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*<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Se hai giocatori è permesso utilizzare l'hud delle coordinate . (predefinito: true) | *<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Se hai giocatori è permesso utilizzare l'hud delle coordinate . (predefinito: true) | ||
*<code>/worldconfig allowMap [true|false]</code><br /> Se hai giocatori è premesso utilizzare la mnappa del mondo. (predefinito: true) | *<code>/worldconfig allowMap [true|false]</code><br /> Se hai giocatori è premesso utilizzare la mnappa del mondo. (predefinito: true) | ||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
==== World map ==== | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
*<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether players are allowed to used the coordinate HUD. (default: true) | |||
*<code>/worldconfig allowMap [true|false]</code><br /> Whether players are allowed to use the world map. (default: true) | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
All of the following work<ref>Tested 15 Mar 2024 in version 1.19.4</ref> in a singleplayer world to restore the parchment-style map to the classic colorful map: | |||
* <code>/worldconfig colorAccurateWorldmap true</code> (default: false) | |||
* <code>/worldconfigcreate bool colorAccurateWorldmap true</code> | |||
* <code>/player [playername] privilege grant colorAccurateWorldmap</code> | |||
</div> | |||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
In a multiplayer world, the following restores the classic map for an individual: | |||
* <code>/player [playername] privilege grant colorAccurateWorldmap</code> | |||
while the following restores the classic map for all players: | |||
* <code>/worldconfig colorAccurateWorldmap true</code> | |||
* <code>/worldconfigcreate bool colorAccurateWorldmap true</code> | |||
(needs confirmation) | |||
</div> | </div> | ||
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*<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1) | *<code>/worldconfig globalPrecipitation [0-5]</code><br /> Sets the global rainfall multiplier for world generation. Does not affect already generated chunks. Useful values are between 0.1 and 5, where 0.1 is super dry and 5 is super wet (default: 1) | ||
*<code>/worldconfig globalForestation [-1 .. 1]</code><br /> Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0) | *<code>/worldconfig globalForestation [-1 .. 1]</code><br /> Sets the global forestation offset for world generation. -1 means there will be no forests, 1 means there will be only forests, the value 0 means default forestation density (default: 0) | ||
*<code>/worldconfig surfaceCopperDeposits [0-5]</code><br /> Set chance of surface copper spawning for each chunk column (default: 0. | *<code>/worldconfig surfaceCopperDeposits [0-5]</code><br /> Set chance of surface copper spawning for each chunk column (default: 0.12<ref>Line 259 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>) | ||
*<code>/worldconfig surfaceTinDeposits [0-5]</code><br /> Set chance of surface tin spawning for each chunk column (default: 0. | *<code>/worldconfig surfaceTinDeposits [0-5]</code><br /> Set chance of surface tin spawning for each chunk column (default: 0.007<ref>Line 260 of [[https://github.com/anegostudios/vssurvivalmod/blob/master/Properties/AssemblyInfo.cs AssemblyInfo.cs]]</ref>) | ||
*<code>/ | *<code>/worldconfig snowAccum [true|false]</code><br /> If true, snow will accumulate during winter (default: true) | ||
</div> | </div> | ||
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|[[File:map_landcover70_coverscale200.png|100px]]||'''70%'''||'''200%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Nearly default: plenty of land between bodies of water.</span> | |[[File:map_landcover70_coverscale200.png|100px]]||'''70%'''||'''200%'''||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>30%||<span lang="en" dir="ltr" class="mw-content-ltr">default</span> <br>100%||<span lang="en" dir="ltr" class="mw-content-ltr">Nearly default: plenty of land between bodies of water.</span> | ||
|- | |- | ||
| | |[[File:map_landcover70_coverscale50_formscale300.png|100px]]<br>[[File:screenshot_landcover70_coverscale50_formscale300.png|100px]]||70%||50%||30%||300%||Frequent water rather than distinct landmasses. | ||
|- | |- | ||
|[[File:map_landcover70_coverscale50_upheaval50_formscale300.png|100px]]<br>[[File:screenshot_landcover70_coverscale50_upheaval50_formscale300.png|100px]]||70%||50%||50%||300%||Rarely flat terrain at sealevel. | |||
|} | |} | ||
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==See Also== | ==See Also== | ||
</div> | </div> | ||
<div lang="en" dir="ltr" class="mw-content-ltr"> | |||
==References== | |||
</div> | |||
<references /> | |||
{{Navbox/modding|Vintage Story}} | {{Navbox/modding|Vintage Story}} | ||
{{Game navbox}} | {{Game navbox}} |