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[[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | [[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | ||
== Overview == | == Overview == <!--T:1--> | ||
The traversable world, nature, sunlight, rain, nature and life. | The traversable world, nature, sunlight, rain, nature and life. | ||
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__TOC__ | __TOC__ | ||
== Explanation == | == Explanation == <!--T:3--> | ||
The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | ||
=== Height Values === | === Height Values === <!--T:4--> | ||
Height varies depending on the distance between the | Height varies depending on the distance between the Mantle and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria: | ||
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*The '''Surface''' will have a height of 1 or 100%. | *The '''Surface''' will have a height of 1 or 100%. | ||
*The | *The Mantle will have a height of 0 or 0%. | ||
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The calculations won't be based on coordinates or blocks, but in the value regarding the percentage defined by the previous Height Values. | The calculations won't be based on coordinates or blocks, but in the value regarding the percentage defined by the previous Height Values. | ||
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:'''Example''': If you are in a hill that has a y of 150, and you are looking for height 0.6 or 60%; you will need to look at y90. | :'''Example''': If you are in a hill that has a y of 150, and you are looking for height 0.6 or 60%; you will need to look at y90. | ||
== Resources == | == Resources == <!--T:8--> | ||
=== Ores === | === Ores === <!--T:9--> | ||
:''See [[Metal]] for detailed information.'' | :''See [[Metal]] for detailed information.'' | ||
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Some ores, such as Lead, Copper, [[Coal]], Borax and Quartz can be spotted as bits on the surface. This indicates that a deposit of these minerals is located underground. | Some ores, such as Lead, Copper, [[Coal]], Borax and Quartz can be spotted as bits on the surface. This indicates that a deposit of these minerals is located underground. | ||
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Hills and cliffs may expose ore deposits due to the nature of ore generation. | Hills and cliffs may expose ore deposits due to the nature of ore generation. | ||
==== Ore Generation ==== | ==== Ore Generation ==== <!--T:12--> | ||
:''See [[Ore Deposits#Technical|Ore Deposits]] for detailed information.'' | :''See [[Ore Deposits#Technical|Ore Deposits]] for detailed information.'' | ||
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Ore Generation will follow the '''Height Values''' mechanic. The specific values for ores can be seen in [[Ore Deposits#Shallow ores|their own tables]]. | Ore Generation will follow the '''Height Values''' mechanic. The specific values for ores can be seen in [[Ore Deposits#Shallow ores|their own tables]]. | ||
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:'''Example''': [[Lignite|Lignite (Brown Coal)]] is generated between the height values 0.48 (48%) and 0.92 (92%), this mean that, if the distance between the [[Mantle]] and the '''Surface''' is 100 blocks, [[Lignite|Lignite (Brown Coal)]] will be generated between the blocks y48 and y92 (based on coordinates). | :'''Example''': [[Lignite|Lignite (Brown Coal)]] is generated between the height values 0.48 (48%) and 0.92 (92%), this mean that, if the distance between the [[Mantle]] and the '''Surface''' is 100 blocks, [[Lignite|Lignite (Brown Coal)]] will be generated between the blocks y48 and y92 (based on coordinates). | ||
=== Foraging === | === Foraging === <!--T:15--> | ||
=== Animals === | === Animals === <!--T:16--> | ||
In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | ||
=== Farming === | === Farming === <!--T:17--> | ||
:''See [[Farming]] for detailed information.'' | :''See [[Farming]] for detailed information.'' | ||
Unless defined on World Configuration, plants can't grow [[Farming#Underground_Farming|underground]]. | Unless defined on World Configuration, plants can't grow [[Farming#Underground_Farming|underground]]. | ||
=== Ruins === | === Ruins === <!--T:18--> | ||
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