Server Config: Difference between revisions

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#  
# Unused
   "ServerMonitor": true,
   "ServerMonitor": true,


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# Makes clients time out after that amount of seconds have passed
# Makes clients time out after that amount of seconds have passed
   "ClientConnectionTimeout": 600,
   "ClientConnectionTimeout": 600,
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# Seems to have no use
  "ClientPlayingTimeout": 60,
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# Has no use
  "BuildLogging": false,


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#  
# Sends additional debug information to the client, which displays it if it also has entity debug mode enabled
   "EntityDebugMode": false,
   "EntityDebugMode": false,


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#  
# List of mods that should be ignored
     "DisabledMods": []
     "DisabledMods": []
   },
   },


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#  
# Internal value
   "NextPlayerGroupUid": 10,
   "NextPlayerGroupUid": 10,


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#  
# Has no use currently
   "GroupChatHistorySize": 20,
   "GroupChatHistorySize": 20,


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#  
# The max amount of groups a player can create
   "MaxOwnedGroupChannelsPerUser": 10,
   "MaxOwnedGroupChannelsPerUser": 10,


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#  
# Whether to compress data when sending it to the client.
   "CompressPackets": true,
   "CompressPackets": true,


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#  
# Desired amount of milliseconds between each server tick. Default value is 30 ticks per second, i.e. 1000/30 = 33.333ms
   "TickTime": 33.3333321,
   "TickTime": 33.3333321,


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#  
# How far away from the player chunks should receive random ticks (4 chunks means up to 4*32=128 blocks away)
   "BlockTickChunkRange": 3,
   "BlockTickChunkRange": 4,


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#  
# How many blocks to tick at most each server tick
   "MaxMainThreadBlockTicks": 10000,
   "MaxMainThreadBlockTicks": 10000,


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#  
# The interval of time in ms between each execution of the random tick system
   "BlockTickInterval": 300,
   "BlockTickInterval": 300,


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