Reed: Difference between revisions

From Vintage Story Wiki
1,415 bytes removed ,  9 months ago
no edit summary
No edit summary
No edit summary
 
(6 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{pt}}
<languages />
<languages />


Line 10: Line 8:
|Duration=4
|Duration=4
|NoBreak=y
|NoBreak=y
}}
}}{{Item
{{Item
|Name=<translate><!--T:2--> Papyrus</translate>
|Name=<translate><!--T:2--> Papyrus</translate>
|Image=File:Papyrustops.png
|Image=File:Papyrustops.png
Line 20: Line 17:
}}
}}
<translate>
<translate>
<!--T:3-->
<!--T:3-->
'''Reeds''' are a type of plant in Vintage Story, which can be harvested using a [[knife]]. Reeds are used in many crafting recipes, and are critical in the early game for inventory expansion and early container creation. Two variants of reeds exist, cooper's reeds and papyrus, which are found in temperate and warm climates respectively.  
'''Reeds''' are a type of plant in Vintage Story, which can be harvested using a {{ll|knife|knife}}. Reeds are used in many crafting recipes, and are critical in the early game for inventory expansion and early container creation. Two variants of reeds exist, cooper's reeds and papyrus, which are found in temperate and warm climates respectively.
 
</translate>
</translate>
__TOC__
__TOC__
Line 29: Line 28:


<!--T:5-->
<!--T:5-->
Cooper's reeds grow in or near shallow bodies of water, in temperate climates. Papyrus reeds grow in the same environment, in warm biomes. Cattail and papyrus tops can be harvested by breaking the tops of the plants. If the tops are harvested using an equipped [[knife]], they will regrow. Harvesting with a knife is also faster. The bottoms of the reeds can be broken for either a cattail or a papyrus root, depending on the plant.
Cooper's reeds grow in or near shallow bodies of water, in temperate climates. Papyrus reeds grow in the same environment, in warm biomes. Cattail and papyrus tops can be harvested by breaking the tops of the plants. If the tops are harvested using an equipped {{ll|knife|knife}}, they will regrow. Harvesting with a knife is also faster. The bottoms of the reeds can be broken for either a cattail or a papyrus root, depending on the plant.


<!--T:6-->
<!--T:6-->
Reeds can be grown by planting a root in soil or muddy gravel, next to water or up to one block under water. Since one plant will only ever produce one root, reeds cannot truly be multiplied, only moved around.
Reeds can be grown by planting a root in soil or muddy gravel, next to water or up to one block under water. Since one plant will only ever produce one root, reeds cannot truly be multiplied, only moved around.


<!--T:23-->
'''A note on names''': The game calls the green reed plant "cooper's reeds" in-game, but calls them "cattails" in the handbook. When broken, the "cooper's reed" drops "cattail tops" and "cattail roots". They are the same plant.
'''A note on names''': The game calls the green reed plant "cooper's reeds" in-game, but calls them "cattails" in the handbook. When broken, the "cooper's reed" drops "cattail tops" and "cattail roots". They are the same plant.


Line 47: Line 47:


<!--T:11-->
<!--T:11-->
Cattail and papyrus roots can be eaten after being cooked in a [[firepit]], providing 100 vegetable [[satiety]]. <!--Can it be used in cooking?-->
Cattail and papyrus roots can be eaten after being cooked in a {{ll|firepit|firepit}}, providing 100 vegetable {{ll|satiety|satiety}}. They cannot be used to cook meals.


=== Crafting === <!--T:12-->
=== Crafting === <!--T:12-->
Line 55: Line 55:


<!--T:14-->
<!--T:14-->
Reeds are a vital early game resource, used to create early-game backpacks such as the [[hand basket]] and [[hunter's backpack]]. It can also be used to make the reed basket, an early standing [[Containers|storage container]] with 8 slots.  
Reeds are a vital early game resource, used to create early-game backpacks such as the {{ll|hand basket|hand basket}} and {{ll|hunter's backpack|hunter's backpack}}. It can also be used to make the {{ll|reed chest|reed chest}}, an early standing {{ll|Containers|storage container}} with 8 slots.  


<!--T:15-->
<!--T:15-->
Throughout the game, reeds are needed to create healing poultices, and skeps for [[beekeeping]]. Reeds are also used for the throwable beenade item.
Throughout the game, reeds are needed to create healing {{ll|poultice|poultices}}, and skeps for {{ll|beekeeping|beekeeping}}. Reeds are also used for the throwable {{ll|beenade|beenade}} item.


