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(for the past several versions, wolves have been able to escape pits 2 blocks deep, and I've witnessed them jumping over fences) |
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< | <languages/><translate> | ||
{{ | |||
|Name=Wolf | </translate> | ||
| | {{AnimalTabs | ||
| | |Name=<translate><!--T:12--> Wolf</translate> | ||
| | |Title=<translate><!--T:13--> Male</translate> | ||
|Title2=<translate><!--T:14--> Female</translate> | |||
|Title3=<translate><!--T:15--> Pup</translate> | |||
|image=File:Wolf(Male).png | |||
| | |image2=File:Wolf(Female).png | ||
| | |image3=File:Wolf(Baby).png | ||
| | |HealthM=15 | ||
| | |HealthF=14 | ||
| | |HealthB=5 | ||
| | |BaseAttackMF=8 | ||
| | |BaseAttackB=0 | ||
| | |SeekRangeMF=20 | ||
| | |SeekRangeB=6 | ||
| | |GrowthTime=14 | ||
| | |DropCode1={{ll|Bushmeat|<translate><!--T:16--> Bushmeat</translate>}} | ||
| | |DropAvg1=7 | ||
|DropVar1=1 | |||
|DropCode2={{ll|Raw hide|<translate><!--T:17--> Raw Hide (Medium)</translate>}} | |||
|DropAvg2=1.5 | |||
|DropVar2=0 | |||
|DropCode3={{ll|Fat|<translate><!--T:18--> Fat</translate>}} | |||
|DropAvg3=1.25 | |||
|DropVar3=0 | |||
|DropCode4={{ll|Bone|<translate><!--T:19--> Bone</translate>}} | |||
|DropAvg4=4 | |||
|DropVar4=0.5 | |||
|FloatRight=yes | |||
|NoBreak=yes | |||
|}} | |}} | ||
<translate> | |||
<!--T:7--> | |||
The '''wolf''' was the most feared animal in the game before the introduction of the {{ll|Bear|bear}}. | |||
</translate> | |||
__TOC__ | |||
<translate> | |||
== Spawning == <!--T:1--> | |||
<!--T:20--> | |||
Wolves spawn in light levels 6 and lower during runtime, at temperatures between -15 and 15, and with a minimum of 0.25 rainfall. They spawn in average groups around 2 individuals, with packs being up to 5 at a time. | |||
Areas in which wolves can spawn depend on a forestation map, which is similar to the climate map not depending on the actual map itself, and will not change after world generation. This means that it does not make a difference if the player removes all trees in an area, or plants new ones - the wolf spawning behaviour in that area would not be influenced, as it is set on world generation. | |||
<!--T:9--> | |||
Keep in mind that shrubbery and trees are not the same thing, which means wolves will not spawn in areas that have only plains and shrubs. | |||
== Behaviors == <!--T:2--> | |||
<!--T:21--> | |||
Adults are hostile and actively hunt players within 20 blocks. Wolves will chase players quite a distance. The puppies will flee from the player. Adults can jump over two-block gaps and jump up four blocks. Wolves can occasionally jump over fences. | |||
===Preys=== <!--T:24--> | |||
<!--T:25--> | |||
Wolves will hunt: | |||
* {{ll|Players|Player}} | |||
* {{ll|Chicken|Chicken}} | |||
* {{ll|Hare|Hare}} | |||
* {{ll|Deer|Any deer fawn}} | |||
* {{ll|Deer|Adult pudu deer}} | |||
* {{ll|Deer|Adult water deer}} | |||
* {{ll|Deer|Adult pampas deer}} | |||
* {{ll|Deer|Adult red brocket deer}} | |||
== Domestication == <!--T:3--> | |||
<!--T:22--> | |||
Wolves cannot be domesticated, but can be killed and butchered for animal resources. | |||
== Harvesting == <!--T:4--> | |||
<!--T:23--> | |||
{{SneakClick|Butcher}} the animal using a {{ll|Knife|knife}} in the active hand to harvest {{ll|Bushmeat|bushmeat}}, {{ll|Raw hide|medium raw hide}}, {{ll|Bone|bones}} and {{ll|Fat|fat}}. | |||
== | == Purchasing == <!--T:10--> | ||
<!--T:11--> | |||
You can purchase a wolf pup from a {{ll|Trading#Survival_Goods|Survival Goods Trader}} for an average price of 8 {{ll|rusty gear|rusty gears}}. The pup is feral. If you release it, it will flee and will grow into a feral wolf after some time. | |||
{{ | </translate> | ||
{{Entities navbox}} | |||
{{Game navbox}} | |||
[[Category:Creatures{{#translation:}}]] | |||
[[Category:Hostile creatures{{#translation:}}]] | |||
[[Category:Animals{{#translation:}}]] |