Modding:Setting up your Development Environment/ru: Difference between revisions

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Created page with "* [https://www.monodevelop.com/ MonoDevelop] — еще одна IDE, более легкая, чем Visual Studio Community."
(Created page with "* [https://code.visualstudio.com/ Visual Studio Code] очень облегченная версия Visual Studio. Наш драгоценный член сообщества...")
(Created page with "* [https://www.monodevelop.com/ MonoDevelop] — еще одна IDE, более легкая, чем Visual Studio Community.")
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* [https://code.visualstudio.com/ Visual Studio Code] очень облегченная версия Visual Studio. Наш драгоценный член сообщества [https://twitter.com/koppeh?lang=en copygirl] использует этот инструмент, а также [https://github.com/copygirl/howto-example-mod написал инструкцию по настройке github]
* [https://code.visualstudio.com/ Visual Studio Code] очень облегченная версия Visual Studio. Наш драгоценный член сообщества [https://twitter.com/koppeh?lang=en copygirl] использует этот инструмент, а также [https://github.com/copygirl/howto-example-mod написал инструкцию по настройке github]


* [https://www.monodevelop.com/ MonoDevelop] is another IDE that is more lightweight than Visual Studio Community.
* [https://www.monodevelop.com/ MonoDevelop] — еще одна IDE, более легкая, чем Visual Studio Community.


* [https://notepad-plus-plus.org/ Notepad++] your very basic text editing tool with some extra features. You can code mods in any text editor, really. It does however lack instant context sensitive feedback while programming, which is very helpful. If you choose this way, you can use the game itself to trial and error mods by reloading them while the game is running.
* [https://notepad-plus-plus.org/ Notepad++] your very basic text editing tool with some extra features. You can code mods in any text editor, really. It does however lack instant context sensitive feedback while programming, which is very helpful. If you choose this way, you can use the game itself to trial and error mods by reloading them while the game is running.
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