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<translate> | <translate> | ||
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{{GameVersion|1. | {{GameVersion|1.16.4}} | ||
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After joining a new world the player enters the Character Creation screen, where the player can choose one of | After joining a new world the player enters the Character Creation screen, where the player can choose one of 6 classes. | ||
Alternatively the player can run the <code>.charsel</code> command to enter the | Alternatively the player can run the <code>.charsel</code> command to enter the Character Creation screen again, but only once! In case you need to re-select your class on a multiplayer server, get in touch with the server admin and ask them to run the <code>/player [name] allowcharselonce</code> command for you, after which you will be able to use the mentioned command. | ||
==Classes and Traits== <!--T:5--> | ==Classes and Traits== <!--T:5--> | ||
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The following classes are currently available, | The following classes are currently available, | ||
[[File:CommonerClass.png|300px|thumb|right|The Commoner | [[File:CommonerClass.png|300px|thumb|right|The Commoner as depicted ingame]] | ||
===Commoner=== <!--T:7--> | ===Commoner=== <!--T:7--> | ||
The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class. | The Commoner class is the default class and has no positive or negative traits, often considered as the "Allrounder" class. | ||
It's advised that players pick this class for their first time playing to get a hang of the game. {{-}} | It's advised that players pick this class for their first time playing to get a hang of the game. {{-}} | ||
[[File:HunterClass.png|300px|thumb|right|The Hunter | [[File:HunterClass.png|300px|thumb|right|The Hunter as depicted ingame]] | ||
===Hunter=== <!--T:8--> | ===Hunter=== <!--T:8--> | ||
The Hunter class has the unique ability to craft the crude [[bow]] and [[arrow]]s as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently. | The Hunter class has the unique ability to craft the crude [[bow]] and [[arrow]]s as well as the recurve bow. Hunters are proficient at killing animals from range and harvesting them efficiently. | ||
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: <span style="color: green">Resourceful</span> (+10% animal loot, +25% animal harvesting speed) | : <span style="color: green">Resourceful</span> (+10% animal loot, +25% animal harvesting speed) | ||
: <span style="color: green">Fleetfooted</span> (+10% walk speed) | : <span style="color: green">Fleetfooted</span> (+10% walk speed) | ||
: <span style="color: green">Bowyer</span> (Exclusive craftable crude bow and arrow) | : <span style="color: green">Bowyer</span> (Exclusive craftable [[crude bow|crude bows]] and [[arrow|arrows]]) | ||
: Farsighted (-15% | : <span style="color: maroon">Farsighted</span> (-15% melee damage) | ||
: Claustrophobic (-15% ore drop rate, -10% mining speed) | : <span style="color: maroon">Claustrophobic</span> (-15% ore drop rate, -10% mining speed) | ||
[[File:ClockmakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]] | [[File:ClockmakerClass.png|300px|thumb|right|The Clockmaker as depicted ingame]] | ||
===Clockmaker=== <!--T:9--> | |||
===Clockmaker=== <!--T: | |||
The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else. | The Clockmaker class deals a significant amount of damage toward locusts but is frail and deals less damage to anything else. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
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: <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators) | : <span style="color: green">Technical</span> (-1 temporal gear cost to repair translocators) | ||
: <span style="color: green">Fleetfooted</span> (+10% walk speed) | : <span style="color: green">Fleetfooted</span> (+10% walk speed) | ||
: Frail (-2.5 health points, -25% | : <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance) | ||
: Nervous (-15% | : <span style="color: maroon">Nervous</span> (-15% melee damage){{-}} | ||
[[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]] | [[File:MalefactorClass.png|300px|thumb|right| The Malefactor as depicted ingame]] | ||
