prospecting pick can be {{SneakClick|placed}} against a wall, stored in {{ll|Containers|containers}} and placed on {{ll|tool rack|tool racks}}.  
<br><youtube>ISXuJjYexIo</youtube>


<!--T:9-->
== Prospecting Pick Tutorial Videos == <!--T:8-->
{{Navbox|Vintage Story}}


<!--T:10-->
{| class="wikitable"
|-
! Prospecting Pick Tutorial English !! In depth propick tutorial including mod recommendations
|-
| <youtube width="400" height="240">ISXuJjYexIo</youtube> || <youtube width="400" height="240">dRjdkveMlJ0</youtube>
|}
== Notes ==
The head developer settled a debate in 2023 about density readings.  To the [https://discord.com/channels/302152934249070593/302152934249070593/1149631346973626408 question] "Are prospecting reading in density mode chunk-based, or position-based?" Tyron [https://discord.com/channels/302152934249070593/302152934249070593/1149647958464274543 responded] "They are position based. thats why i don't want to represent them in the same way as prospector info".  The mod Prospector Info displays density-reading results on the map in squares aligned with chunk borders, and many video tutorials have perpetuated the misconception that prospecting results are chunk-based.
== History == <!--T:24-->
<!--T:25-->
* Prior to version 1.18.0, node search mode was disabled in world generation by default.
</translate>
</translate>
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