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This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge. | This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge. | ||
__TOC__ | __TOC__ | ||
== Controls == < | == Controls == | ||
This is the default key bind, please keep in mind that when changing, for instance, the <span class="key shiftleft"><span>Shift</span></span> key for sneaking to a different one, all combinations previously using the shift key will change to your new key choice as well. | |||
<div style="float:left; margin-right:20px;"> | <div style="float:left; margin-right:20px;"> | ||
=== Character === | === Character === | ||
{| | {| | ||
|- | |- | ||
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</div> | </div> | ||
<div style="float:left;"> | <div style="float:left;"> | ||
=== User Interface === | === User Interface === | ||
{| | {| | ||
|- | |- | ||
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| <span class="key"><span>B</span></span> || Show/Hide block info | | <span class="key"><span>B</span></span> || Show/Hide block info | ||
|- | |- | ||
| <span class="key"><span>H</span></span> || Survival Handbook | | <span class="key"><span>H</span></span> || Survival Handbook - can also be used while hovering over an item in the inventory | ||
|- | |||
| <span class="key shiftleft"><span>SHIFT</span></span> + <span class="key"><span>H</span></span> || Survival Handbook while looking at a block or item in the world | |||
|- | |- | ||
| <span class="key"><span>M</span></span> || Show/Hide [[worldmap]] | | <span class="key"><span>M</span></span> || Show/Hide [[worldmap]] | ||
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<!--T:6--> | <!--T:6--> | ||
Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset | Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset (a way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text. | ||
=== Stone tools ===<!--T:7--> | |||
[[File:Stonesbranches.png|thumb|Branches and Stones|200px]] | |||
[[File:Knapping.png|right|thumb|Knapping process|200px]]<!--T:34--> | |||
In order to start the '''Stone Age''', you will need '''Stone Tools''', the process usually involves the following: | |||
<!--T:8--> | <!--T:8--> | ||
Find | # Find '''Flint''' or '''Loose Stones''' (basalt, granite, andesite, obsidian or peridotite). | ||
# <code>Sneak + Right click</code> on solid ground to create a [[knapping]] surface. (Only Flint will immediately create a [[knapping]] surface. In order to use the other loose stones, you need to place it once, then <code>Sneak + Right click</code> again with another loose stone. | |||
# Choose the tool to create from the menu. [[Axe]] and a [[Knife]] are highly recommended as first tools. | |||
# Using a stone in the active hand, <code>left click</code> on the orange boxes to remove them from the stone and shape the finished blade or tool head. When the last orange box is removed, the completed tool head will transfer to the player's hotbar. | |||
# Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool. | |||
< | :'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.'' | ||
< | |||
{{-}} | |||
=== Player Inventory === <!--T:9--> | === Player Inventory === <!--T:9--> | ||
<!--T:10--> | <!--T:10--> | ||
Players have 3 types of slots | Players have access to 3 types of inventory slots. | ||
<!--T:11--> | <!--T:11--> | ||
{|class="wikitable" | |||
|- | |||
|[[File:Inventory.png|650px|center]] | |||
|- | |||
| | |||
# Off-hand slot that can hold passive items such as torchers or lanterns. | |||
# Main inventory that holds 10 slots and every slot is linked to a shortcut for quick access (default: keys 1 to 0). | |||
# Portable containers. Up to 4 containers can be added to expand the inventory even further, the slots are shown in the inventory/crafting window (default: E key). | |||
<!--T:12--> | <!--T:12--> | ||
:'''Tip''': [[Containers#Portable_Containers|Hand Baskets]] are the best first options to expand your inventory. Harvest [[Cooper's_Reed_(Cattail)|Reeds]], which can usually be found near lakes. The crafting grid can be found [[Containers#Portable_Containers|here]] or by pressing <code>H</code> and searching for ''basket'' to see its grid crafting recipe. | |||
|} | |||
{{-}} | {{-}} | ||
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<!--T:14--> | <!--T:14--> | ||
[[File:Black currant and wild crops.png| | [[File:Black currant and wild crops.png|250px|thumb|Food scavenging time!]] | ||
<!--T:15--> | <!--T:15--> | ||
Here are some of the first day options for food: | Here are some of the first day options for food: | ||
* [[Wild_Foods#Mushrooms|Mushrooms]] can be harvested with a [[knife]] or empty hands. | * [[Wild_Foods#Mushrooms|Mushrooms]] can be harvested with a [[knife]] or empty hands. They will regrow at the exact spot, so marking mushroom clusters on the map can be advantageous. Make sure to check the mushroom with the Handbook to check for poisonous variants. | ||