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The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon. | The malefactor is a frail and weak class that thrives on foraging and finding broken vessels in ruins. They have the unique ability to craft the sling, an alternative ranged weapon. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: <span style="color: green">Forager</span> (+ | : <span style="color: green">Forager</span> (+10% loot from foraging<sup>[[#Explanations|1]]</sup>, +20% wild crop drop rate) | ||
: <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, | : <span style="color: green">Pilferer</span> (+15% drop rate, +10% rusty gear drop rate, 12% chance to collect cracked vessels) | ||
: <span style="color: green">Furtive</span> (-35% animal seeking range) | : <span style="color: green">Furtive</span> (-35% animal seeking range) | ||
: <span style="color: green">Improviser</span> (Exclusive craftable sling) | : <span style="color: green">Improviser</span> (Exclusive craftable [[sling]]) | ||
: Frail (-2.5 health points, -25% | : <span style="color: maroon">Frail</span> (-2.5 health points, -25% ranged distance) | ||
: Nervous (-15% | : <span style="color: maroon">Nervous</span> (-15% melee damage){{-}} | ||
[[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]] | [[File:BlackguardClass.png|300px|thumb|right| The Blackguard as depicted ingame]] | ||
===Blackguard=== <!--T:19--> | |||
===Blackguard=== <!--T: | |||
The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield. | The Blackguard is a durable fighter but gets hungry quicker and is less efficient at harvesting food. They have the unique ability to create the Blackguard Shortsword and Shield. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: <span style="color: green">Soldier</span> (+30% melee damage, +15% armor durability, +25% movement speed) | : <span style="color: green">Soldier</span> (+30% melee damage, +15% armor durability, +25% movement speed) | ||
: <span style="color: green">Hardy</span> (+10% mining speed, +5 health points) | : <span style="color: green">Hardy</span> (+10% mining speed, +5 health points) | ||
: <span style="color: green">Merciless</span> (Exclusive craftable [[Blackguard Shortsword]] and [[Blackguard Square Shield]]) | |||
: Ravenous (+30% hunger rate) | : <span style="color: maroon">Ravenous</span> (+30% hunger rate) | ||
: Nearsighted (-15% ranged damage) | : <span style="color: maroon">Nearsighted</span> (-15% ranged damage) | ||
: Heavyhanded (-10% loot from cracked vessels, -15% loot from foraging<sup>[[#Explanations|1]]</sup>, -20% wild crop drop rate){{-}} | : <span style="color: maroon">Heavyhanded</span> (-10% loot from cracked vessels, -15% loot from foraging<sup>[[#Explanations|1]]</sup>, -20% wild crop drop rate){{-}} | ||
[[File:TailorClass.png|300px|thumb|right| The Tailor as depicted ingame]] | |||
===Tailor=== <!--T:12--> | ===Tailor=== <!--T:12--> | ||
The | The Tailor can craft a variety of unique clothing, and repair clothing more efficiently. | ||
:; Additional Positive and Negative Traits | :; Additional Positive and Negative Traits | ||
: <span style="color: green">Clothier</span> (Exclusive craftables; sewing kit and various clothing, including winter clothes) | : <span style="color: green">Clothier</span> (Exclusive craftables; [[sewing kit]] and various [[Clothing|clothing]], including winter clothes) | ||
: <span style="color: green">Mender</span> (+10% armor durability) | : <span style="color: green">Mender</span> (+10% armor durability) | ||
: Civil (-10% loot from foraging<sup>[[#Explanations|1]]</sup>) | : <span style="color: maroon">Civil</span> (-10% loot from foraging<sup>[[#Explanations|1]]</sup>) | ||
: Weak (-2 health, -10% mining speed) | : <span style="color: maroon">Weak</span> (-2 health points, -10% mining speed) | ||
: Kind (-10% animal loot, - | : <span style="color: maroon">Kind</span> (-10% animal loot, -25% harvesting speed){{-}} | ||
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; <span class="anchor" id="Explanations"><span> | ; <span class="anchor" id="Explanations"><span>Notes | ||
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<sup>1</sup> things affected by the | <sup>1</sup> things affected by the foraging bonus include: | ||
* | * berries | ||
* saguaro fruit | * saguaro fruit | ||
* mushrooms | * mushrooms | ||
* resin | |||
* sticks, when picked up from the ground | * sticks, when picked up from the ground | ||
== Video Tutorials == <!--T:17--> | == Video Tutorials == <!--T:17--> |