Surface: Difference between revisions
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[[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | [[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | ||
== Overview == | == Overview == <!--T:1--> | ||
The traversable world, nature, sunlight, rain, nature and life. | The traversable world, nature, sunlight, rain, nature and life. | ||
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__TOC__ | __TOC__ | ||
== Explanation == | == Explanation == <!--T:3--> | ||
The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | ||
=== Height Values === | === Height Values === <!--T:4--> | ||
Height varies depending on the distance between the [[Mantle]] and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria: | Height varies depending on the distance between the [[Mantle]] and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria: | ||
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*The '''Surface''' will have a height of 1 or 100%. | *The '''Surface''' will have a height of 1 or 100%. | ||
*The [[Mantle]] will have a height of 0 or 0%. | *The [[Mantle]] will have a height of 0 or 0%. | ||
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The calculations won't be based on coordinates or blocks, but in the value regarding the percentage defined by the previous Height Values. | The calculations won't be based on coordinates or blocks, but in the value regarding the percentage defined by the previous Height Values. | ||
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:'''Example''': If you are in a hill that has a y of 150, and you are looking for height 0.6 or 60%; you will need to look at y90. | :'''Example''': If you are in a hill that has a y of 150, and you are looking for height 0.6 or 60%; you will need to look at y90. | ||
== Resources == | == Resources == <!--T:8--> | ||
=== Ores === | === Ores === <!--T:9--> | ||
:''See [[Metal]] for detailed information.'' | :''See [[Metal]] for detailed information.'' | ||
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Some ores, such as Lead, Copper, [[Coal]], Borax and Quartz can be spotted as bits on the surface. This indicates that a deposit of these minerals is located underground. | Some ores, such as Lead, Copper, [[Coal]], Borax and Quartz can be spotted as bits on the surface. This indicates that a deposit of these minerals is located underground. | ||
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Hills and cliffs may expose ore deposits due to the nature of ore generation. | Hills and cliffs may expose ore deposits due to the nature of ore generation. | ||
==== Ore Generation ==== | ==== Ore Generation ==== <!--T:12--> | ||
:''See [[Ore Deposits#Technical|Ore Deposits]] for detailed information.'' | :''See [[Ore Deposits#Technical|Ore Deposits]] for detailed information.'' | ||
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Ore Generation will follow the '''Height Values''' mechanic. The specific values for ores can be seen in [[Ore Deposits#Shallow ores|their own tables]]. | Ore Generation will follow the '''Height Values''' mechanic. The specific values for ores can be seen in [[Ore Deposits#Shallow ores|their own tables]]. | ||
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:'''Example''': [[Lignite|Lignite (Brown Coal)]] is generated between the height values 0.48 (48%) and 0.92 (92%), this mean that, if the distance between the [[Mantle]] and the '''Surface''' is 100 blocks, [[Lignite|Lignite (Brown Coal)]] will be generated between the blocks y48 and y92 (based on coordinates). | :'''Example''': [[Lignite|Lignite (Brown Coal)]] is generated between the height values 0.48 (48%) and 0.92 (92%), this mean that, if the distance between the [[Mantle]] and the '''Surface''' is 100 blocks, [[Lignite|Lignite (Brown Coal)]] will be generated between the blocks y48 and y92 (based on coordinates). | ||
=== Foraging === | === Foraging === <!--T:15--> | ||
=== Animals === | === Animals === <!--T:16--> | ||
In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | ||
=== Farming === | === Farming === <!--T:17--> | ||
:''See [[Farming]] for detailed information.'' | :''See [[Farming]] for detailed information.'' | ||
Unless defined on World Configuration, plants can't grow [[Farming#Underground_Farming|underground]]. | Unless defined on World Configuration, plants can't grow [[Farming#Underground_Farming|underground]]. | ||
=== Ruins === | === Ruins === <!--T:18--> | ||
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Revision as of 12:11, 3 October 2021
Overview
The traversable world, nature, sunlight, rain, nature and life.
Explanation
The Surface Level is defined as the highest blocks that will be affected by rain or sunlight.
Height Values
Height varies depending on the distance between the Mantle and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria:
- The Surface will have a height of 1 or 100%.
- The Mantle will have a height of 0 or 0%.
The calculations won't be based on coordinates or blocks, but in the value regarding the percentage defined by the previous Height Values.
- Example: If you are in a hill that has a y of 150, and you are looking for height 0.6 or 60%; you will need to look at y90.
Resources
Ores
- See Metal for detailed information.
Some ores, such as Lead, Copper, Coal, Borax and Quartz can be spotted as bits on the surface. This indicates that a deposit of these minerals is located underground.
Hills and cliffs may expose ore deposits due to the nature of ore generation.
Ore Generation
- See Ore Deposits for detailed information.
Ore Generation will follow the Height Values mechanic. The specific values for ores can be seen in their own tables.
- Example: Lignite (Brown Coal) is generated between the height values 0.48 (48%) and 0.92 (92%), this mean that, if the distance between the Mantle and the Surface is 100 blocks, Lignite (Brown Coal) will be generated between the blocks y48 and y92 (based on coordinates).
Foraging
Animals
In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present.
Farming
- See Farming for detailed information.
Unless defined on World Configuration, plants can't grow underground.