Pulverizer: Difference between revisions

From Vintage Story Wiki
rearranged page a bit & changed protip to make it more precise
(Copied over input/output from old Mechanical Power page)
(rearranged page a bit & changed protip to make it more precise)
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[[File:Pulverizer-annotated-en.png|thumb|right|Annotated pulverizer setup in Creative Mode. 1 is input, 2 is power, and 3 is output.]]
[[File:Pulverizer-annotated-en.png|thumb|right|Annotated pulverizer setup in Creative Mode. 1 is input, 2 is power, and 3 is output.]]
{{protip|As with querns and other automated machines, its output may despawn if the player is too far away from the pulverizer as it works if it is not deposited in a container.}}


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[[File:Iron-pounder-cap-creation.png|thumb|right|An almost-complete iron pounder cap being smithed.]]


=== Pounder caps ===
=== Pounder caps ===


Pounders must be capped with a metal cap. These can be [[Smithing|smithed]] out of any [[bronze]], [[iron]], [[meteoric iron]] or [[steel]]. Both caps must be placed at the same time, and require a stack of 2 to place. Therefore, both pulverizer caps must always be made out of the same material. The tier of the metal used for the cap will determine what materials the pulverizer can process.
Pounders must be capped with a metal cap. These can be [[Smithing|smithed]] out of any [[bronze]], [[iron]], [[meteoric iron]] or [[steel]]. Both caps must be placed at the same time, and require a stack of 2 to place. Therefore, both pulverizer caps must always be made out of the same material. The tier of the metal used for the cap will determine what materials the pulverizer can process.
[[File:Iron-pounder-cap-creation.png|thumb|right|An almost-complete iron pounder cap being smithed.]]


== Usage ==
== Usage ==
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=== Automated operation ===
=== Automated operation ===
Pulverizers must be powered by windmills to automate crushing, for more info on power generation & power trains, see [[Mechanical_Power|mechanical power]].
{{protip|As with querns and other automated machines, its output may despawn if the player is too far away from the pulverizer as it works. Hoppers cannot fix this issue as they similarly only work while the player is in range.}}


* '''Power input:''' Connect a powered axle to the bottom left or right of the frame, where the pulverizer toggle is. They cannot be powered from the top or bottom.
* '''Power input:''' Connect a powered axle to the bottom left or right of the frame, where the pulverizer toggle is. They cannot be powered from the top or bottom.
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