World Configuration: Difference between revisions

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added the new map info and referred to the new Command Handbook, but otherwise it's not updated for 1.19.4
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(added the new map info and referred to the new Command Handbook, but otherwise it's not updated for 1.19.4)
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Game worlds can be customized to a great extent. In single player this is done simply through the "Customize" button when creating a new world. If you however changed your mind or updated to a new version, many of these configs can be changed on existing worlds. Here is a full list of them - for other, non worldgen commands, check the {{ll|list of server commands|list of server commands}}. They can also be set before a world is created through the {{ll|Server Config|serverconfig.json}}
Game worlds can be customized to a great extent. In single player this is done simply through the "Customize" button when creating a new world. If you however changed your mind or updated to a new version, many of these configurations can be changed for existing worlds. Here is a full list of them - for other, non worldgen commands, check the {{ll|list of server commands|list of server commands}}. However, the syntax below could be out of date for some commands.  Check the new Command Handbook in-game with <code>.chb</code>.  The world configurations can also be set before a world is created through the {{ll|Server Config|serverconfig.json}} file.


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*<code>/worldConfig globalDepositSpawnRate [0.1 - 5]</code><br /> Set a global ores and mineral deposit spawn rate (default: 1)
*<code>/worldConfig globalDepositSpawnRate [0.1 - 5]</code><br /> Set a global ores and mineral deposit spawn rate (default: 1)
*<code>/worldconfig microblockChiseling [off|stonewood|all]</code><br /> Whether to allow microblock chiseling. 'Stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: Stonewood)
*<code>/worldconfig microblockChiseling [off|stonewood|all]</code><br /> Whether to allow microblock chiseling. 'Stonewood' means all stone and wood materials are allowed. 'all' means most cubic blocks are allowed. (default: Stonewood)
*<code>/worldconfig loreContent [true|false]</code><br /> Whether the story related lore content is included in world generation (default: true)
==== World map ====
*<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether players are allowed to used the coordinate HUD. (default: true)
*<code>/worldconfig allowCoordinateHud [true|false]</code><br /> Whether players are allowed to used the coordinate HUD. (default: true)
*<code>/worldconfig allowMap [true|false]</code><br /> Whether players are allowed to use the world map. (default: true)
*<code>/worldconfig allowMap [true|false]</code><br /> Whether players are allowed to use the world map. (default: true)
*<code>/worldconfig loreContent [true|false]</code><br /> Whether the story related lore content is included in world generation (default: true)
 
All of the following work<ref>Tested 15 Mar 2024 in version 1.19.4</ref> in a singleplayer world to restore the parchment-style map to the classic colorful map:
* <code>/worldconfig colorAccurateWorldmap true</code> (default: false)
* <code>/worldconfigcreate bool colorAccurateWorldmap true</code>
* <code>/player [playername] privilege grant colorAccurateWorldmap</code>
 
In a multiplayer world, the following restores the classic map for an individual:
* <code>/player [playername] privilege grant colorAccurateWorldmap</code>
while the following restores the classic map for all players:
* <code>/worldconfig colorAccurateWorldmap true</code>
* <code>/worldconfigcreate bool colorAccurateWorldmap true</code>
(needs confirmation)


===Temporal stability=== <!--T:10-->
===Temporal stability=== <!--T:10-->
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==See Also== <!--T:23-->  
==See Also== <!--T:23-->  


==References==
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<references />
{{Navbox/modding|Vintage Story}}
{{Navbox/modding|Vintage Story}}
{{Game navbox}}
{{Game navbox}}
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