Confirmedusers, editor
37,784
edits
No edit summary |
(Marked this version for translation) |
||
Line 4: | Line 4: | ||
{{Stub}} | {{Stub}} | ||
<!--T:20--> | |||
[[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | [[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | ||
== Overview == <!--T:1--> | == Overview == <!--T:1--> | ||
<!--T:21--> | |||
The traversable world, nature, sunlight, rain, nature and life. | The traversable world, nature, sunlight, rain, nature and life. | ||
Line 16: | Line 18: | ||
== Explanation == <!--T:3--> | == Explanation == <!--T:3--> | ||
<!--T:22--> | |||
The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | ||
=== Height Values === <!--T:4--> | === Height Values === <!--T:4--> | ||
<!--T:23--> | |||
Height varies depending on the distance between the Mantle and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria: | Height varies depending on the distance between the Mantle and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria: | ||
Line 36: | Line 40: | ||
=== Ores === <!--T:9--> | === Ores === <!--T:9--> | ||
<!--T:24--> | |||
:''See {{ll|Metal|Metal}} for detailed information.'' | :''See {{ll|Metal|Metal}} for detailed information.'' | ||
Line 46: | Line 51: | ||
==== Ore Generation ==== <!--T:12--> | ==== Ore Generation ==== <!--T:12--> | ||
<!--T:25--> | |||
:''See {{ll|Ore Deposits#Technical|Ore Deposits}} for detailed information.'' | :''See {{ll|Ore Deposits#Technical|Ore Deposits}} for detailed information.'' | ||
Line 58: | Line 64: | ||
=== Animals === <!--T:16--> | === Animals === <!--T:16--> | ||
<!--T:26--> | |||
In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | ||
=== Farming === <!--T:17--> | === Farming === <!--T:17--> | ||
<!--T:27--> | |||
:''See {{ll|Farming|Farming}} for detailed information.'' | :''See {{ll|Farming|Farming}} for detailed information.'' | ||
Unless defined on World Configuration, plants cannot grow {{ll|Farming#Underground_Farming|underground}}. | Unless defined on World Configuration, plants cannot grow {{ll|Farming#Underground_Farming|underground}}. | ||
Line 67: | Line 75: | ||
=== Ruins === <!--T:18--> | === Ruins === <!--T:18--> | ||
<!--T:28--> | |||
:''See {{ll|Ruin|Ruins}} for detailed information.'' | :''See {{ll|Ruin|Ruins}} for detailed information.'' | ||
<!--T:29--> | |||
Ruins of structures can be found on the surface and underground. They hide loot in {{ll|cracked vessel|cracked vessels}} and {{ll|bony soil|bony soil}} that you can dig that can also give some loot after {{ll|Panning|panning}} it. | Ruins of structures can be found on the surface and underground. They hide loot in {{ll|cracked vessel|cracked vessels}} and {{ll|bony soil|bony soil}} that you can dig that can also give some loot after {{ll|Panning|panning}} it. | ||