Prospecting Pick: Difference between revisions

From Vintage Story Wiki
fixing translate tags
(expanded out Usage so it's not just an empty redir, added category, moved translate tag to get navbox out of the translate tag)
(fixing translate tags)
Line 86: Line 86:
== Usage == <!--T:4-->
== Usage == <!--T:4-->


''See also [[<tvar name=1>Special:MyLanguage/Mining#Prospecting_.28Systematic_Method.29</tvar>|Mining - Prospecting]].''
''See also </translate>{{pll|Mining#Prospecting_.28Systematic_Method.29|2=<translate>Mining - Prospecting</translate>}}''


Prospecting picks have two modes, Density Search and Node Search. Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.
<translate>Prospecting picks have two modes, Density Search and Node Search. Density Search mode allows players to sample three rock blocks within 4 blocks of each other to return the probability of ores in that chunk of the world. The probability is returned in ‰, parts-per-thousand, for each ore type. Density Search mode is useful in telling players what ores to expect to find within a given chunk, but does not tell players exactly where the ore may be, nor its potential size or quality.


Node Search mode is a much more precise way of identifying ores. By default, it is disabled in world generation, but can be changed via [[<tvar name=2>Special:MyLanguage/World_Configuration#Survival_challenges</tvar>|worldgen command]]. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.
Node Search mode is a much more precise way of identifying ores. By default, it is disabled in world generation, but can be changed via </translate>{{pll|World_Configuration#Survival_challenges|2=<translate>worldgen command</translate>}}<translate> after a world has been created. After breaking a single block in Node Search Mode, the game scans all blocks in the specified radius, and tells the player if detectable ores are nearby. This mode tells players the direction and size of the ore deposit relative to the broken block.


Blocks broken by the prospecting pick do not drop any materials.
Blocks broken by the prospecting pick do not drop any materials.
Confirmedusers, editor
2,823

edits