<!--T:16-->
<!--T:16-->
Reeds are used to make:</translate>
Reeds are used to make:


* <translate><!--T:17--> [[Poultice]]</translate>
</translate>
* <translate><!--T:18--> [[Rope]]</translate>
*{{Icon link|Horsetail reed poultice.png|Special:MyLanguage/Poultice|<translate><!--T:24--> Poultice</translate>}}
* <translate><!--T:19--> [[Hand basket]]</translate>
*{{Icon link|Rope_new.png|Special:MyLanguage/Rope|<translate><!--T:25--> Rope</translate>}}
* <translate><!--T:20--> [[Hunter's backpack]]</translate>
*{{Icon link|Basket.png|Special:MyLanguage/Hand basket|<translate><!--T:26--> Hand basket</translate>}}
* <translate><!--T:21--> [[Beekeeping|Skep]]</translate>
*{{Icon link|Hunterbackpack.png|Special:MyLanguage/Hunter's backpack|<translate><!--T:27--> Hunter's backpack</translate>}}
* <translate><!--T:22--> [[Beenade]]</translate>
*{{Icon link|Skep-empty-east.png|Special:MyLanguage/Skep|<translate><!--T:28--> Skep</translate>}}
 
*{{Icon link|Beenade-closed.png|Special:MyLanguage/Beenade|<translate><!--T:29--> Beenade</translate>}}
<div style="float:inherit">
<translate>
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=Cattail tops |A1N=2
|A2=Cattail tops |A2N=2
|A3=Cattail tops |A3N=2
|B1=Cattail tops |B1N=2
|B2=Cattail tops |B2N=2
|B3=Clay        |B3N=2
|C1=Cattail tops |C1N=2
|C2=Cattail tops |C2N=2
|C3=Cattail tops |C3N=2
|Output=Skep |NoBreak=y
}}</div>
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=Cattail tops |A1N=2
|A2=Cattail tops |A2N=2
|A3=
|B1=
|B2=Cattail tops |B2N=2
|B3=
|C1=Cattail tops |C1N=2
|C2=Cattail tops |C2N=2
|C3=
|Output=Hand Basket |NoBreak=y
}}</div>
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=Cattail tops |A1N=3
|A2=Cattail tops |A2N=3
|A3=
|B1=hide pelt large
|B2=Cattail tops |B2N=3
|B3=
|C1=Cattail tops |C1N=3
|C2=Cattail tops |C2N=3
|C3=
|Output=hunterbackpack |NoBreak=y
}}</div>  
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=Cattail tops |A1N=3
|A2=Cattail tops |A2N=3
|A3=Cattail tops |A3N=3
|B1=Cattail tops |B1N=3
|B2=
|B3=Cattail tops |B3N=3
|C1=Cattail tops |C1N=3
|C2=Cattail tops |C2N=3
|C3=Cattail tops |C3N=3
|Output=Basket |NoBreak=y
}}</div> 
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=
|A2=Cattail tops
|A3=Clay
|B1=Cattail tops
|B2=Honey Bowl
|B3=Cattail tops
|C1=
|C2=Cattail tops
|C3=Clay
|Output=Beenade |NoBreak=y
}}</div>
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=Cattail tops |A1N=2
|A2=
|A3=
|B1=Cattail tops |B1N=2
|B2=
|B3=
|C1=Cattail tops |C1N=2
|C2=
|C3=
|Output=rope |NoBreak=y
}}</div>
<div style="float:left; padding-right:20px">{{Grid/Crafting
|A1=Horsetail |A1N=4
|A2=Cattail tops |A2N=2
|A3=
|B1=
|B2=
|B3=
|C1=
|C2=
|C3=
|Output=Horsetail reed poultice|OA=4
|NoBreak=y
}}</div>
<div style="float:none; padding-right:20px">{{Grid/Crafting
|A1=Powderedsulfur
|A2=
|A3=
|B1=Honey Bowl
|B2=Cattail tops |B2N=2
|B3=
|C1=Powderedsulfur
|C2=
|C3=
|Output=Honey-Sulfur reed poultice|OA=4
}}</div>
</div>
<br clear=all>
{{tnt|Game navbox}}


</translate>
{{-}}
{{Items navbox}}
{{Game navbox}}
[[Category:Items{{#translation:}}]]
[[Category:Plants{{#translation:}}]]
[[Category:Plants{{#translation:}}]]
Confirmedusers, editor
37,784

edits