Confirmedusers, editor
1,052
edits
(added lungCapacity , worldClimate, landcover, oceanscale, upheavelCommonness, geologicActivity, landformScale) |
(started a table illustrating the effect of geological configs) |
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The configs world climate, world size and polar-equator distance can only be set during world creation. | The configs ''world climate'', ''world size'' and ''polar-equator distance'' can only be set during world creation. | ||
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*<code>/worldconfig worldClimate [realistic|patchy]</code><br />Sets the climate of the world (only during world create) (default: realistic) | *<code>/worldconfig worldClimate [realistic|patchy]</code><br />Sets the climate of the world (only during world create) (default: realistic) | ||
*<code>/worldconfig landcover [0.1-1]</code><br />Sets the amount of the world that will be covered in land (only during world create) (default: 1) | *<code>/worldconfig landcover [0.1-1]</code><br />Sets the amount of the world that will be covered in land (only during world create) (default: 1)<nowiki>*</nowiki> | ||
*<code>/worldconfig oceanscale [0.1-4]</code><br />Sets the amount of the world that will be covered in ocean (only during world create) (default: 1) | *<code>/worldconfig oceanscale [0.1-4]</code><br />Sets the amount of the world that will be covered in ocean (only during world create) (default: 1)<nowiki>*</nowiki> | ||
*<code>/worldconfig upheavelCommonness [0-1]</code><br />Sets the percentage chance that there will be upheaval in the land (only during world create) (default: 0.3) | *<code>/worldconfig upheavelCommonness [0-1]</code><br />Sets the percentage chance that there will be upheaval in the land (only during world create) (default: 0.3)<nowiki>*</nowiki> | ||
*<code>/worldconfig geologicActivity [0-0.4]</code><br />Sets the percentage chance that there will be geological activity in the world generation (only during world create) (default: 0.05) | *<code>/worldconfig geologicActivity [0-0.4]</code><br />Sets the percentage chance that there will be geological activity in the world generation (only during world create) (default: 0.05) | ||
*<code>/worldconfig landformScale [0.5-1.5]</code><br />Sets the percentage variation of various landforms, making them larger or smaller during generation (only during world create) (default: 1.0) | *<code>/worldconfig landformScale [0.5-1.5]</code><br />Sets the percentage variation of various landforms, making them larger or smaller during generation (only during world create) (default: 1.0)<nowiki>*</nowiki> | ||
*<code>/worldconfig worldEdge [blocked|traversable]</code><br />Whether you can fall off the world edge (default: traversable) | *<code>/worldconfig worldEdge [blocked|traversable]</code><br />Whether you can fall off the world edge (default: traversable) | ||
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*<code>/worldConfig snowAccum [true|false]</code><br /> If true, snow will accumulate during winter (default: true) | *<code>/worldConfig snowAccum [true|false]</code><br /> If true, snow will accumulate during winter (default: true) | ||
<nowiki>*</nowiki> ''See the table below for the effects of changing these settings.'' | |||
{| class="wikitable sortable mw-collapsible" style="width: 75%;" style="text-align: center;" | |||
|+ World seed 612031164 with various configurations | |||
|- | |||
! Result !! Landcover !! Landcover <br>scale !! Upheaval <br>rate !! Landform <br>scale | |||
|- | |||
| [[File:map_configsdefault.png|100px]] || default <br>100% || default <br>100% || default <br>30% || default <br>100% | |||
|- | |||
| colspan=5 | ''Half vs double'' | |||
|- | |||
| [[File:map_landcover50.png|100px]] || '''50%''' || default <br>100% || default <br>30% || default <br>100% | |||
|- | |||
| [[File:map_landcover200.png|100px]] || '''200%''' || default <br>100% || default <br>30% || default <br>100% | |||
|- | |||
| [[File:map_coverscale50.png|100px]] || default <br>100% || '''50%''' || default <br>30% || default <br>100% | |||
|- | |||
| [[File:map_coverscale200.png|100px]] || default <br>100% || '''200%''' || default <br>30% || default <br>100% | |||
|- | |||
| [[File:map_upheaval10.png|100px]] || default <br>100% || default <br>100% || '''10%''' || default <br>100% | |||
|- | |||
| [[File:map_upheaval60.png|100px]] || default <br>100% || default <br>100% || '''60%''' || default <br>100% | |||
|- | |||
| [[File:map_formscale50.png|100px]] || default <br>100% || default <br>100% || default <br>30% || '''50%''' | |||
|- | |||
| [[File:map_formscale200.png|100px]] || default <br>100% || default <br>100% || default <br>30% || '''200%''' | |||
|- | |||
| colspan=5 | ''Multi-variable configs'' | |||
|- | |||
| [[File:map_landcover10.png|100px]] || '''10%''' || default <br>100% || default <br>30% || default <br>100% | |||
|- | |||
| [[File:map_landcover70.png|100px]] || '''70%''' || default <br>100% || default <br>30% || default <br>100% | |||
|- | |||
| [[File:map_landcover70_coverscale10.png|100px]] || '''70%''' || '''10%''' || default <br>30% || default <br>100% | |||
|- | |||
| [[File:map_landcover70_coverscale50.png|100px]] || '''70%''' || '''50%''' || default <br>30% || default <br>100% | |||
|- | |||
| [[File:map_landcover70_coverscale200.png|100px]] || '''70%''' || '''200%''' || default <br>30% || default <br>100% | |||
|- | |||
| placeholder <br>[[File:image.png|100px]] || default <br>100% || default <br>100% || default <br>30% || default <br>100% | |||
|- | |||
| placeholder <br>[[File:image.png|100px]] || default <br>100% || default <br>100% || default <br>30% || default <br>100% | |||
|- | |||
| placeholder <br>[[File:image.png|100px]] || default <br>100% || default <br>100% || default <br>30% || default <br>100% | |||
|- | |||
| placeholder <br>[[File:image.png|100px]] || default <br>100% || default <br>100% || default <br>30% || default <br>100% | |||
|- | |||
| placeholder <br>[[File:image.png|100px]] || default <br>100% || default <br>100% || default <br>30% || default <br>100% | |||
|- | |||
|} | |||
=== Multiplayer === <!--T:16--> | === Multiplayer === <!--T:16--> |