Confirmedusers, editor
37,784
edits
ZulfBracket (talk | contribs) (Rewording and fixing) |
No edit summary |
||
(11 intermediate revisions by 5 users not shown) | |||
Line 1: | Line 1: | ||
<languages /><translate> | |||
<!--T:19--> | |||
{{Stub}} | |||
<!--T:20--> | |||
[[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | [[File:Native copper in chert.png|thumb|right|300px|Regular surface whereabouts]] | ||
== Overview == | |||
== Overview == <!--T:1--> | |||
<!--T:21--> | |||
The traversable world, nature, sunlight, rain, nature and life. | The traversable world, nature, sunlight, rain, nature and life. | ||
</translate> | |||
__TOC__ | __TOC__ | ||
<translate> | |||
== Explanation == | == Explanation == <!--T:3--> | ||
<!--T:22--> | |||
The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | The '''Surface Level''' is defined as the highest blocks that will be affected by rain or sunlight. | ||
=== Height Values === | === Height Values === <!--T:4--> | ||
<!--T:23--> | |||
Height varies depending on the distance between the {{ll|Mantle|Mantle}} and the Surface. When talking about generation and mechanics, the game will calculate its values using the following criteria: | |||
<!--T:5--> | |||
*The '''Surface''' will have a height of 1 or 100%. | *The '''Surface''' will have a height of 1 or 100%. | ||
*The | *The Mantle will have a height of 0 or 0%. | ||
<!--T:6--> | |||
The calculations won't be based on coordinates or blocks, but in the value regarding the percentage defined by the previous Height Values. | The calculations won't be based on coordinates or blocks, but in the value regarding the percentage defined by the previous Height Values. | ||
:'''Example''': If you are in a hill that has | <!--T:7--> | ||
:'''Example''': If you are in a hill that has a y of 150, and you are looking for height 0.6 or 60%; you will need to look at y90. | |||
== Resources == | == Resources == <!--T:8--> | ||
=== Ores === | === Ores === <!--T:9--> | ||
: | |||
<!--T:24--> | |||
:''See {{ll|Metal|Metal}} for detailed information.'' | |||
<!--T:10--> | |||
Some ores, such as {{ll|Lead|Lead}}, {{ll|Copper|Copper}}, {{ll|Brown coal|Brown coal}}, {{ll|Borax|Borax}} and {{ll|Quartz|Quartz}} can be spotted as bits on the surface. This indicates that a deposit of these minerals is located underground. | |||
<!--T:11--> | |||
Hills and cliffs may expose ore deposits due to the nature of ore generation. | |||
Ore Generation | ==== Ore Generation ==== <!--T:12--> | ||
:'' | <!--T:25--> | ||
:''See {{ll|Ore Deposits#Technical|Ore Deposits}} for detailed information.'' | |||
<!--T:13--> | |||
Ore Generation will follow the '''Height Values''' mechanic. The specific values for ores can be seen in {{ll|Ore Deposits#Shallow ores|their own tables}}. | |||
=== Animals === | <!--T:14--> | ||
:'''Example''': {{ll|Coal|Brown Coal}} is generated between the height values 0.48 (48%) and 0.92 (92%), this mean that, if the distance between the {{ll|Mantle|Mantle}} and the '''Surface''' is 100 blocks, {{ll|Coal|Brown Coal}} will be generated between the blocks y48 and y92 (based on coordinates). | |||
=== Foraging === <!--T:15--> | |||
=== Animals === <!--T:16--> | |||
<!--T:26--> | |||
In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | In order to survive, animals need light. Any that ventures into a cave will die after a while if no light is present. | ||
=== Farming === | === Farming === <!--T:17--> | ||
:''See | |||
Unless defined on World Configuration, plants | <!--T:27--> | ||
:''See {{ll|Farming|Farming}} for detailed information.'' | |||
Unless defined on World Configuration, plants cannot grow {{ll|Farming#Underground_Farming|underground}}. | |||
=== Ruins === <!--T:18--> | |||
<!--T:28--> | |||
:''See {{ll|Ruin|Ruins}} for detailed information.'' | |||
<!--T:29--> | |||
Ruins of structures can be found on the surface and underground. They hide loot in {{ll|cracked vessel|cracked vessels}} and {{ll|bony soil|bony soil}} that you can dig that can also give some loot after {{ll|Panning|panning}} it. | |||
</translate> | |||
{{Game navbox}} | |||
[[Category:Guides{{#translation:}}]] |