Translations:List of server commands/11/en
From Vintage Story Wiki
/entity [spawn|countbytype|removebytype|countbyclass|removebyclass|listnearest|debug]
Add, remove, and count entities (item drops, creatures, etc).
/entity spawn (entitytype)
Spawn an entity by type.
The valid type names (as of 1.5.0.3) are:wolf-male
,wolf-female
,sheep-bighorn-male
,sheep-bighorn-female
,sheep-bighorn-lamb
,pig-wild-piglet
,pig-wild-male
,pig-wild-female
,drifter
,strawdummy
,chicken-hen
,chicken-baby
,chicken-rooster
/entity spawn (entitytype) 100
Spawns 100 entities of given type/entity countbytype (entitytype)
Count how many entities of a given type exist./entity removebytype (entitytype)
Remove all entities of a given type./entity countbyclass (entityclass)
Count how many entities of a given class (such asentityitem
orentityagent
) exist./entity removebyclass (entityclass)
Remove all entities of a given class./entity listnearest [x y z] (ver-range) (hor-range)
Show a summary of all nearby entities at given range. If x/y/z coords are not supplied, the current player position is taken/entity debug [0 or 1]
Enable entity debug mode, this will send continous debug information to all connected clients, which are displayed above the entity if the client used the command .clientConfig showEntitydebuginfo 1
/time [set|get|speed]
Time related functions
/time
Shows current time/time set [lunch|day|night|latenight|morning|latemorning|sunrise|sunset|afternoon|midnight|witchinghour]
Sets the internal clock to the given time of day/time set [time]
Sets the internal calendar to given time. Examples: /time set 12:00/time add [hours:minutes]
Adds given hours and minutes to the internal calendar/time speed
[0-9999]
Shows or sets current game time speed (default 60)/time hoursperday [0-9999]
Shows or sets the current hours per day (default 24)