Smithing: Difference between revisions

From Vintage Story Wiki
4,091 bytes added ,  1 month ago
m
Trying to add icon thing.
(Added metals navbox)
m (Trying to add icon thing.)
 
(28 intermediate revisions by 10 users not shown)
Line 1: Line 1:
<languages/>  
<languages/><br><translate>


<!--T:20-->
[[File:Smithing_Action.gif|thumb|250px|Seraph smithing.]]
<!--T:26-->
'''Smithing''' is a powerful way to form {{ll|Metal|metal}} ingots into crafting components, {{ll|armor|armor}} materials, {{ll|Tools and Weapons|tool and weapon heads}}.
</translate>
__TOC__
<translate>
<translate>


Smithing is a powerful way to form [[Metal|metal]] ingots into crafting components, [[armor]] materials, [[Tools and Weapons|tool and weapon heads]].
__TOC__
== Required Materials == <!--T:1-->
== Required Materials == <!--T:1-->
To smith items, a player needs an [[Anvil|anvil]], [[Hammer|hammer]], [[Forge|forge]], fuel ([[Coal|coal]] or [[Charcoal|charcoal]]), and [[Metal|metal]] ingots.


==Creating Ingots == <!--T:2-->
<!--T:21-->
Copper and Bronze Alloys must be [[casting|cast]] to form ingots prior to working, using the [[crucible]] and [[molds|clay molds]]. Iron ingots require preparation using a bloomery. See the [[Bloomery|bloomery]] page for detailed instructions on how to use this functional block.
To smith items, a player needs an {{ll|Anvil|anvil}}, a {{ll|Hammer|hammer}}, a {{ll|Forge|forge}} with fuel (such as {{ll|Coal|coal}} or {{ll|Charcoal|charcoal}}), and {{ll|Metal|metal}} ingots.<br>
In the case of Copper and Bronze Alloys, the metal must be {{ll|casting|casted}} to form ingots using the {{ll|crucible|crucible}} and {{ll|molds|clay molds}} prior to working them in the anvil. Iron ingots require preparation using a bloomery.  
 
<!--T:15-->
:''See {{ll|Bloomery|Bloomery}} and {{ll|Casting|Casting}} for more detailed information.''


== Preparing the Ingots == <!--T:3-->
== Preparing the Ingots == <!--T:3-->
# '''Load the Forge''': {{SneakClick|Add}} fuel ([[Coal|coal]] or [[Charcoal|charcoal]]) to the [[Forge|forge]], then {{SneakClick|add up}} to four ingots.  
 
# '''Ignite the Forge''': {{SneakClick|Ignite}} with a torch. The [[Metal|metal]] can be worked when it is heated to a temperature above 60% of its melting point.  
<!--T:22-->
# '''Collect heated ingots''': {{Using|Remove}} the ingot from the [[Forge|forge]]
# '''Load the Forge''': {{SneakClick|Add}} fuel ({{ll|Coal|coal}} or {{ll|Charcoal|charcoal}}) to the {{ll|Forge|forge}}, then {{SneakClick|add up}} to four ingots.  
# '''Select the tool''': {{SneakClick|Placing}} an ingot on the [[Anvil|anvil]], opens a dialog allowing the player to choose what tool, weapon, or item to craft.
# '''Ignite the Forge''': {{SneakClick|Ignite}} with a torch. Most {{ll|Metal|metals}} can be worked when they are heated to a temperature above 50% of their melting point. {{ll|Lead|Lead}} can be smithed at any temperature, {{ll|Iron#Bloomery|iron blooms}} can be smithed at above 700°C.
 
<!--T:19-->
# '''Collect heated ingots''': {{Using|Remove}} the ingot from the {{ll|Forge|forge}} using {{ll|tongs|tongs}} in the {{ll|off-hand|off-hand}}.
# '''Select the tool''': {{SneakClick|Placing}} an ingot on the {{ll|Anvil|anvil}}, opens a dialog allowing the player to choose what tool, weapon, or item to craft.


== Smithing the Item == <!--T:4-->
== Smithing the Item == <!--T:4-->
To form the item, the empty blue voxels must be filled with metal and metal must be removed from orange voxels. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, {{Using|add}} another heated ingot to the work item on the anvil as if placing a new ingot to work.
 
