Survival Guide - Your first day: Difference between revisions

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This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.
This guide is a collaboration between many individuals and may have issues. A wonderful member of the community, copygirl, who is a contributor to the Vintage Story code, has compiled a more concise and potentially more user friendly [https://copy.mcft.net/vs/guide/ survival guide on her own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge.
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== Controls ==  
== Controls == <!--T:40-->
This is the default key bind, please keep in mind that when changing, for instance, the <span class="key shiftleft"><span>Shift</span></span> key for sneaking to a different one, all combinations previously using the shift key will change to your new key choice as well.
This is the default key bind, please keep in mind that when changing, for instance, the <span class="key shiftleft"><span>Shift</span></span> key for sneaking to a different one, all combinations previously using the shift key will change to your new key choice as well.


<div style="float:left; margin-right:20px;">
<div style="float:left; margin-right:20px;">
=== Character ===
=== Character === <!--T:41-->
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<div style="float:left;">
<div style="float:left;">


=== User Interface ===
=== User Interface === <!--T:43-->
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Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset (a way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.
Players appear in the world at the "spawn location". If a player dies in the game, the player will reappear (respawn) at the initial spawn location until the player spawn point is reset (a way to reset player's spawn location can be found later in the game.) It's a good idea to set a marker for this spawn point when a player first appears in the world. Either right mouse click on the world map or through the command <code>/waypoint add [waypointcolor] [title]</code>. This command adds a waypoint with given color (any .NET Color or a Hex Code) and text.


=== Stone tools ===<!--T:7-->
=== Stone tools === <!--T:7-->


<!--T:34-->
[[File:Stonesbranches.png|thumb|Branches and Stones|200px]]
[[File:Stonesbranches.png|thumb|Branches and Stones|200px]]
[[File:Knapping.png|right|thumb|Knapping process|200px]]<!--T:34-->
[[File:Knapping.png|right|thumb|Knapping process|200px]]


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In order to start the '''Stone Age''', you will need '''Stone Tools''', the process usually involves the following:
In order to start the '''Stone Age''', you will need '''Stone Tools''', the process usually involves the following:


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# Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool.
# Press E to open the inventory GUI and access the crafting grid. In the grid, combine the stone tool blade with a stick (handle) to create the finished tool.


<!--T:45-->
:'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.''
:'''''Note''': Sticks can be collected from the ground or by breaking leafy branches using <code>left click</code>.''






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Clay is a required resource to progress through the ages, and in early game it can be used to build comparatively cheap stationary storage options and your first means to preserve food for a bit longer. It is also required to craft a cooking pot, which is necessary for advanced cooking.
Clay is a required resource to progress through the ages, and in early game it can be used to build comparatively cheap stationary storage options and your first means to preserve food for a bit longer. It is also required to craft a cooking pot, which is necessary for advanced cooking.


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Detailed information can be found in the [[Clay Forming]] page.
Detailed information can be found in the [[Clay Forming]] page.


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{{-}}


=== Light / Cooking === <!--T:16-->
=== Light / Cooking === <!--T:16-->


[[File:Firestarter.gif|Crafting a firepit.|right|frame]]<!--T:20-->
<!--T:20-->
[[File:Firestarter.gif|Crafting a firepit.|right|frame]]


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* [[boards|Chests]] have 16 slots, but require [[boards]], which also require access to [[smithing]].
* [[boards|Chests]] have 16 slots, but require [[boards]], which also require access to [[smithing]].


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:''See [[Temperature| Temperature's main article]] for detailed information''.
:''See [[Temperature| Temperature's main article]] for detailed information''.


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The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster.
The player's body temperature needs to be kept around 37°C. Prolonged times with body temperature under this mark will result in freezing animations and even damage taken. Beware that dipping in water or being out in the rain will make your temperature drop faster.
Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away.
Standing near a lit campfire can warm the player up and the body temperature will stay up a while even after stepping away.
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