* Ripe [[Berry_Bushes|Berry Bushes]] can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again. | * Ripe [[Berry_Bushes|Berry Bushes]] can be harvested without tools, and then broken and replanted anywhere else. After a while they will start to bloom again. | ||
* [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage. | * [[Cattail]] roots can be harvested using a knife and cooked over a fire as a source of early game forage. | ||
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=== Clay === <!--T:35--> | === Clay === <!--T:35--> | ||
[[File:Claydeposits.png| | [[File:Claydeposits.png|250px|thumb|Find clay and take it with you or mark it on the map.]] | ||
<!--T:36--> | <!--T:36--> | ||
Clay is a required resource to progress through the ages, and in early game it can be used to build comparatively cheap stationary storage options and your first means to preserve food for a bit longer. It is also required to craft a cooking pot, which is necessary for | Clay is a required resource to progress through the ages, and in early game it can be used to build comparatively cheap stationary storage options and your first means to preserve food for a bit longer. It is also required to craft a cooking pot, which is necessary for advanced cooking. | ||
Detailed information can be found in the [[Clay Forming]] page. | |||
{{-}} | {{-}} | ||
=== Light / Cooking === <!--T:16--> | === Light / Cooking === <!--T:16--> | ||
[[File:Firestarter.gif|Crafting a firepit.|right|frame]]<!--T:20--> | |||
<!--T:17--> | <!--T:17--> | ||
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<!--T:18--> | <!--T:18--> | ||
* Dry grass: <code>left click</code> with a | * Dry grass: <code>left click</code> with a [[Knife]] in hand to gather Tall Grass. | ||
* Firewood: <code>left click</code> with an | * Firewood: <code>left click</code> with an [[Axe]] in hand to cut [[trees|Trees]] and harvest '''logs'''. Place the '''axe''' and '''logs''' in the crafting grid to create firewood. | ||
<!--T:19--> | <!--T:19--> | ||
Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, light the fire using a [[Firestarter|firestarter]] (or a torch), hold <code>Right click</code> with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with <code>H</code>, to find out how to make a [[Firestarter|firestarter]].) | Hold <code>Sneak + Right click</code> on solid ground with the dry grass in hand to place a fire pit. Next, <code>Sneak + Right click</code> with 4 firewood in hand to complete the fire pit. Then, light the fire using a [[Firestarter|firestarter]] (or a torch), hold <code>Right click</code> with either item in hand and aim at the base of the firepit. (Optionally check the handbook, opened with <code>H</code>, to find out how to make a [[Firestarter|firestarter]].) | ||
<!--T:21--> | <!--T:21--> | ||
''Congratulations, meat can be cooked and new torches created by heating sticks! Be careful though, a torch in your off hand will cause you to take an increased hunger penalty, and torches held while taking a dip in water will get extinguished.'' | ''Congratulations, meat can be cooked and new torches created by heating sticks! Be careful though, a torch in your off hand will cause you to take an increased hunger penalty, and torches held while taking a dip in water will get extinguished.'' | ||
{{-}} | |||
=== Combat === <!--T:22--> | === Combat === <!--T:22--> | ||
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===Stationary Storage=== <!--T:37--> | ===Stationary Storage=== <!--T:37--> | ||
:''See [[Containers| Container's main article]] for detailed information''. | |||
[[File:Ex Stationary Containers.png|thumb|250px|In picture: a chest, a vessel and a basket.]] | |||
For more storage, the player can craft two early game [[containers]]. | For more storage, the player can craft two early game [[containers]]. | ||
<!--T:38--> | <!--T:38--> | ||
* | * [[basket|Baskets]] have 8 slots for items, however they require a total of 24 cattails and shouldn't be used to store food if possible. | ||
* | * [[Containers#Food Storage Containers|Storage Vessels]] have 12 slots. They require clay to craft and have the best spoilage rates in the game, which make them suitable for food storage. | ||
* [[boards|Chests]] have 16 slots, but require [[boards]], which also require access to [[smithing]]. | |||
{{-}} | |||
== Temperature == <!--T:39--> | |||
:''See [[Temperature| Temperature's main article]] for detailed information''. | |||
The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster. | The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster. | ||
Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away. | Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away. | ||
== | == Temporal Stability == <!--T:25--> | ||
:''See [[Temporal Stability| Temporal Stability's main article]] for detailed information''. | |||
<!--T:26--> | <!--T:26--> | ||
[[File:Tempgear.gif|right]] | [[File:Tempgear.gif|right|frame]] | ||
<!--T:27--> | <!--T:27--> |