1.17.0-rc.4
From Vintage Story Wiki
1.17.0-rc.4 | |||
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Release date | August 7, 2022 | ||
Type | Release candidate | ||
Release candidate for | 1.17.0 | ||
Version chronology | |||
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1.17.0-rc.4 is the 4th release candidate for 1.17.0, released on August 7, 2022, which fixes a few non-critical issues.
Additions
Blocks
- Added 6 new crock labels, dynamically chosen based on contents, including for when its contents are rotten.
Tweaks
Blocks
- Can now interact with firepits while having a torch or pot in hands.
- Firepit now reduces the font size for the cooking recipe text if necessary.
Gameplay
- Snappier, crunchier gravel step sound.
World generation
- On world creation, the game now tries to avoid spawning players above 75% of world height.
General
- Fine tuned reflective shader. Fixed reflective tiling issues.
- Server repair mode will now regenerate corrupted chunks, should they ever appear.
Fixes
- Might fix UI rendering issues on MacOS M1 chips.
- Lowest liquid level no longer flowing downwards.
- Cascade bomb explosion did not destroy the bomb but dropped an item.
- Itemstack tooltip flicker every second in the handbook.
- Missing hotkey symbol in the flint tooltip.
- Game crashing on invalid hotkeys (e.g. when using russian translations).
- Loose stones poke holes in lava lakes during worldgen.
- Hitting 'H' while hovering water bowl opened the page on the honey bowl.
- Fish trying to jump back into water throwing an exception on the server.
- Visible seams between some blocks.
- Weird interactions with rush matting.
- Own step sound not playing at the player but at the step location.
- Seraph voices missing in some cases.
- Might fix missing libsztd dll error in some instances.
- Buggy lamellar armor repair.
- Macro editor did not prevent duplicate macro names, causing undefined behavior.
- Bamboo hat recipes no longer conflict with bamboo roof ridge recipe..
- Game crash when trying to repair gamboised helmets.
- Waterlogging issues with ruins generated underwater.
API changes
Refactorings
- Large refactor of the API methods for setting liquids.
- The default GetBlock() is no longer obsolete.
- Renamed IWorldChunk.Blocks to IWorldChunk.Data. IWorldChunk.Blocks still exists but is obsolete now.
- ChunkDataLayer code (see also pinned discord post in #mods)
Tweaks
- Added new "Quantity" field to crushing properties to allow for fractional values.
Fixes
- TreeAttribute.Clone() caused ItemstackAttribute values to loose its resolved Block/Item.
References
- "De-Jank and Game Juice Update (1.17.0-rc.4)"– Vintagestory.at, August 7, 2022