<!--T:23-->
[[File:Smithing example.png|thumb|left|200px|Ingot being worked on an anvil]]
 
<!--T:27-->
Once the  tool, weapon, or item is selected, two different colors of voxel outlines will appear, green and purple. To form the item, the empty green outlines must be filled with metal voxels, and the metal voxels must be removed from the purple outlines. This is done by hitting the metal with a hammer to move the metal from its current ingot shape into the shape of selected item. The hammer has specific modes, explained below, that allow players to choose which direction the metal will move when striking the work item with the hammer. Using the Right-mouse-button {{RMB}} will turn the work item around, making it easier to hit certain parts. If the work item cools down too much during this process, use the forge to reheat the work item. Item progress will not be lost if the item is removed from the anvil and replaced. Some items, like plates, require two ingots to complete. To continue work shaping an item that needs more material, {{Using|add}} another heated ingot to the work item on the anvil as if placing a new ingot to work.


<!--T:5-->
<!--T:5-->
{{Protip
{{Protip
|Icon=Grid Copper ingot.png
|Icon=Ironbloom.png
|While copper and bronze work items can be melted back to an ingot, iron work items must be smelted in a bloomery again. Be careful with them!
|While copper and bronze work items can be melted back to an ingot, iron work items must be smelted in a bloomery again. Be careful with them!}}
}}


=== Hammer Modes=== <!--T:6-->
=== Hammer Modes=== <!--T:6-->
To move metal in specific directions, change the hammer mode. Press 'F' with a [[hammer]] in the active hand to view and change tool modes.


<!--T:7-->
<!--T:24-->
To move metal in specific directions, change the hammer mode. Press {{Keypress|F}} with a {{ll|hammer|hammer}} in the active hand to view and change tool modes.
 
<!--T:28-->
[[File:Hammer_modes_screen.png|thumb|350px|Hammer modes screen.]]
 
<!--T:16-->
Hammer modes include three modes:
Hammer modes include three modes:


Line 39: Line 61:


<!--T:10-->
<!--T:10-->
* '''Split''': When used on metal: Permanently removes one voxel. When used on [[Metal#Iron|Iron Bloom]]: Permanently removes up to 9 bloom voxels in a 3x3 arrangement (if bloom voxels are hit, no metal voxels will be removed.)
* '''Split''': When used on metal: Permanently removes one voxel. When used on {{ll|Metal#Iron|Iron Bloom}}: Permanently removes up to 9 slag voxels (dark parts) in a 3x3 arrangement (if slag voxels are hit, no metal voxels will be removed.)


