Ore Deposits: Difference between revisions

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Ores are found in '''shallow''' deposits and '''deep''' deposits. The tables below provide information about disc generation for each ore type.
Ores are found in '''shallow''' deposits and '''deep''' deposits. The tables below provide information about disc generation for each ore type.


* '''Y min''' and '''Y max''': Ores are distributed throughout the range given by these values. The Y values reflect proportions of the ore's specific generator, i.e. if a deposit uses the sea level generator, then 0.5 is half the world's sea level. For example, on a default 256-block high world, an ore with a Y range of 0 - 0.85 can spawn anywhere between 0 - 218 blocks up (rounding to the nearest whole block). Therefore, a player would have to dig down around 40 blocks before getting a chance of finding that ore.
* '''Y min''' and '''Y max''': Ores are distributed throughout the range given by these values. The Y values reflect proportions of the ore's specific generator, i.e. if a deposit uses the sea level generator, then 0.5 is half the world's sea level.  
:: For example, on a default 256-block high world, an ore with a Y range of 0 - 0.85 using the "anywhere" disc generator can spawn anywhere between 0 - 218 blocks up (rounding to the nearest whole block). Therefore, a player would have to dig down around 40 blocks before getting a chance of finding that ore.
* '''Average radius''': the average width of the deposit along the X and Z coordinates. The variation is included with the ± symbol. An ore with an average radius of 8 ± 2 means that it can have a radius of 6 - 10 blocks.
* '''Average radius''': the average width of the deposit along the X and Z coordinates. The variation is included with the ± symbol. An ore with an average radius of 8 ± 2 means that it can have a radius of 6 - 10 blocks.
* '''Average thickness''': the average height of the deposit along the Y coordinate.
* '''Average thickness''': the average height of the deposit along the Y coordinate.
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