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<languages /> | <languages /><translate> | ||
< | |||
{{ | <!--T:19--> | ||
{{Stub}} | |||
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[[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | [[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | ||
== Overview == <!--T:1--> | == Overview == <!--T:1--> | ||
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The traversable world, nature, sunlight, rain, nature and life. | The traversable world, nature, sunlight, rain, nature and life. | ||
< | </translate> | ||
__TOC__ | __TOC__ | ||
<translate> | |||
== Explanation == <!--T:3--> | == Explanation == <!--T:3--> | ||
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The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | ||
=== Height Values === <!--T:4--> | === Height Values === <!--T:4--> | ||
Height varies depending on the distance between the Mantle and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria: | |||
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Height varies depending on the distance between the {{ll|Mantle|Mantle}} and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria: | |||
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=== Ores === <!--T:9--> | === Ores === <!--T:9--> | ||
:''See | |||
<!--T:24--> | |||
:''See {{ll|Metal|Metal}} for detailed information.'' | |||
<!--T:10--> | <!--T:10--> | ||
Some ores, such as Lead, Copper, | Some ores, such as {{ll|Lead|Lead}}, {{ll|Copper|Copper}}, {{ll|Brown coal|Brown coal}}, {{ll|Borax|Borax}} and {{ll|Quartz|Quartz}} can be spotted as bits on the surface. This indicates that a deposit of these minerals is located underground. | ||
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==== Ore Generation ==== <!--T:12--> | ==== Ore Generation ==== <!--T:12--> | ||
:''See | |||
<!--T:25--> | |||
:''See {{ll|Ore Deposits#Technical|Ore Deposits}} for detailed information.'' | |||
<!--T:13--> | <!--T:13--> | ||
Ore Generation will follow the '''Height Values''' mechanic. The specific values for ores can be seen in | Ore Generation will follow the '''Height Values''' mechanic. The specific values for ores can be seen in {{ll|Ore Deposits#Shallow ores|their own tables}}. | ||
<!--T:14--> | <!--T:14--> | ||
:'''Example''': | :'''Example''': {{ll|Coal|Brown Coal}} is generated between the height values 0.48 (48%) and 0.92 (92%), this mean that, if the distance between the {{ll|Mantle|Mantle}} and the '''Surface''' is 100 blocks, {{ll|Coal|Brown Coal}} will be generated between the blocks y48 and y92 (based on coordinates). | ||
=== Foraging === <!--T:15--> | === Foraging === <!--T:15--> | ||
=== Animals === <!--T:16--> | === Animals === <!--T:16--> | ||
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In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | ||
=== Farming === <!--T:17--> | === Farming === <!--T:17--> | ||
:''See | |||
Unless defined on World Configuration, plants | <!--T:27--> | ||
:''See {{ll|Farming|Farming}} for detailed information.'' | |||
Unless defined on World Configuration, plants cannot grow {{ll|Farming#Underground_Farming|underground}}. | |||
=== Ruins === <!--T:18--> | === Ruins === <!--T:18--> | ||
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:''See {{ll|Ruin|Ruins}} for detailed information.'' | |||
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Ruins of structures can be found on the surface and underground. They hide loot in {{ll|cracked vessel|cracked vessels}} and {{ll|bony soil|bony soil}} that you can dig that can also give some loot after {{ll|Panning|panning}} it. | |||
</translate> | </translate> | ||
{{Game navbox}} | |||
[[Category:Guides{{#translation:}}]] |