Confirmedusers, Bureaucrats, editor, Administrators
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Mirotworez (talk | contribs) (Marked this version for translation) |
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# | # Unused | ||
"ServerMonitor": true, | "ServerMonitor": true, | ||
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# Makes clients time out after that amount of seconds have passed | # Makes clients time out after that amount of seconds have passed | ||
"ClientConnectionTimeout": 600, | "ClientConnectionTimeout": 600, | ||
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# | # Sends additional debug information to the client, which displays it if it also has entity debug mode enabled | ||
"EntityDebugMode": false, | "EntityDebugMode": false, | ||
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# | # List of mods that should be ignored | ||
"DisabledMods": [] | "DisabledMods": [] | ||
}, | }, | ||
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# | # Internal value | ||
"NextPlayerGroupUid": 10, | "NextPlayerGroupUid": 10, | ||
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# | # Has no use currently | ||
"GroupChatHistorySize": 20, | "GroupChatHistorySize": 20, | ||
<!--T:31--> | <!--T:31--> | ||
# | # The max amount of groups a player can create | ||
"MaxOwnedGroupChannelsPerUser": 10, | "MaxOwnedGroupChannelsPerUser": 10, | ||
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# | # Whether to compress data when sending it to the client. | ||
"CompressPackets": true, | "CompressPackets": true, | ||
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# | # Desired amount of milliseconds between each server tick. Default value is 30 ticks per second, i.e. 1000/30 = 33.333ms | ||
"TickTime": 33.3333321, | "TickTime": 33.3333321, | ||
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# | # How far away from the player chunks should receive random ticks (4 chunks means up to 4*32=128 blocks away) | ||
"BlockTickChunkRange": | "BlockTickChunkRange": 4, | ||
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# | # How many blocks to tick at most each server tick | ||
"MaxMainThreadBlockTicks": 10000, | "MaxMainThreadBlockTicks": 10000, | ||
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# | # The interval of time in ms between each execution of the random tick system | ||
"BlockTickInterval": 300, | "BlockTickInterval": 300, | ||