Modding:Theme Pack: Difference between revisions

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'''Theme Packs''' are mods that do not change the game mechanics, only visuals, sounds, etc. They are [[Mod_Packaging|packed like any other mod]], using the type <code>"theme"</code>.
'''Theme Packs''' are mods that do not change the game mechanics, only visuals, sounds, etc. They are [[Mod_Packaging|packed like any other mod]], using the type <code>"theme"</code>.


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Due to the way they work, theme packs never add new content, only replace existing content.
Due to the way they work, theme packs never add new content, only replace existing content.


== Overriding Files ==
== Overriding Files == <!--T:3-->


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Replacing game files is fairly easy, just create a directory names "assets" with a directory named "game" inside it, then copy replacements for any asset in the game's "assets" directory here. For example, to overwrite the texture for low fertility soil blocks (<code>assets/textures/block/soil/fertlow.png</code>) you would place your replacement at <code>assets/game/textures/block/soil/fertlow.png</code> inside your zip file.
Replacing game files is fairly easy, just create a directory names "assets" with a directory named "game" inside it, then copy replacements for any asset in the game's "assets" directory here. For example, to overwrite the texture for low fertility soil blocks (<code>assets/textures/block/soil/fertlow.png</code>) you would place your replacement at <code>assets/game/textures/block/soil/fertlow.png</code> inside your zip file.


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Overriding assets from other mods is also possible, see [[The_Asset_System#Overwriting assets|the asset system]] page for more details. Check out [[Media:ExampleTexPack.zip|the example theme pack]] for a simple demo of overriding game assets.
Overriding assets from other mods is also possible, see [[The_Asset_System#Overwriting assets|the asset system]] page for more details. Check out [[Media:ExampleTexPack.zip|the example theme pack]] for a simple demo of overriding game assets.




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