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From Vintage Story Wiki
  • The variant system has an extensive amount of uses. In this tutorial, we will create a set of blocks with independent textures, using two separa ...ases/tag/BlockVariantsTutorial download the workspace and assets] for this tutorial. The completed files can also be found here.
    9 KB (1,361 words) - 20:53, 8 April 2024
  • The variant system has an extensive amount of uses. In this tutorial, we will create a set of blocks with independent textures, using two separa ...ases/tag/BlockVariantsTutorial download the workspace and assets] for this tutorial. The completed files can also be found here.
    10 KB (1,431 words) - 20:53, 8 April 2024
  • ...hat can be defined inside the json file [[Item Json Properties]]. Adding a block to the game is similar to adding an item, so if you have already learned ho ...wand. Let's call this mod '''BasicItem''', because this is the Basic Item tutorial, and we're making a wand.
    5 KB (848 words) - 06:58, 6 December 2023
  • ...eOutdated|lookat={{ll|Modding:Content_Tutorial_Simple_Item|the simple item tutorial|nsp=0}}}} ...hat can be defined inside the json file [[Item Json Properties]]. Adding a block to the game is similar to adding an item, so if you have already learned ho
    5 KB (894 words) - 12:51, 28 March 2024
  • ...stem has a number of features that have not yet been talked about. In this tutorial, you will find out how to create more complex recipes, including those with ...tag/ComplexGridRecipesTutorial download the workspace and assets] for this tutorial. The completed files can also be found here.
    8 KB (1,257 words) - 15:45, 9 April 2024
  • ...ependent textures. The items will not have any functionality, however this tutorial should give you a good understanding of what variants are and how to use th ...eases/tag/ItemVariantsTutorial download the workspace and assets] for this tutorial. The completed files can also be found here.
    9 KB (1,437 words) - 22:33, 8 April 2024
  • ...ependent textures. The items will not have any functionality, however this tutorial should give you a good understanding of what variants are and how to use th ...eases/tag/ItemVariantsTutorial download the workspace and assets] for this tutorial. The completed files can also be found here.
    10 KB (1,523 words) - 22:32, 8 April 2024
  • ...own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge. | <span class="key"><span>B</span></span> || Show/Hide block info
    10 KB (1,739 words) - 14:47, 5 April 2021
  • ...own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge. | style="padding-right:0.5em" | {{Keypress|B}} || Show/Hide block info
    15 KB (2,391 words) - 17:54, 16 November 2023
  • ...own page]. As with the wiki, there is no guarantee on the accuracy of the content and is correct to the best of the author's knowledge. ..." | <translate><!--T:72--> {{Keypress|Ctrl}} + {{Keypress|B}} || Show/Hide block info</translate>
    18 KB (2,887 words) - 16:54, 3 April 2024
  • {{Outdated|<span lang="en" dir="ltr" class="mw-content-ltr">Not updated for the 1.18 worldgen presets</span>}} <div lang="en" dir="ltr" class="mw-content-ltr">
    21 KB (3,363 words) - 10:22, 9 December 2023
  • <td>A unique identifier for the block.</td> <td>Any Block</td>
    98 KB (14,323 words) - 11:34, 15 November 2023
  • <td>A unique identifier for the block.</td> <td>Any Block</td>
    109 KB (15,814 words) - 05:33, 5 October 2022
  • <td>A unique identifier for the block.</td> <td>Any Block</td>
    110 KB (15,667 words) - 05:34, 5 October 2022
  • <td>A unique identifier for the block.</td> <td>Any Block</td>
    110 KB (15,829 words) - 12:48, 14 June 2023
  • ...ed for blocks) that are found in the worldproperties folder, such as <code>block/rock</code>, which contains all states of all rock types. This used for <co { loadFromProperties: "block/rock" },
    68 KB (10,213 words) - 05:37, 29 September 2022
  • ...complete tutorial of how to add your own class to the game can be found [[Advanced Items|here]]. <td>Mining a block.</td>
    62 KB (9,521 words) - 15:15, 22 February 2024
  • ...ed for blocks) that are found in the worldproperties folder, such as <code>block/rock</code>, which contains all states of all rock types. This used for <co { loadFromProperties: "block/rock" },
    69 KB (10,070 words) - 05:37, 29 September 2022