=== Smithing List ===
=== Smithing List === <!--T:17-->


<!--T:25-->
Only certain items, weapons, and tool heads are available depending on the metal:
</translate>
{|class="wikitable sortable" style="text-align:center; width: 90%;"
{|class="wikitable sortable" style="text-align:center; width: 90%;"
|-
|-
! Item !! Ingots !! Copper !! Gold !! Silver !! Tin !! Zinc !! Bismuth !! Lead !! Bronze !! Iron !! Meteo. Iron !! Steel
! width="5%" | <translate><!--T:29--> Icon</translate>
! <translate><!--T:30--> Item</translate>
! width="9%" | <translate><!--T:31--> Amount of ingots</translate>
! <translate><!--T:32--> Copper</translate>
! <translate><!--T:33--> Gold</translate>
! <translate><!--T:34--> Silver</translate>
! <translate><!--T:35--> Tin</translate>
! <translate><!--T:36--> Zinc</translate>
! <translate><!--T:37--> Bismuth</translate>
! <translate><!--T:38--> Lead</translate>
! <translate><!--T:39--> Bronze</translate>
! <translate><!--T:40--> Iron</translate>
! <translate><!--T:41--> Meteoric<br>Iron</translate>
! <translate><!--T:42--> Steel</translate>
|-
|-
! Anvil Base
![[File:anvilpart-base-iron.png|50px]]
! '''<translate><!--T:43--> Anvil Base</translate>'''
| 5 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ❌
| 5 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ❌
|-
|-
! Anvil Head
![[File:anvilpart-top-iron.png|50px]]
! '''<translate><!--T:44--> Anvil top</translate>'''
| 5 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ❌
| 5 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ❌
|-
|-
! Arrowhead
![[File:Arrowhead-copper.png|50px]]
| 1<br>(for 6 or 9 arrowheads) || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
! '''<translate><!--T:45--> Arrowhead</translate>'''
| 1<br>''(<translate><!--T:46--> for 6 or 9 arrowheads</translate>)'' || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Axe Head
![[File:Grid Copper axe head.png|50px]]
! '''<translate><!--T:47--> Axe Head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Chisel
![[File:Grid Copper Chisel.png|50px]]
! '''<translate><!--T:48--> Chisel</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Chute Section
![[File:Chutesection-copper.png|50px]]
| 1<br>(or 1 plate for easier smithing) || ✔️ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌
! '''<translate><!--T:49--> Chute Section</translate>'''
| 1<br>''(<translate><!--T:50--> or 1 plate for easier smithing</translate>)'' || ✔️ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌
|-
|-
! Cleaver
![[File:Cleaver-copper.png|50px]]
! '''<translate><!--T:51--> Cleaver</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Hammer Head
![[File:Grid Copper hammer head.png|50px]]
! '''<translate><!--T:52--> Hammer Head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Hoe Head
![[File:Grid Copper hoe head.png|50px]]
! '''<translate><!--T:53--> Hoe Head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Knife Blade
![[File:Knifeblade-copper.png|50px]]
! '''<translate><!--T:54--> Knife Blade</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Longblade Head
![[File:Bladehead-falx-copper.png|50px]]
! '''<translate><!--T:55--> Falx head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Chain
![[File:metalchain-copper.png|50px]]
! '''<translate><!--T:56--> Chain</translate>'''
| 2 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 2 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Plate
![[File:Grid Copper plate.png|50px]]
! '''<translate><!--T:57--> Plate</translate>'''
| 2 || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️
| 2 || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Scales
![[File:metalscale-copper.png|50px]]
! '''<translate><!--T:58--> Scales</translate>'''
| 2 || ✔️ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 2 || ✔️ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Padlock
![[File:Padlock-tinbronze.png|50px]]
! '''<translate><!--T:59--> Padlock</translate>'''
| 1 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Pickaxe Head
![[File:Grid Copper pickaxe head.png|50px]]
! '''<translate><!--T:60--> Pickaxe Head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Pounder Cap
![[File:Poundercap-tinbronze.png|50px]]
! '''<translate><!--T:61--> Pounder Cap</translate>'''
| 1 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Prospecting Pick
![[File:Grid Copper prospecting pick head.png|50px]]
! '''<translate><!--T:62--> Prospecting Pick</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Saw Blade
![[File:Grid Copper saw blade.png|50px]]
! '''<translate><!--T:63--> Saw Blade</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Scythe Head
![[File:Scythehead-copper.png|50px]]
! '''<translate><!--T:64--> Scythe Head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️  
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️  
|-
|-
! Shears
![[File:shears-copper.png|50px]]
! '''<translate><!--T:65--> Shears</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Shovel Head
![[File:Grid Copper shovel head.png|50px]]
! '''<translate><!--T:66--> Shovel Head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|-
! Spear Head
![[File:Grid Copper spear head.png|50px]]
! '''<translate><!--T:67--> Spear Head</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️  
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️  
|-
![[File:Boss-tinbronze.png|50px]]
! '''<translate><!--T:68--> Shield's boss</translate>'''
| 1 || ❌ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Hoop-tinbronze.png|50px]]
! '''<translate><!--T:69--> Shield's hoop</translate>'''
| 1 || ❌ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
![[File:Wrench-copper.png|50px]]
! '''<translate>Wrench</translate>'''
| 1 || ✔️ || ✔️ || ✔️ || ❌ || ❌ || ❌ || ❌ || ✔️ || ✔️ || ✔️ || ✔️
|-
|}
|}
<translate>


==Smithing Tutorial Videos== <!--T:11-->
==Smithing Tutorial Videos== <!--T:11-->


<!--T:12-->
</translate>
<youtube>2h9is76yNgM</youtube>
<youtube>2h9is76yNgM</youtube>
>
>
Line 126: Line 202:
<youtube>483Gjlfa-68</youtube>
<youtube>483Gjlfa-68</youtube>


<!--T:13-->
{{Metals navbox}}
{{Metals navbox}}
{{Navbox|Vintage Story}}
{{Game navbox}}
 
[[Category:Guides{{#translation:}}]]
</translate>
Confirmedusers
60

edits