World Configuration: Difference between revisions

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*<code>/worldConfig seasons [enabled or spring]</code><br /> If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)
*<code>/worldConfig seasons [enabled|spring]</code><br /> If enabled, seasons will pass over time, otherwise 'spring' will make the climate always stay at spring (default: enabled)
*<code>/worldConfig playerlives [-1 .. 99]</code><br /> Set the amount of lives a player has before he can no longer respawn. -1 means infinite. (default: infinite)
*<code>/worldConfig playerlives [-1 .. 99]</code><br /> Set the amount of lives a player has before he can no longer respawn. -1 means infinite. (default: infinite)
*<code>/worldConfig daysPerMonth [1-99]</code><br /> Set the amount of days each month has. Setting it to a higher value will make seasons go by slower (default: 12)
*<code>/worldConfig daysPerMonth [1-99]</code><br /> Set the amount of days each month has. Setting it to a higher value will make seasons go by slower (default: 12)
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*<code>/worldconfig temporalStorms [off|veryrare|rare|somtimes|often|veryoften]</code><br /> How frequent temporal storms should be (default: sometimes)
*<code>/worldconfig temporalStorms [off|veryrare|rare|sometimes|often|veryoften]</code><br /> How frequent temporal storms should be (default: sometimes)
*<code>/worldconfig tempstormDurationMul value</code><br />Command to change the duration of temporal storms
*<code>/worldconfig tempstormDurationMul value</code><br />Command to change the duration of temporal storms
*<code>/worldconfig temporalStability [false|true]</code><br /> Whether or not the temporal stability mechanic should apply (default: true)
*<code>/worldconfig temporalStability [false|true]</code><br /> Whether or not the temporal stability mechanic should apply (default: true)
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