Translations:Classes/12/en: Difference between revisions
From Vintage Story Wiki
(Importing a new version from external source) |
(Importing a new version from external source) |
||
Line 1: | Line 1: | ||
[[File:TailorClass.png| | [[File:TailorClass.png|130px|thumb|left|The Tailor as depicted in-game]] | ||
===Tailor=== | ===Tailor=== | ||
: <span style="color: #4b97e3">''"Making a fitting garb, so we may walk with grace once more."''</span> | |||
: <span style="color: #5f6160">''"Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."''</span> | |||
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently. | The Tailor can craft a variety of unique clothing, and repair clothing more efficiently. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
Line 7: | Line 9: | ||
: <span style="color: maroon">Civil</span> (-10% loot from foraging<sup>[[#Explanations|1]]</sup>) | : <span style="color: maroon">Civil</span> (-10% loot from foraging<sup>[[#Explanations|1]]</sup>) | ||
: <span style="color: maroon">Weak</span> (-2 health points, -10% mining speed) | : <span style="color: maroon">Weak</span> (-2 health points, -10% mining speed) | ||
: <span style="color: maroon">Kind</span> (-10% animal loot, -25% harvesting speed) | : <span style="color: maroon">Kind</span> (-10% animal loot, -25% harvesting speed) |
Revision as of 05:15, 1 June 2022
Tailor
- "Making a fitting garb, so we may walk with grace once more."
- "Tailors provide stylish clothes and clothing repairs to stay warm during the winter months. A lifetime spent in the city leaves them ill-prepared for some hardships of nature."
The Tailor can craft a variety of unique clothing, and repair clothing more efficiently.
- Additional Positive and Negative Traits
- Clothier (Exclusive craftables; sewing kit and various clothing, including winter clothes)
- Mender (+10% armor durability)
- Civil (-10% loot from foraging1)
- Weak (-2 health points, -10% mining speed)
- Kind (-10% animal loot, -25% harvesting speed)